Minions with an effect that activates at the end of the turn, pulled out of your deck with cliff dive sometimes activate their effect and sometimes not. It is really frustrating because I’ve got new shaman legendary ohn’ahra and wanted to utilise it in a cliff dive deck (DH tourist allows to play cliff dive in shaman). The whole archetype (which is not even meta or good) gets screwed by this bug because you have 50/50 chance for your minions to do absolutely nothing at the end of the turn. I have a suspicion that this is due to the end of turn effects being queued in order of play but since you play all three cards at the same time (cliff dive + 2 minions with that effect) they are queued randomly. What I think would fix the issue is making cliff dive at the end of turn effect always activate last so minions activate theirs before being shuffled back to your deck. Hopefully it gets changed as I suggest, have a nice day whoever is reading
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This is a bit of a hot issue right now, because there is a very strong deck that uses EoT effects with Cliff Dive (a DH deck that uses Briarspawn Drake for quick wins).
I really think they should fix this as it does hurt a lot of other potential decks, as you say, but fixing it right now might have severe effects on the meta.
Hopefully, they could bundle a fix with a nerf to Briarspawn Drake (which has been popping up in a lot of unfun decks)