This is in relation to the discussion of removing the locks of ranks; those would have the benefit of having winning being more meaningful (and people not being lazy after they lock a rank or abusing the MMR by losing (if the claims of people doing that are correct) and avoiding a congestion of people at diamond 1 to 5 and then quitting; but in order to facilitate that this new feature will also be needed.
Basically Standard right now lacks a PROPER casual mode; we practically are forced to either play “Wild casual” (in the current casual mode) or just make Standard lame by dying in there without actually wanting to rank for questing etc; while you’re at it: there’s also no reason to not have high XP on casual too (it’s currently nerfed XP for anyone who doesn’t know) because sometimes people like Casual.
I dont think it would need an announcement. Think it thru for a second, how fair would it be to take a wild deck into casual standard, it wouldnt be. So naturally anytime you picked a wild deck, when going casual you would be entering casual wild. Same for standard casual when picking a standard deck and going casual mode. The only exception I could foresee is if someone wanted to run their standard deck in wild mode, in which case you can force that but it isnt in casual mode as far as Im aware, you;d have to pick ranked wild with a standard deck to give that mix up a go. But it is pretty straight forward if you put a little bit of think it thru to it.
It doesn’t need one but the additional clarity would certainly be useful. I can’t see any good reason not to include a tooltip explaining that you will face players queuing decks assigned to the same format as yours.
I think EVEN if internally it works like that it’s way too esoteric to be noticed and have a positive impact for the purposes of the topic.
Some people want to play Standard in a casual way but the way it’s presented on the UI right now it’s practically “lol it’s an anything goes Wild thing lol”.
Also the XP becoming higher would help to keep actual-Casual there and not in “the other Ranked I don’t play”.
Something on the screen before you queue into a game to let you know that if you have a standard deck selected, you will be playing with standard rules, etc. The description of casual mode says “all cards are available” but doesn’t explain that this changes based on whether your deck is set to Standard/Wild/Twist. As far as I know, this information isn’t displayed anywhere in game.
As far as I know you dont gain xp in casual mode. Or at the very least, you gain a very small amount compared to all other normal modes. I find that acceptable. Casual is just that, not meant to be anything serious. I play Casual Duels exclusively and I dont normally get above a single win on some runs, others as high as 3 or 4. Never gotten more than 2 wins in Heroic mode of duels. But I gain Xp at the rate I do because its the mode I enjoy the most. And im fine with it being a fraction of the ranked or heroic modes.
Also, it is very obvious if you thought it thru when selecting your deck (either a wild one or a standard one) what mode they would put you in when selecting casual mode. You’d never see the end of the threads here about someone using wild cards in casual standard matches. And since that isnt a thing we see around here… its reasonable to rule out the vagueness that you perceive.
Utterly disagree. To me “all cards are available” means literally that, and even if I queue a standard deck, I should expect to be thrown into a game where all cards are available. You can take a deck full of standard cards into wild and it’s still wild. Casual should probably specify somewhere that it is different.
That makes no sense, because the entire point giving it more XP is to avoid having people contaminating the Ranked modes when they mess around; they already play Wild to quest when they care about Standard and they already play Standard to quest when they mainly play Wild; so those people should be in a casual mode but don’t have a benefit to do so if the XP is nerfed for no (good) reason.
Also this whole thing ties with removing the locks of ranks; it makes no sense having a congestion of people between D1-5 and another crowd of people playing trashy at bottom-Legend etc (only lock their rewards: not their current rank); having better XP at Casual + not locking people at the bottom of Ranks would make a beneficial change package.
Casual matches of Basketball dont have any rewards or prestige or prizes. They are for the fun of the game, for practice, for genuine skill building or general learning of the game. No amount of street side basketball matches will count on a resume for claiming experienced basketball player.
Ranked Basketball matches do have Rewards based on where you end up at the end of a season. Most do have prizes, prestige, and therefore are considered (on paper) experience one can claim that has legitimacy.
Same for Hearthstone or any card game or really any game at all. There really is no reason to give casual players any xp at all but the fact they do is what it is. Wanting more XP? then go play ranked versions. Thats the layout of the landscape put before you. I havent heard any reason thus far to justify it being any different from you yet.
What you consider to be the point of anything is your own interpretation and not a universally held opinion by all or even anyone else here it would seem. You can have your opinion, interpretations, understandings, but no one has to agree with them, And none of them have to be considered right at all by anyone else. Just as you dont agree with my assessment I gave already despite it being the unembellished truth as I perceive it to be. We do not have to agree but there is nothing that supports your position whereas all games with a ranked and casual aspect to them all support the same dichotomy.
OK that makes no sense the way they communicated to the future; it’s a “you already know how it worked in the past” on that patch; well now we have no clue how it works (especially those not playing back then)[~3 years ago] unless we are explictly told so by other players or figure it out indirectly eventually (without even being sure without many games if the sample is just the player’s games).
I told you twice but you were too stubborn to notice it. Currently we contaminate Wild to do quests when we care to rank in Standard (and vice versa) because Casual is handicapped at XP when questing could be done on high XP casual version of what we regularly play instead of going into the competitions of other people we have no business being [alternatively: give a handicap going into competitions you don’t need to just mess around for questing].
Nothing you said is making any sense. How is anyone “contaminating” any mode at all in order to complete a quest? Its a quest, we all get them, we all expect the others around us to be also trying to complete them. I see no contamination at all. There’s no reason that casual should yield high xp. Other than that is what you wish. You’ve provided no logical reason that is supported by objective reasons or evidence. You can complete quests in Standard or Wild mode just the same, ranked. No contamination at all. Who are you to decide who has no business in competitions with others? If you dont want to, then play casual. But you do so at the cost of lower xp. thats the tradeoff. Either accept the higher xp potential at the gamble you will lose to a meta net deck… or play it safer and go casual but you could still lose to a meta net deck in casual too. Since the gamble circumstances are generally the same downsides… might as well roll the dice on the ranked mode.