Classic Jaraxxus buff

Anyone else thinks Jaraxxus needs a buff?
The no direct impact on the board makes him really hard to play, and obviously the 15 hp makes him easily killable.
At 8 mana being able to summon atleast a 6-6 the turn you play him (around turn 10 ) already makes him somewhat stronger, but i think many people would like to see a buff with his health.

Buff shouldn’t be to strong because a 6-6 each turn is really strong but if we look at cards like zul’jin which refills hand, creates a board/can destroy opponents board, possibly filling your deck with extra beasts, and DR boom which gives any mech minion you play rush which helps contain the board really well, and a hero power that can influence the board alot/give needed resources.

To jaraxxus who can summon a 6-6 the turn after which he is played which does not influence the board in a direct way and neither gives you resources. (except a strong durable weapon but hitting minions is very risky thanks to the low health pool)

2 Likes

Give him 5 armor would help a lot

I think a 10 mana Jaraxxus with 20 HP is well rounded enough

I don’t think making 8 mana is the trick, abit unfair to have a 6/6 out of no where

4 Likes

I always wanted a buff. The card just sucks. Way too much burst to be viable. I’d love to see it at 8 mana.

1 Like

I wish it was the other way round. All hero cards set you to 15 health.

1 Like

8 mana would be cool.

Or just transform it in a hero and remove health limit.

8 mana would be manageable now, but what about post-rotation next year?

There is so much redundancy in burn ever since beta, which has always kept handlock and jaraxxus in check imo.

I mean, it is possible it’d work due to overlapping with some other warlock power cards in the same mana group. Mainly due to the 15-health posture.

Still, I can’t help but feel it’d limit low-cost tools given to warlock in the foreseeable future.

In all my time of playing Lord Jaraxxus, never have I ever said “Man, I wish I had more stats.” Playing a 6/6 on the first turn of Jaraxxus would be extremely nice don’t get me wrong, but I honestly don’t think that would solve the issue. Players that play Jaraxxus often play him safely on the side of cation, they often play him with a clear board. The problem is no matter what, the threat of being bursted down will always exist from that point in the game and onwards.
I rarely ever think that if I had one more 6/6 earlier I would have won with Jaraxxus. It almost always if I had just a bit more health I would have won.

I honestly do believe 10 mana 20 HP Jarraxxus would be a more fair, reasonable and fun buff for Jarraxxus rather than just making him cost 8.

But being able to play a doomsayer on the same turn would sure be sick :stuck_out_tongue:

The problem with that is that, Jaraxxus has such a different play style than warlock. With warlock, you really don’t care about cards that do damage to yourself, with Jaraxxus you do a lot. What ends up happening is that cards that are good in Warlock, is bad for Jaraxxus (Hell fire). But cards that are good for Jaraxxus (Shield Barrier or the 4 mana card that kills a friendly and deals damage to all enemies) are god awful for warlock. If you draw your Jaraxxus cards without Jaraxxus, you get into a pretty awkward position.

Why would you play doomsayer over a 6/6?
Normally I twisting nether and doom sayer the previous turn then Jaxxaxus

I feel like the Issue I have with it is the loss of tempo. 9 Mana pyroblast yourself, then fireball yourself, and then your opponent takes their turn. If I have a 6/6 the turn I play it then at least I have something to contest the board. But even playing Jaraxxus on an empty board you really aren’t doing all that much.

1 Like

Are you always at 30 health when playing LJ? He can also be used to bring you back from the brink and heal you for 14.

Hes definitely a dead card in wild, DK simply does it better, but i wouldnt write him off in standard. He just needs the right meta to thrive in, and is still one of the better class legendaries in the classic set (I’d have him as the 4th best personally).

The whole point of Jarxxus at 9 mana is so you can’t have a board to contest 1st turn, in fact I would argue it would be unfair if it did, think about it.

Twisting Nether into doomsayer end turn
Enemy passes
8 mana Lord Jaraxxus into empty board with 6/6, swing enemy face
Enemy plays a board to put pressure
Hits for face damage, twisting Nether again, free 6/6, swing enemy face
enemy plays a board for the 2nd time to put pressure
6 damage face, shadow flame , free 6/6 again now you have 4 mana leftover,swing enemy face
enemy plays a board for the 3rd time to put pressure, probably out of cards
free 6 damage again plus whatever minion you summoned from the 4 mana
shadow flame x2, free 6/6, swing enemy face

In just 4 turns, lord Jaraxxus gave you 30+free damage, the enemies entire hand gone, 8 mana advantage, a 3/4 weapon and a 6/6 on board

Pretty good for a classic card I would say

Lord Jaraxxus isn’t a bad card at any means even at 9 mana, don’t underestimate him

5 armor is a must,

or give his weapon lifesteal

jaraxus is not a bad card at all. Its just that warlock lacks a late game deck in standard and in wild he cant compete with BD guldan.
My only buff for him would be to make him immune to sacrificial pact.

thats right around the middle with 9 classes.

I don’t understand the obsession with buffing Lord Jaraxxus.

He would still be unable to compete with Bloodreaver Gul’dan in Wild unless he were to become much too powerful for Standard in the process. Even decent Classic cards aren’t safe from nerfs simply because they see too much play for Team 5’s taste; a card that is already more than decent wouldn’t be buffed, even if buffs to Classic cards were possible.

Jaraxxus slots primarily into Control Warlock, which is currently nonexistent in Standard. Gul’dan has only just rotated out – give it some time.

Beyond that, it is easily the most powerful Classic Class Legendary in a vacuum, and probably among the top three as far as viability in suitable decks and in historical metagames.

I’d be happy if he either didn’t affect your health.

OR

Set your health to 15 but not cap it at 15 so you can still heal higher than that.

Compared to the other hero cards he is really hard to play and kind of weak because the health changing and the restriction really screws with a lot of things.

He is a really cool card though imo.