Cards I would remove from game

wild isn’t always the exact same decks. but buffing cards that don’t see play or nerfing cards that are overpowered would be the way i would do it.

I only speak for myself, but i face the same decks every single month. A card here or there might change, but the win conditions don’t.

I would love to see team 5 do more of this.

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Of course you do. There’s like 5,000 cards in Wild. New expansions for Standard really aren’t going to shake up the Wild meta all that much with a pool that huge. The best chance for a shake up in Wild is for players to try crazy deck comps and stumble across something that dominates, forcing other people to react with counter decks, and then a new meta forms. And then over time that meta starts getting stale and the deck experimentation process ramps up again and the cycle continues.

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I don’t believe this has happened in a very long time, though.

I can’t believe there are so few Yeti cards in the game. Where is Stunted Yeti? Tranquil Mechanical Yeti? Globe Yeti? And new Yeti like Grumpling? Or Kun-Lai Runt? Whomper? Where are the Yetis?!

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I disagree basically with every one of those so, good list I guess?

And Velarok is not the problem, the problem is in Shadowstep and Breakdance, but mainly Shadowstep. Who knew that 0 mana gain two mana card would be broken huh? Shadowstep was also main problem in conjunction with Astalor. Coincidence?

noted.

20 characters.

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  1. I said zero cost cards, not mana cheat.
    Reducing a card to zero is just the most extreme form of mana cheat. Technically what I said puts innervate on the list, too, though I’m not sure if I’d really care if cards meant to be zero stayed in the meta.

  2. I highly doubt all the zero cost combos are intended. Nothing about the game suggests they do this kind of rigorous testing pre-release.

they are intended

isnt like the cost gets randomly changed to 0

I refer you back to:

everyone does. the fact is that just like Standard, the powerful cards dictate all deck composition.
almost every deck is a renethal reno because there is no drawback at all.
almost every deck runs titans or colossals, or even both.
etc.

Rogue’s Shadowstep is flat out broken as Battlecries get stronger and stronger it cost 0 and even cheats the mana for the 2nd play of the minion, EXTREMELY Busted!
That card is the only one I would Banish FOREVER!!

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shadowstep is strong but it’s class identity for rogue
i dunno i hate playing against it too but i like playing it sometimes on that one dude umm from badlands the charge discover a spell dude velarok the windblade yeah
i hate it when people play it with celestial projectionist and giants though

not every deck runs colossals or titans
not every deck is renethal and reno either
stop exaggerating bro renathal might not have a downside really with the amount of different cards you can play or reno either but so what it’s just a game don’t get so mad whatever i’m sorry if i designed the game badly i was the one who dreamed up those cards i’m sorry i like them though sorry if i did bad

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really ? that means you think mage titan is a stapple on mage decks ?

are you sure about this ? i dont think ive seen it played that much

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Mage titan is the single worst one in the game

If it had 20/20 stats, it would still be bad

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uhhh 20/20? i think it would be pretty good if it was 20/20. lol just silence it and swing for 20 turn after you play it.

but mallen says its OP along with last kalidousar or shaman DK

hhard to trust his opinions on how strong cards are after reading that OP

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I’d remove all of the newly revealed druid cards

try again guys

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I can only speak for my experience, but I see the same exact decks every day.
There is little difference in that regard from standard.
The decks may be more busted, but there isn’t half as much creativity and diversity as some might have you believe.
The only class I know of that has several truly viable choices is Rogue.