Either give us all an option to disable animations or ban these noobs who clearly have removed their animation files to do impossible turns. thanks. should be pretty easy to detect.
Yeah…these are the idiots playing Chandler mage in wild. Each time I come across this deck, I have about 15 seconds left of my turn.
upper wild is plagued with this.
Ohhh I’m aware.
I don’t know how many players are cheating, but it’s more than just a few bad apples.
As far as I’m concerned, any deck that has a known and active way of cheating to play it, should be banned until the cheat can no longer be used.
There is no hackers in hearthstone i dont know why youre making stuff up
Had a game a week or two ago where they drew their entire deck by turn 4 and had ignite package rolling. Definitely not possible without cheating the timer. Had five seconds left on my turn by the time I could do anything, not that it would have mattered.
Klick on his cards as they appear on the upper left side, this speeds up the animation drastically. I’m afraid you’ll have to do this for every card he plays during his turn.
It’s not hacking - but queuing so much cards into one turn (since you can play cards before the previous animation finished) that these animations eat into the opponent’s turn. There IS a buffer of 20-something sec the game provides, but any animation beyond that shortens the opponent’s turn. If you do that on purpose, it’s exploiting a game machanic - but how to discriminate between the bad apples and those accidentally doing it?
Team 5 will have to rewrite part of the mechanics that dictate how and when the turns are handed over to really fix that. Otherwise, a checkbox to allow for much faster animations might be a bandaid solution.
It’s a client that cannot keep up with APM. It isn’t cheating.
If they don’t win in one turn, then maybe they aren’t cheating.
It is still possible to play the deck without hacks, I used to play the deck and it’s very possible
IMO, the opponent’s actions during their turn should not affect your turn timer.
Ohh I know. I’m sure a lot of players are playing it legitimately.
Regardless of whether or not they are deliberately cheating, I’m still getting scammed out of my turn. So people should not be playing decks that act as Nozdormu.
The only time I’ve had this happen in my HS career, is against Chandler Mage and Snip Snap Warlock.
Arguably true, but only to a certain extent: the “animation queue-up” can easily occur if you can quickly play numerous cards from hand. That is normal. This is because you can play cards rapidly from hand without waiting for animations.
However.
Wild Ignite Mage is a special case because it should normally itself fall victim to animations: after Ignite is played
- A new copy is shuffled into the deck
- Candle Elemental draws a spell (ideally the Ignite that was just shuffled)
These two animations should occur more or less at the same speed for both players, since they are independent of play speed. This is similar to how, when for instance you complete a quest, you have to wait for the “Quest complete - generate card” animation to resolve before proceeding to play the generated card.
A few consecutive castings of Ignite should be possible, but not to the point of exceeding the “apparent” turn timer by 45+ seconds. Compounded by the fact that people have actually been caught using speed-up exploits for this deck (such as increasing the game framerate), this supports the “cheating” hypothesis.
This is why IMO this deck should be addressed (unless a way to specifically and swiftly target cheaters can be implemented). It is one thing to lose to a bad matchup, but far more frustrating altogether to lose to someone who is cheating.
Cheaters should be banned permanently from the game.
Agreed, but until a way to swiftly detect and ban them is developed and implemented, acting on the deck they cheat with is the easiest approach.
Making Ignite shuffle only at the end of the turn would solve the issue. Sucks for those who didn’t cheat, but “This is why we can’t have nice things” and all that.
Judging by a Tweet from Ayala the other day, it looks like they’re probably going to address the deck by hitting Sorc. My bet is on not reducing spells below 1 mana.
On the one hand, it is a bit of a pity, since SA has allowed many, many many interesting combos to exist over the years and it is rather sad to see it get the axe due to cheaters.
On the other, well the above mentioned many, many many interesting combos were not paricularly fun to be on the receiving end of and I guess that always having to account the potential devastating effect SA could add into the mix, the card was a pretty big shadow looming over the design space.
We’ll see how it turns out I guess.
I am playing it, and not cheating. I lose a lot more than cheaters do, lol. I doubt I’m eating half of anyone’s turn on a rope either.
I endorse going after the cheats because I’d like to be able to play my Mage without being tarred and feathered with this kind of brush.
I do think Sorceror’s Apprentice nerfs are incoming. It may be necessary, at the same time, Blizzard, please understand that Mage will become a second-tier if not third-tier class in Wild without our unfair cheese. Other classes have a lot of unfair cheese at any given time too.
We’re certainly going to need some new weapons and equalizers in the mini-set if you take the Apprentice from us as we know her.
I’ve drawn my deck fairly in Wild and OTK’ed on Mozaki Mage by Turn 5 - once - but I tend to support your analysis of this, particularly the fact that your turn roped out because of animations on their end. That just doesn’t really happen in fair matchups in my experience.
Even the leanest Chandler Mage decks have quite a few spells to get through before the package really goes off, and as I’ve said, Ignite has to go face at least 7 times for a full health OTK. Hearthstone turns are 75 seconds. I haven’t timed the Ignite animation timer, but I’m sure it’s at least a few seconds. I find I need at least half the turn left on my end just for the Ignites if I want to fairly go off on Chandler, and based on play patterns I don’t think I’ve ever managed to go more than about 4-5 seconds past the rope into their turn if that (though it’s obviously hard to tell without seeing it from their end).
Hearthstone isn’t a career, it’s just a job.
It feels like it on a lot of days. Some of these achievements!!