Change the "concede" feature

I am having difficulty seeing the point in this suggestion. The benefit is that you get to play your turn out? Who cares.

People who are questing or achievement hunting.

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already got it with ticketus, probably against a priest player :joy:

This is the thought process. A vs B
A: set lethal, pass
B: even if they have lost, they play cards, do things, waste time and then concede
A: has a win, but couldn’t do anything, even if the opponent had the chance to play their turn

With the change:
B: concedes and starts a new game
A: can play the last turn, lethal or not, because when the turn ends the opponent will automatically concede

by playing your last turn, you can do your combo, your stuff and also complete quests/achievements that you deserved (you played the game after all).

Maybe from a competitive point of view, it is just better to see the opponent conceded and moved on, but this will still happen:
if you have lethal: you decide when to end the game
if you don’t have lethal: you can play what you have normally and then you get the win

I don’t think anyone will lose anything; they made less useful implementations than this recently.
For example: you disconnect and when you open the game a message tells you “you won your last ranked game”.
Who spent time to make this change and why? Who asked for it? But the most important part: who benefits from this change?
No one, since in reality you lost your last game and you can see it by looking at your rank :joy:

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Considering how often my opponent just quits and leaves me waiting for the game to realize she is no longer there, I’ll take them conceding any time any way they like.

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Okay, I can see your point. Good idea. :slight_smile:

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I had a daily quest to play a ten mana card. It was pretty tough to do since most players concede before turn ten if they’re losing. I had one match in particular where I got to turn ten, was in the middle of playing my card, and the opponent conceded. :confused:

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Opponent shouldn’t have to wait around for boomer APM players to play a card.

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So what happens when the opponent concedes and then it goes to your turn and you kill yourself?

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Good question but both losing is the same as a tie technically(since both suffer the same consequence) so i see no problem with that.

It not only gonna be a rare occasion but also one solved in the most elegant way possible.

The one who conceded has already seen the “defeat” screen so can’t be told there was a draw. They’ve also already lost their rank.

This is why both lose.

Both getting a star, both losing a star or both staying with the same amount are literally the same as a tie. So telling both that they did lose is good enough as a solution to this dilemma since it treat both equally and you not break continuity for the player who did leave before.

The star system is literally made as a flashy way for people to check their progress and rarely meet the expectation when compared to MMR anyway.

The MMR itself can be adjusted under the scene retroactively if necessary since it isn’t a visible information.
But I think it would not mess too much with the system to just still counting as both losing here since it’s not only a rare occasion but it’s also something you can’t really try to abuse to climb since it causes both the loss of stars and MMR.

I literally never asked for that. Maybe you need to go back to school and brush up on your reading comprehension? I said that it would be nice if after someone concedes and leaves the match I could play out my last turn as if they were still there. Have you ever had someone disconnect in the middle of a game? The game lets you keep playing for a turn or two before saying “your opponent left” and ending the game.

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I think you’re overreacting. People can already rope and annoy you every turn of the game, how much would really change if the game required you to wait up to ninety seconds for them to play their last turn?

Maybe a different and better proposal would be to change it so you can only concede on the first 10 seconds of your own turn or 10 seconds after your opponent’s turn begins. That should give plenty of time to play out lethal if they are actually intending to do so.

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I absolutely 100% guarantee that removing the ability to concede on your opponents turn will result in people leaving the game. Not a small amount either.

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And? What about if you had to wait ten seconds after pushing end turn? Would that still be too much?

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yes

twenty characters

Really? You think so? If you hit the end turn button on the previous turn then you must have still wanted to play, then in the next ten seconds you change your mind and decide you want to leave, but being forced to wait up to ten seconds is unacceptable?

How do you make it through the queue before the game starts if waiting ten seconds is so bad that you would quit the game over it?

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you’re implying that hs players don’t play other games

Do the game slots work like “instances” on the server? If so, there would be a limited maximum number of those available “instances”. One issue with your suggestion would be that you are holding open an active game slot on the server which could, at peak hours, marginally increase the wait time for all other players. I like your suggestion, and you’re not asking for the game to be held open indefinitely (only one more turn), but this might be a possible negative impact. Also, I’m not sure how technologically feasible it would be to keep the game open and still allow the conceding player to immediately queue into another game.

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The ‘Lich King’ would not permit this!

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