Seriously though. I was so hoping to log in tonight after work and see that we had a break from a new event for the next week or so. It’s been non-stop for months now and I know it never used to be back to back like this.
Legion Remix just started in WoW, and I was hoping to have a bit of a break so that I could enjoy that. Now I have another 21 day event hanging over my head that I feel like I have to get out of the way before I can even log into WoW. And in the last event, I didn’t even actually bother playing properly, I simply made decks that would get the questlines done ASAP. It wasn’t fun, it was boring and pointless. But I want the rewards, so there we are.
I know the devs want to find ways to get people to play the game, but this is pushing me the opposite direction - and straight toward stopping entirely. Forever. Completely. If anyone from the development team is reading this, I’m serious. I already spend money on most of the new content that is released - you guys can check my account and see what I’ve purchased. Heroes, pre-purchase bundles, etc. I enjoy collecting the cosmetic rewards and playing the rewards tracks. The game is now demanding too much of my time with the back to back events. Going into the new year, I’m going to have to decide if it’s worth my time to continue or not.
I know I’m just one player, but I can’t imagine I’m the only one feeling this way. Have fewer events but have events that are more fun and engaging.
One day people complain the game is not generous enough, and next day they complain the game gives too much stuff.
No the game wasn’t like that in the past, was it better that it was giving less stuff away ?
Events shouldn’t dictate your will to play the game. If you plan to play 10 games a week when there’s no event, then you can still just play 10 games a week when there is an event.
Why ask the game to remove an event when you can decide on your own to not be part of it ?
Why should it make a difference that there is or not an event this month before the next one in a month ? If you just keep on playing the way you want to, at worst it changes nothing for you, at best you get free stuff
Detaching yourself from fomo is easier said than done, but it’s still as simple as that on principle. Same way ranked performance shouldn’t dictate people’s fun but it can be hard to stop carring about rank.
This is something I think perhaps you need to work on. You are sacrificing play time on a game you enjoy (WoW Remix) in order to engage in what you call boring and pointless play in HS. That doesn’t make a lot of sense.
I’m with you here. The last batch of event quests seemed to have more requirements that pigeon hole players into pretty narrow and specific deck types. Hopefully this batch or quests are a little more flexible.
LOL. People complaining that there are too many events and THEY don’t have time to play the game.
Could you be more self-centered than this? Are you the only one on this planet? Is the Sun revolving around you? Who do you think you are??
Hearthstone is using a common mobile tactic. It’s a modified version of the whole “30-day login reward” thing. And as you said, it’s point is to get players constantly logging in. As such, I doubt they’ll change it anytime soon.
You have almost reached enlightenment.
The final step is to realise if there’s always some sort of event happening, then it is the same as no event happening. You’ll always be able to catch an event and get rewards. No matter when you play or how often
The only thing stopping you from not sweating it is your FOMO.
If engagement bait is a free nice skin every event and a free legendary every other event I’m in
still going back to the point of people’s self management
If you can play a game that has 2 events in 4 months why can’t you play the same game when it has 4 but you just ignore 2 of them ?
The time to complete an event hasn’t been reduced
Now the conditions to complete quests have become seriously questionnable, but that’s another topic unrelated to the frequency of them
It’s seems obvious that the devs are evaluated by how much people are playing constructed, which makes sense, since most of the marketing of cards is geared towards playing Standard.
The increase in the number events is intended to incentivize players into playing more constructed, so the devs can keep their metrics up. They also want players to focus on a single account, which is another reason why the events have become more difficult to complete. I used to be able to complete events on multiple accounts, but these days, I usually am only able to get them done on one collection—that’s by design.
I am not going to complain about opportunities to earn extra rewards, like players who compare the events to “a monkey’s paw.” If I don’t have time to complete an event, then I just don’t prioritize doing it, but I would rather have the option to earn more rewards than not.
I hate to admit that the recent events pulled me into playing Standard, which I think is a joke, with an incredible amount of broken cards and combos. And there are the noob-friendly brain-dead decks like Murloc Paladin, a deck which basically plays itself. Ya, it’s not a top tier deck, but it’s a meta defining one, which is played so prolifically between Bronze and Diamond that it is a big limiting factor for what decks can succeed in that meta. Too many archetypes are just doing what they are designed to do, irregardless of their opponents skill, putting matches on a clock for when they end, rather than being determined by smart, interactive gameplay.
I really don’t want to provide feedback about how the events influenced me into playing Standard, but that is the truth of the matter, but I will point out that if constructed modes were in a better place, it would be a lot less necessary to manipulate players into playing those formats, but the events were successful in getting me to check out Standard and it likely did the same for a lot of other players.
In a first for the forums, I agree with almost all the posters in this thread. Yes, there’s a danger of burning out the player base but it is on the players to have good time management - finishing the event isn’t needed, just helpful.
I’ll add that I’m glad the rewards have been Ok with the last few events. There were one or two stingy ones in the recent past. I’m less excited that the trend in quests being a little dififcult to complete or requiring pretty specialized decks (at least the current quests can be completed in casual, so far, however. Its really annoying when it has to be constructed).
They do feel fast but be VERY grateful they do events like this rather than the games that are just left behind with a small event every 8 months.
It does feel jobby but its a good thing to get us to log in. And remember they are designed to be completed in the time alloted WITHOUT the quests, just need some games played and it slowly rises
They did used to have a few days break in between events, but since they’ve standardised events to be 21 days (with the exception of the Fire Festival event) there’s been no break.
It’s still early in the event, but so far the current event quests definitely seem more flexible. For example, the first weekly is “Take 150 Turns”. You can use any deck for this and easily get through it. The daily I have is “Heal or Gain Armor” which offers a little more flexibility in how to complete it.
So prolifically? Because according to HSGuru, Murloc Pally is only 2.9% of the meta over
“All Ranks”, which would be Bronze through Legend (they don’t have stats for Bronze through Diamond). Contrast that with Quest Warlock at 13.1% and Control DK at 12.7% in the same “All Ranks” range. So I don’t think Murloc Pally is having as much of an impact in the lower ranks as you are suggesting.
The current event is definitely easier than previous ones, sure the xp needed is a lot higher, but so are the xp gains, not to mention you’re allowed to reroll the event daily 3x
I played 19 Standard games yesterday between bronze and gold 4 on three different collections. I faced Warlock 5 times, Murloc Paladin 4 times, Hunter 3 times, DK 3 times, Mage 3 times, Priest 2 times, and DH 2 times. So I faced Murloc Paladin about 18 percent of the time, which made it the 2nd most significant deck in the meta for me.
I expect that the play rate of Murloc Paladin decreases as one approaches Diamond. Keep in mind that the deck was handed out for free, and that a lot of nubs who are playing the deck are not using tracking software.
I happen to be experimenting with my own greedy control DK deck that runs The 8 Hands From Behind, which had a 50 percent win rate against Murloc Paladin, which puts the deck on my radar with Quest Mage, which would have a similar win rate against me, if it did not include a Rustrot Viper in my deck.
I am not calling for a Quest Murloc Paladin nerf, but I am concerned that the devs are considering including self piloting decks for nubs as a regular inclusion in their archetypes. How obnoxious.
It 's worth noting that the recent event is much better than previous one. More flexible quests (take x turn, heal or gain armor, summon or destroy, etc, …) and 2 extra reroll for dailies.
I don’t think it 's hard to complete, just 3-4 games a day it 's enough for the quests. And i could do quest in casual and underground arena too.
Murloc pally 's easy to pilot, but ppl 'll find out the other free decks are more effective to climb higher, such as quest lock, starship DK, protoss priest and beast hunter. If they know what they 're doing, ofc.