So you guys are telling me this epic card can easy counter a legendary questline!?
You guys nerf Illucia the only counter for the druid combo King Togwaggle + Azalina, now this simple epic just ruin questline entire game and can easy win…
Dont know if are you guys new developers for this game but have been destroying HS week per week, im done with this game for real.
One major thing Priest suffers from is cards in hand changing mana and not counting as their original cost.
Not only does Celestial Alignment kill Priest, but so does…Priest cards themselves. The devs designed the current archetypes to literally hurt themselves. Corrupt Priest constantly hurts itself with many of the cards Priest has when they discount, including corrupt cards themselves like Insight. It’s a boneheaded design.
We’re in a meta where discounting cards so you can play them is pretty important because everything is fast, and the devs give Priest archetypes that get hurt if their cards are discounted. It’s like they designed the class to purposefully fail.
And they didn’t even have to do it that way. It would have been so easy to slightly alter the text to say cards that “originally cost”.
Personally I think they should have gone with “end your turn with zero mana remaining” as the quest proc and done 3, 2, 2 (since the first proc would always be a freebie). That’d put a perfect finish on turn 7. Turn 8 play and turn 9 probably win. Seems reasonable for where the meta ended up.
That makes complete sense and would work out better. To be honest, I don’t think anyone on the dev team really plays priest and/or they despise playing against priest so they make it a joke of a class.
Winrates are abysmal. Priest is dead last. The difference between the 10th class (Priest) and 9th class (Demon Hunter) is a 6% win rate…which is like the difference between the 9th Class (Demon Hunter) and the 3rd class (Paladin)
To put that in perspective…the rankings look like this on a scale
Seems you’re pulling data for all ranks. For top 1000 Legend (edit: past 3 days), the story is quite a bit different. I mean, Priest still last, but the winrate gap is smaller.
Hunter, 53.1% winrate, 12.4% popularity
Rogue, 52.2%, 17.9%
Druid, 50.0%, 19.7%
Warrior, 49.8%, 14.3%
Mage, 49.6%, 6.9%
Warlock, 49.2%, 9.5%
Demon Hunter, 47.9%, 5.7%*
Paladin, 46.5%, 5.9%
Shaman, 45.6%, 6.1%
Priest, 44.2%, 1.5%
Edit: * the top performing archetype in this meta right now is actually Fel Demon Hunter, but it’s not popular at all; most DHs are Quest Lifesteal and there’s way too much experimentation with sub-40% Proving Grounds decks.
In the context of top 1000 Legend over the past 3 days, all servers combined, this is true (edit: if by Shadow Priest you mean Aggro Shadow Priest). But the winrate difference between Aggro Shadow Priest and Aggro Elemental Shaman is 0.3%. And both decks are below 50% winrate.
Two turns doing nothing isn’t a great move and I think you’re underestimating how difficult it would be to build a priest deck that could manage to play on curve 6 turns in a row but sure, if it was overtuned a) it wouldn’t be worse than any of the other quests that had to be nerfed and b) you’d just nerf it to 3, 3, 2.
You’re kidding, right? There are LOADS of small cards that add other cards to your hand. Wandmaker, Discover cards… I use all of my mana every single turn IN ARENA much less constructed.
With priest? And you can last until turn 8? But also, let’s say you can, I didn’t mean to suggest it was impossible, just that would require some thought and a bit of luck.
So it’s an instant kill turn 9, if you managed to draw Allura and hold a cheap spell (and didn’t run any spells). That wouldn’t be so insane in this meta.