Cesspool of a meta

There’s no other word I can think of that describes the meta we are in. The nerfs are one hundred percent responsible for getting us here. And boy is it a cesspool of dysfunction, with every worst quality of Hearthstone on full display.

Want to get otk consistently turn 7 to 8 if you don’t happen to get lucky with a dirty rat? This meta has you covered. Thanks Paladin, priest and Hunter.

Want to face two 11 attack minions on turn 4? How about turn 3? Don’t worry, Hunter got you.

How about 50 turn mirrors ? You like those well that’s plenty of that! Just play a dk.

Oh, how about overpowered even after nerfs StarCraft decks youve played against ad nueasum? Protoss rogue there for you.

I guess if I were to summarize where we are after the patch, the patch did very little of what it purported to do, and it nerfed the only sane decks that could compete into the ground (rip location warlock.)

Just utter ineptitude.

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I don’t think the meta has settled yet, I don’t even think it’s close to settling

But I wouldn’t mind for it to stay as it is for a while xD I mean, you said it yourself, every archetype is present on the ladder, everything is playable - shouldn’t that be the aim of every patch?

2 Likes

I don’t know, how exactly is every class supposed to be present? Because from what I can see on ladder, it’s more like:

Hunter. Priest. DK. Paladin.
Rinse and repeat. It’s basically a 4-class meta wearing a trench coat and trying to pass as diverse.

And I’m really not exaggerating when I say the play experience is abysmal. We’re talking bottom-tier, moldy leftovers meta. You know that “All-Time Greatest Hits” tagline they slap on music albums? Yeah—this meta is more like a cursed playlist of the all-time biggest flops.

Let’s run it down:

  • OTK Cockroach Paladin has scuttled back in, and shocker—it’s once again about spamming cheap spells until your opponent dies of boredom or a 0 mana, 40-damage combo. You remember how much people loved this last time? Oh right—they didn’t.
  • Zarimi Priest is here to remind us that nothing says fun like getting whacked for 60 damage through a wall of taunts and armor. Yet another zombie card from a past expansion that somehow dodged nerfs like it’s in the Matrix.
  • Hunter is just pure toxicity in a trench coat. But special shoutout to Handbuff Hunter, which casually drops double-digit attack minions on turn 3 like it’s no big deal. We’ve literally had emergency nerfs in the past for decks doing this exact thing… but this time it’s fine?
  • Blood DK is the one sane adult at the table, until you hit the mirror match. Then it’s a 25-turn slogfest where you might as well go make dinner and check back later to see who got luckier.

So yeah, I think it’s fair to say the quality of play is in the gutter. And as for the claimed class diversity? I must’ve missed that multiverse, 'cause over here, it’s the same four horsemen, just in different hats.


Note from the author: lol out of curiosity I stuck my original post into chatgpt and this is what it wrote, its a more interesting read so leaving it, but you are welcome to check history for OG post.

3 Likes

You forgot Rogue. So it’s a 5 class meta.

3 Likes

My bad, I stand corrected. Forgot the starcraft darling.

I have to agree with it not settled yet. There are so many different decks being played at the top.

Druid is right there with all the other decks. That Pirate Rogue is bloody everywhere and last time i looked it’s listed as the best deck at the top of the meta. Paladin has that one Wild God deck. As far as i have seen it’s so easy to beat it should go away soon.

Mage, Shaman and Warlock are basically dead classes ATM.

The best thing about this meta is that there are so many variants on decks that are changed just by the few cards they switch up. So nothing is really even close to set in stone yet. This is one of the most interesting metas in a while IMO.

It’s the Pirate one not the SC one. Pizza is playing it in top 10 and destroying with it.

If you are interested in a good Druid deck this is probably the best one ATM.

2x (0) Innervate

2x (1) Living Roots

2x (1) Symbiosis

2x (1) Vicious Slitherspear

2x (2) Bitterbloom Knight

2x (2) Horn of Plenty

2x (2) Mark of the Wild

2x (2) Sing-Along Buddy

2x (2) Wrath

2x (3) Dreambound Disciple

2x (3) Marooned Archmage

2x (3) Photosynthesis

2x (3) Tide Pools

1x (5) Hamuul Runetotem

1x (5) Mistah Vistah

1x (7) Shaladrassil

1x (8) Malorne the Waywatcher

AAECAbPaBQSluwaqgQeSgwfygwcNh58Erp8EgNQEgdQEorMGhb8G5soG1/MG4IEH4oEH94EHiIMHpIkHAAA=

What did you expect would happen. This is the board based meta people have been clammoring for for ages now. Zacho has said in his podcast that people don’t really want a board based meta, and that board based meta doesn’t mean what most people seem to think it does. We took away a majority of the removal, which means the games are revolving around which classes can throw down the biggest piles of stats the fastest. Turns out not every class can play stats at the same speed, so there are major winners and losers. I’ve been playing at high legend all week and I can summarize the meta in a nutshell. It’s actually a 6 class meta, but the diversity is very narrow. We have three archetypes, each with two classes represented

Aggro Incarnate - Hunter and Rogue I personally think Hunter is the strongest of all the classes. It has no less than 4 decks that are running amok. Handbuff hunter can drop 20/18 stats by turn 3 or 4, and with no removal in the format it ends the game then and there. Zerg Egg hunter’s nerfs were very light, and while it lost a couple percentages it was sitting at a 60% win rate going into the patch. A couple percentages less is still Tier 1.Imbue hunter still throws 20 damage king plushes at you turn 6 or 7 then bounces it and does it again. And in the midst of it there’s a few “good stuff” hunter builds that just slap down all the aggro cards and beat you senseless.

Rogue is doing the same thing as hunter, slamming down wide boards while also clearing your minions, but it’s finishing games with templars into archons. And yes, Sonya is back again to generate 1 cost copies of templars. Rogue can drop templar cost to 1 through discounts at which point she can just load the board with Archons. But I’m sure Sonya is fine. She’s never done anything like this before. Right?

Fast Combo- Paladin (AKA Yellow Priest) and Priest (AKA White Paladin)
Both classes do the same thing. Throw down stats and draw hard, then combo around turn 8 or 9 with a massive burst finisher. Between the two Paladin is actually the faster deck. It generates coins and runs Lynessa and Ursol, so it can combo as early as turn 5 or 6, and when that Urol starts dropping shaladrassil spells in his hand, you know they’re all getting doubled.

Honorable Mention – Death Knight and Druid These classes both exist, but to a much lesser degree. Death knight actually has two decks, and the more successful deck is NOT the slow control 25 turn mirror match version. Death knight has a deck that’s basically pseudo-hunter, building a menagerie deck that’s aggressive and throws down stats fast and hits face. Druid gets props for being the fastest imbue deck and can close games out with Malorne and fast board golems often enough to not be completely dead.

Mage, Warrior, Shaman, warlock, and Demon hunter no longer exist. They’ve been removed from the format. They have no competitive decks. But I reiterate, this is what people wanted. A meta with very little removal. One where throwing down minions wins games. Well, you have it now. This is exactly what happens when removal can’t match stats thrown down. The bigger pile of stats that comes down the fastest wins.

1 Like

It’s kind of crazy that the Mini set for this expansion is coming early. It’s releasing at the end of April on the 29th. The meta will barely be settled and we will get a fresh new batch of cards. April is going to be a rollercoaster for different decks.

I’m actually doing okay with a control warrior. Although Druid is much harder to beat then hunter but both are pretty rough and require careful play.

2 Likes

They need to nerf that hunter spell that gives +4/+4 to not reduce the cost and they need to finally sink corpse explosion to 7 mana or something. Change that dragon removal spell priest to 6 while you’re at it.

The removal in this game is completely out of control. There is 0 way to play an aggro deck now which means you’re stuck hoping you go first in some stupid paladin OTK mirror or that you have a few years of vacation time to play 3 or 4 DK games.

Most players make extremely bad netdecking decisions and I include the average player at mid-Legend and below. For example they were playing a lot Food Fight Warrior which is extremely obnoxious to pilot because the synergies are super clunky (even if they win spectacularly when they win), and almost nobody has figured that if you play ONLY the cards the Devs gave you from this Expansion for Warrior and a bunch of non-nonsense neutrals again from this expansion: Warrior is pretty good.

Yet literally nobody plays that deck. I should also blame those “theorycrafting” promotional streams since they give the delusion to new players those people played good netdecks (they were just goofing around for clicks).

Thank God, I reached legend just after the patch dropped. I played with a mech warrior. The 6 mana deal 8 turn out is still great or at least it was good enough on patch day. I also enjoyed starship rouge, it’s amazing against slower decks, and can gain insane armor but it needs a bit of time so, if they can combo you fast or you don’t draw exodar and starship stuff it’s hard.

Also dirty rat is now mandatory in every deck honestly.

I play nenagerie DK, and enjoying it.

I just dealt 256 damage to a Taunt Warrior’s face in one hit in Standard.

Not gonna lie, might be coming around on the meta.

Sorry, very next game came up against Shaladrassil Paladin.

Burn this to the ground.

This morning I played three matches while having my coffee. I faced a mage, a paladin, and a druid.

That said, according to HSGuru, the most popular decks are Zarimi Priest (15.2%), Tree Paladin (12.8%), and Suck DK (11.6%). That’s at Diamond-Legend. As you get into higher Legend, Protoss Rogue (with it’s higher skill cap) moves up. Hunter isn’t really all that popular. But it’s certainly fair to say that those three decks really are comprising a disproportionately large slice of the meta (totaling nearly 40%). Perhaps it’s just that they are easy to pilot, which does drive up popularity (especially among mediocre players like me). The win rates are all in the low 50’s, so I’m hesitant to call for nerfs. I’m not sure what should be done here, if anything, but if 3 decks cover 40% of the meta, that’s doesn’t seem good for the game.

The removal in this game is completely out of control. There is 0 way to play an aggro deck now which means you’re stuck hoping you go first in some stupid paladin OTK mirror or that you have a few years of vacation time to play 3 or 4 DK games.

There’s so much less removal now than there was before rotation. Team 5 actively went out of their way to tone down removal. There are only a few cards in each class that can deal with threats effectively. There’s tons of aggro right now. Hunter and Rogue are running wild with aggro decks.

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And yet corpse explosion & fly off the shelves are everywhere and way too easy of a stabilizer for each deck. The only reason hunter is around is because of all the deathrattles which mitigate the removal somewhat.

Some of it is they rotated out a lot of the decent early game minions but defending against an early game board is way too trivial right now.

So your flimsy nonexistent argument is. Corpse explosion exists so there’s too much removal in the game.

Did you not read what was typed above? Team 5 actively removed a good 75% of the removal in the game at rotation.

How much more do you want them to remove?

They actually need to put more early removal back into the game, not less. There’s barely any removal across all the classes for the early game. Just because death knight is good at that doesn’t mean every other class is.

I play control warrior. In fact, I have a 100+ games since rotation on control warrior and their early game removal before turn 5 is nonexistent.

Feel free to list down all the sweepers that exist before turn five in warrior.

But that’s blood DK’S identity. Their whole game plan is to play tons of control. So your real problem here is that you don’t like blood DK.

Also I asked for warrior cards that were sweepers not taunts or single removal. None of those things stop aggro decks.