Casting random Secrets bug

IDK why anyone didn’t talk about this but…

When you use a effect that casts a random spell and it tries to cast a secret that you already have on the board the secret is revealed.

It happens with cards that pull random spells instead of only secrets such as archmage runes, puzzlebox of yogg saron and iceblood tower.

This is inconsistent with effects that pull a random secrets since on those secrets already on the board are even excluded from the spell pool.

Even in cards like inconspitious rider that pull a secret from your deck it literally pulls nothing if the only secrets he can pull already have a dupe on the board.

I don’t really care for the final result as long as any fix is done regarding not revealing the secret that is on the board in the process.

But it should be fixed.

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i don´t think it´s inconsistent, the effects you mention are specifically build around secrets, while the other are pure RNG.

I don´t mind it being the way it is, RNG cards should have high variance or they are game warping fast like DoL. So lowrolling on the secrets is fine with me.

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Yes but Secrets should not be revealed when cast.

Not even care about not casting they but literally telling what the secret on the board goes against the secret mechanic that is about casting an unknow card.

In my opnion undependant of the secret being cast sucessfully or failing what should be show is the secret placeholder card showed to the opponent when you cast a secret.

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I mean in regards to secrets being secret that would be consistent.

But in regard of how they actually work it´d be a noticeable buff to the RNG card - as secrets played in the game a sis usually stem from a fairly small pool so it´s not terrible hard to play around, while playing around a completely random secret that you have nothing to go on is just kinda luck based depending on the situation

True, but this is a different effect. Why should it be consistent with a different effect?

So if it gets countered, don’t reveal it?

What about if it gets destroyed? Milled? Discarded? Removed from deck? Copied to opponents hand? Probably some others I can’t think of too.

If the point of a secret is that the card could be any of that classes possible secrets, shouldn’t it’s identity remain hidden, literally all time, until triggered?

The answer to that last question is that maybe you’re right.

But overall i believe that atleast when cast a secret should not be revealed.
Be it a valid cast or not.

If you reveal invalid secrets you’re also revealing the secret on the board since the only reason for a secret to be invalid is it’s existence on the board already.

why do you call it inconsistent if every single effect like the one you lised does it ? doenst make any sense to call something every " cast a random spell" does an inconsistency

you forgot to mention another card type of effect which been doing this since release

the " cast a spell you played this game " one
zul jin and magister dawngrasp both cards reveal it too

you are calling a rule they set up for these cards a bug only because you dont like it

No. I showed examples of were to find it.

If i would list every single card that happens that list would be really long but i made question of make clear the type of effect doing this.

“Cast random spells”

For the time being, I don’t think it’s a bug, but it works correctly; just like when you cast a random twisting nether on an empty board: it accomplishes nothing, but it’s still a possible outcome of a random spell.
Not revealing the secret if it’s already there would make sense thematically and wouldn’t be overpowered, but technically speaking about how the game works it doesn’t make sense.

Game rules can be changed though, so it’s not impossible to see what you are proposing in the future (look at devolving missiles when casted on a 12 mana minion when 11 mana minions aren’t legal, they changed the interaction in the past and we just learned the new way)