So, I think we need to bring a spotlight to some very unhealthy play patterns that are emerging, at least at the highest level of play. If for no other reason than to possibly bring it to the forefront so Blizzard doesn’t miss it in their first round of nerfs.
There’s two decks right now, one more established, the other is nascent, but both are toxic. I know you are thinking armor dh, and yes I agree that decks play plan is toxic, but it’s so popular I don’t think we need to shine the spotlight on it.
The decks I’m referring to are
- Murmur shaman
- Drake warrior
I’ll briefly describe how each of these decks works in case you haven’t faced them yet. I’ll describe the toxic part in as much detail as possible.
Murmur shaman is a direct effect of armor dh and leech dk. Both these two decks have so much infinite value and sustain that any deck with finite damage output is invalidated. So people started experimenting with other win conditions and thus murmur shaman was born. The entire point of murmur shaman is to abuse a few things
- Mana gain battlecry from ysera
- Murmur
- Sudderblock for a win condition or mana gain
- Turning spells into minions
- Location that discounts battlecry minions by 1 effectively allowing zero cost minions (sounds like a recurring problem no?)
This then results in turn 5 or turn 6 plays that amount to an average of 40 mana played, in some cases (personal anecdote) closer to 100 mana.
The effects can be largely random but there are so many effects, the 8 plus mana minion pool is so stacked that this can simply be a non game no matter what the other player does. There’s no reasonable way to answer this deck, and so whenever you face it you just sit there and see what they roll and if they take the game.
The second deck that warrants discussion is drake warrior, that runs the 12/7 drake as the only minion. The idea is to use feast to summon this drake turn 3 or 4, and if your opponent doesn’t have an answer their done. Even if they do answer this drake, it can be copied as well as resurrected. This deck is beyond toxic, it’s equivalent to decks we have had in the past were priests cheated out two 12/12s turn 3 or 4, except in this case the twelve attack minion likely hits the turn it is summoned. Such decks in the past were emergency nerfed, so I hope Blizzard is aware of this deck and will nerf it immediately.
That’s all folks, enjoy your meta!