Cards We Hate Most (This Moment)

Common · Spell · undefined · Return a friendly minion to your hand. It costs (2) less.

Legendary · Minion · Madness at the Darkmoon Faire · Battlecry: Return a friendly minion to your hand. It costs (1) this turn.

Legendary · Minion · Scholomance Academy · Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.

I’m salty. Are you? What cards/specific combos are frustrating you right now?

Edit: If you’d like to post images like this here you can by going to playhearthstone.com, searching for the card you’d like and copying its link.

4 Likes

Anything that cheats mana Edit: on more than one card?
I feel like reducing one card is mostly fine, but like with most things if the mechanic is not used in mediation it turns poison to the game (thus leaving us with a standard meta that devolved to whatever is supposed to be going on in wild with turn5 lethal as the new normal).

Common · Spell · United in Stormwind · Deal 3 damage. Your next Hero Power deals 2 more damage.
Epic · Minion · Ashes of Outland · After your hero takes damage, refresh a Mana Crystal.
Epic · Spell · Madness at the Darkmoon Faire · Secret: When your opponent casts a spell, they instead cast a random one of the same Cost.

8 Likes

i love all the cards. i’ll likely not use all of them, but if anyone can make use out of them then more power to em.

Holy hell, check out the way my opponent owned me in one turn KO:

https://hsreplay.net/replay/PYbUJ3AwZqLyDhfpnrsBbK

3 Likes

Flow
Spring water
Stealer of.souls
Mage and warlock quests
DH (the whole class is fumb but otk in particular)
Secret passage
Doomhammer (2/8 winffury weapon is ok but unfortunately its packed with cards that makes this weapon deal 10 or 16 per turn)
Lilypad lurker

Epic · Spell · Scholomance Academy · Shoot three missiles at random enemy minions that transform them into ones that cost (1) less.

The bane of my existence (as Deathrattle Demon Hunter).

3 Likes

OK, somebody please explain to me how anyone can click and drag that many cards in just one turn!!

3 Likes

Purified Shard

One moment, I was heading for the win at 30 health.
The next, I was asking WTH was THAT??!!??

hearthstone.fandom DOT com /wiki/Purified_Shard

1 Like

If only, if only, that bloody questline worked. It looked so cool, and I even drew it from a pack…

1 Like

Common · Minion · United in Stormwind · Adjacent minions have Windfury.

Common · Spell · Ashes of Outland · Reduce the Cost of spells in your deck by (1).

Common · Minion · United in Stormwind · Battlecry: Draw a minion. Give minions in your hand +1/+1.

Epic · Spell · Forged in the Barrens · Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)

Common · Spell · United in Stormwind · Deal 3 damage. Your next Hero Power deals 2 more damage.

Legendary · Spell · United in Stormwind · Questline: Take 6 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.

7 Likes

Ignite - Feels like this card is the reason Quest mage has infinite damage post quest.

Also, cheap card draw in general…feels like a good chunk of the meta decks draw their entire deck before 10 mana.

4 Likes

Hate List:

  1. Incanter’s Flow. …
  2. Free Admission. Too strong.
  3. Devolving Missiles. Needs replaced with a 3-4 mana targeted Hex/Poly.
  4. Blademaster Samuro in Paladin. Because it kills my Druid.
  5. Fizzflash Distractor from Rogue Quest. Too strong as MiniReward, fine as Scabbs Reward.
  6. Illidari Studies. Soley because it can discover Glide.

No one is mentioning Battleground Battlemaster?

This card will 100% get nerfed hard.

Oh don’t worry, it was my number 1. I outright want them to delete it.

1 Like

You’re right lol I missed it in my scrolling

This card is the first card they address, I’m 100% certain it gets nerfed hard.

1 Like

i honestly think all these cards need to be toned down a little, I play every class, i like every class. i just want to see the game in a healthy spot where we can play past 7 mana.

Legendary · Spell · United in Stormwind · Questline: Take 6 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.

Epic · Minion · Ashes of Outland · After your hero takes damage, refresh a Mana Crystal.

Epic · Minion · Scholomance Academy · Costs (1) less for each time your hero

Rare · Minion · Forged in the Barrens · After you draw a card, change its Cost to Health instead of Mana.

Common · Spell · Scholomance Academy · Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.

Epic · Spell · United in Stormwind · Deal damage. Shuffle an Ignite into your deck that deals one more damage.

Common · Spell · Ashes of Outland · Reduce the Cost of spells in your deck by (1).

Common · Spell · Madness at the Darkmoon Faire · Add a Biscuit to your hand that refreshes 2 Mana Crystals.

Epic · Spell · Forged in the Barrens · Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)

Legendary · Minion · Madness at the Darkmoon Faire · Lifesteal Your Lifesteal damages the enemy hero instead of healing you.

Common · Minion · United in Stormwind · Adjacent minions have Windfury.

3 Likes

Ignite and warlock quest :face_vomiting:

For me it’s the mage and warlock quests, they’ve both created a crazy situation where removing your own minions is a solid play.

1 Like

Also an issue for OTK DH.