If you know hearthstone then you know celestial alignment. Recently this deck has come back with a bit more power than people like.
With Druid’s ability to create so much mana with simple cards, it makes alignment deadly once they have the specific cards ready. Druid also has a very good control mechanic to delay games into where they have their OTK ready.
I have come up against this deck with aggro and control, It isn’t fun. Personally I think it is a terrible way to win, while it may not be broken, it doesn’t rely on turn based attack but merely the right cards to cheat out something for a kill.
Does this card require work enough to fix it? Do you think another card needs changing in a deck like this? Let me know what you think.
I just lost with my Quest Priest to Celestial, obviously making it impossible to complete my quest. Like you, it made me feel bad. Unlike you, I do not think it should not be nerfed just because it made me feel bad.
Control players: it’s not fair when my opponent kills me without building a board, because it’s not interactive.
Also control players: Don’t let my opponent interact with my mana crystals.
I think Celestial Alignment is great design that absolutely should exist. Lady Anacondra, on the other hand, is kinda cheesy; I could do without her. I mean, let’s face it, she’s never going to have a use outside of Alignment decks.
In a way I’d kinda like to see Alignment back to 7 and Anacondra completely redesigned so she doesn’t reduce Costs. But I don’t think the purpose of balance patches is to fundamentally redesign cards.
Celestial Alignment is horrendous design, because you vomit a bunch of stats on the board, then play the 2nd Celestial alignment. It’s completely brain dead. Similar to how Mindrender Illucia was used in Aggro Priest.
Lady Anacondra exacerbates the problem.
The card basically prevents your opponent from playing Hearthstone. It’s very similar to the 15/3 weapon that Boars give, but without jumping through the hoops of 7 boars dying.
Anything that completely prevents playing Hearthstone is really bad design.
The only thing I have an issue with is how it’s a 100% counter to the entire priest quest line.
No other card 100% stops your quest which your entire deck is built around. Where’s the card that stops hunter from ever advancing their Quest? Where’s the card that stops warrior from advancing theirs?
So my complaint is more with how priest quest gets dumped on by 1 card but that same dumping doesn’t exist anywhere else for quests.
So keep celestial alignment, it’s cool design, and stop designing priest terribly.
Yeah Celestial Alignment definitely fits into the gimmicky “oops I win” category of decks that I am not a fan of, but only because of the combos it enables… I also don’t like the design of the card itself, reminds me of famously toxic MTG cards/play patterns like smokestack, armageddon etc… Is anyone here old enough to remember armageddon being legal in standard? At least in MTG you can counter that stuff, or use removal in response…
If they’d made the priest quest trigger off of original cost, it would have been much cooler, and not had anti synergy with two of their best spells.
On the OP. No it should exist. It’s a good tech option against spammy decks that want to play 15 cards a turn, and against decks that generate a ton of cards.
That being said, as others have noted, the cards around it should have been more carefully designed.
Celestial Alignment is not cool design, it is horrendous design. If you don’t understand it, then boy am I happy you’re not on Blizzard balance team. It stops HS gameplay and should be banned.
There should not be any cards that prevent people from playing HS unless you literally have spent the entire deck trying to get the win card (such as quest Priest or boars).
I could get behind all of this as long as Guff didn’t exist. The card essentially removes all the downside for the druid for playing it. All the ramp they have and such is fine as it has to be played. The Lady for sure is another because she just breaks the downside.