Can we temp ban doomkin

Atleast till ya fix Druid cuz I love not having mana

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As a Druid main I support this.

I used to think it wasn’t problematic, back when I was first coming back into HS a few months ago. Allow me to formally and publicly admit I was wrong. This card is just too good.

Doomkin is fine, really bored of these druid nerf threads xd

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In that case, Doomkin will remain.

it was nerfed even if you make the mistake of not killing dorian when they drop it while at 4 mana and use florist to draw it on their next turn

because of the mana cost change they no longer can play original and copy for 6 mana

Not sure why people have mains (it’s not World of Wacraft where it’s hard to switch class) but I digress for now.

May I ask at what ranks you see that and if your rank is high: is your win rate ~50% (low MMR)?

Because I filter the meta stats in various ways and that deck is OBVIOYSLY not even near top 5.

It’s start of reset and I’m about gold now after a few games and 5 ramp druids in a row I beat 3 of them but I had to highroll pretty hard as a DK to beat it

This game is so far gone they might as well buff doomkin to be a 2 mana 5/5. It wont make a lick of difference if doomkin is around not with all the nonsense in the game today.

Druids have to highroll in order to survive against much FASTER decks; that’s because their defense up to the point of having 10 mana is very thin; they rely on having various of their dragons available and a couple of bad draws are enough to kill them.

Also Doomkin is EXTREMELY expensive for that purpose of early defense; I was just goofing around with the Marin quest; I legitimately think Zola and Projectionists might be better and I only did it for the quest (they can replay some mana ramp!).

Expensive how it’s 1 mana

Because it was already a bad curve against fast decks. Now it’s even more a card that needs you to not be in danger by an aggro developed board. And if we take it by pure math alone: you don’t lose just 1 mana: you lose 3 per card because you would have 1 extra mana 1 round earlier and the opponent -1 mana 1 round earlier and multiply that by 2 Doomkins the deck basically loses 6 mana.

The sustain of Druid has to be nerfed before anything. It is pointless to deal damage aginst Druid.

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Only after they get 8-10 mana. The easiest way to kill those druids is to be a generally fast deck. Maybe they are good against something simplistic like a flood paladin; their swipe isn’t a highroll; but they usually have to highroll to survive the best fast decks.

Cool had another game they super ramped double doomkin turn 5 I’m at 3 mana they at 11 cool.

“Due to unforseen advances in the meta, we’ve decided to listen to our players and temporarily ban Splish Splash Whelp for a second time” - Blizzardo

They should just rework him into something like 3-mana 3/4 choose one: both players gain a mana crystal or both players lose a mana crystal

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Might as well ask to delete the card from the pool.

I think that it would make it a lot more interesting, certainly a lot more than the current autopilot pattern of druid decks. And maybe it could really become a dual class card.

Even with nerf keeping my opponent at 4 manna while I past 7. I had 2 Doomkin in my hand and play one after the other steal 2 manna from opponent in 2 turns. It’s not hard pulling it off ether with the ramp Druid has in dragon deck.