I am having difficulty seeing the point in this suggestion. The benefit is that you get to play your turn out? Who cares.
People who are questing or achievement hunting.
already got it with ticketus, probably against a priest player ![]()
This is the thought process. A vs B
A: set lethal, pass
B: even if they have lost, they play cards, do things, waste time and then concede
A: has a win, but couldnât do anything, even if the opponent had the chance to play their turn
With the change:
B: concedes and starts a new game
A: can play the last turn, lethal or not, because when the turn ends the opponent will automatically concede
by playing your last turn, you can do your combo, your stuff and also complete quests/achievements that you deserved (you played the game after all).
Maybe from a competitive point of view, it is just better to see the opponent conceded and moved on, but this will still happen:
if you have lethal: you decide when to end the game
if you donât have lethal: you can play what you have normally and then you get the win
I donât think anyone will lose anything; they made less useful implementations than this recently.
For example: you disconnect and when you open the game a message tells you âyou won your last ranked gameâ.
Who spent time to make this change and why? Who asked for it? But the most important part: who benefits from this change?
No one, since in reality you lost your last game and you can see it by looking at your rank ![]()
Considering how often my opponent just quits and leaves me waiting for the game to realize she is no longer there, Iâll take them conceding any time any way they like.
Okay, I can see your point. Good idea. 
I had a daily quest to play a ten mana card. It was pretty tough to do since most players concede before turn ten if theyâre losing. I had one match in particular where I got to turn ten, was in the middle of playing my card, and the opponent conceded. ![]()
Opponent shouldnât have to wait around for boomer APM players to play a card.
So what happens when the opponent concedes and then it goes to your turn and you kill yourself?
Good question but both losing is the same as a tie technically(since both suffer the same consequence) so i see no problem with that.
It not only gonna be a rare occasion but also one solved in the most elegant way possible.
The one who conceded has already seen the âdefeatâ screen so canât be told there was a draw. Theyâve also already lost their rank.
This is why both lose.
Both getting a star, both losing a star or both staying with the same amount are literally the same as a tie. So telling both that they did lose is good enough as a solution to this dilemma since it treat both equally and you not break continuity for the player who did leave before.
The star system is literally made as a flashy way for people to check their progress and rarely meet the expectation when compared to MMR anyway.
The MMR itself can be adjusted under the scene retroactively if necessary since it isnât a visible information.
But I think it would not mess too much with the system to just still counting as both losing here since itâs not only a rare occasion but itâs also something you canât really try to abuse to climb since it causes both the loss of stars and MMR.
I literally never asked for that. Maybe you need to go back to school and brush up on your reading comprehension? I said that it would be nice if after someone concedes and leaves the match I could play out my last turn as if they were still there. Have you ever had someone disconnect in the middle of a game? The game lets you keep playing for a turn or two before saying âyour opponent leftâ and ending the game.
I think youâre overreacting. People can already rope and annoy you every turn of the game, how much would really change if the game required you to wait up to ninety seconds for them to play their last turn?
Maybe a different and better proposal would be to change it so you can only concede on the first 10 seconds of your own turn or 10 seconds after your opponentâs turn begins. That should give plenty of time to play out lethal if they are actually intending to do so.
I absolutely 100% guarantee that removing the ability to concede on your opponents turn will result in people leaving the game. Not a small amount either.
And? What about if you had to wait ten seconds after pushing end turn? Would that still be too much?
yes
twenty characters
Really? You think so? If you hit the end turn button on the previous turn then you must have still wanted to play, then in the next ten seconds you change your mind and decide you want to leave, but being forced to wait up to ten seconds is unacceptable?
How do you make it through the queue before the game starts if waiting ten seconds is so bad that you would quit the game over it?
It may even be that new playersâ opinions on this are more relevant as theyâre more likely to have come from other games with better UIs
youâre implying that hs players donât play other games
with the change I am proposing, you can concede when you want and start a new game, while the opponent will play normally another turn, till they press âend turnâ.
When you âconcedeâ, the game finishes your turn automatically, so no time wasted for anybody.
Do the game slots work like âinstancesâ on the server? If so, there would be a limited maximum number of those available âinstancesâ. One issue with your suggestion would be that you are holding open an active game slot on the server which could, at peak hours, marginally increase the wait time for all other players. I like your suggestion, and youâre not asking for the game to be held open indefinitely (only one more turn), but this might be a possible negative impact. Also, Iâm not sure how technologically feasible it would be to keep the game open and still allow the conceding player to immediately queue into another game.
The âLich Kingâ would not permit this!