Can we plz compare Tyrannogill with Opu the Unseen?

Can we plz compare Tyrannogill vs Opu the Unseen?

How is a non Legendary so much better then Opu?
Even after it got buffed.

A Legendary card where you can only have 1.
A card where you mainly draw and do little board dmg.

Why would´nt it be made so to fit into Rogue´s playstyle of cheap fast cards?

WHy is it not a 3-4 Mana Legendary with maybe only Battlecry and Combo
but atleast be easy playable in many decks?

Why the opsession with 6 Mana Legendaries in Rogue which rarely see play?

Rare · Minion · The Lost City of Un

Legendary · Minion · The Lost City of Un

5 Likes

#JusticeforOPU

20 characters.

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b-b-but… it has Stealth now?

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Hey they are pretty similiar, as Tyrann summons 3 2-1 murlocs and Opu (with the power of stealth) clears them with his deathrattle, since they’re 2-1. They are 2-1, right?..

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No, by the time tyrann drops the quest has completed at least twice, so those murlocs are 4/3

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The paladin quest is selling packs. When sales die down they’ll nerf it and buff something else.

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Except theyre not 2/1s. More likely 4/3 or bigger because paladin is funny with ots funny quest. With shields and reborn. And poison.

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If you give rogue 1 good card every set, there wont be incentive for rogue to try anything new…

Then you gotta nerf cycle. If you would have gave rogue anything to do, less people would have played cycle!!

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If they make it too cheap it just gets bounced around like all low cost efficient minions Rogue can play do. Rogues want Step to remain in core i think you are seeing designs answer to that in minions being way over costed so they cannot be abused. I can see this being a card that cost 3-4 normally without step available.

Tyrannogill is seriously under costed considering what its true stats are and the quest being buffed from 6 to 5.

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Stealth is CRAZY strong on this card.

You may not necessarily put the card in your deck, but when you get this from Smoke Bomb with increased stats or effects… woah… its a devastator let me say.

If they do much more to it, then Lucky Comet and Smoke Bomb are going to be looked into since they have high odds of finding Opu.

I think the card is good, but not an auto-include in ANY deck. You want a good reason to put Opu in a list, a decent reason to take them off Lucky Comet, and not much convincing to snag from a Smoke Bomb.

Rogue have great cards every set I don’t know what you are saying. Opu at least has stealth now and is selectable from Lucky Comet and Smoke Bomb. Once the Lucky Comet/Combo interaction is fixed the card will be slightly better as well.

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Yeah fr, Rogue is getting sm fun with the quest deck, that after the buffs it has an astonishing winrate in 36% (hsreplay, 800 games stat) (it’s 32% wr on hsguru - 10k matches). Tho I guess its just everyone playing it wrong and there is still hidden imba strat out there, right? Js like stacking 14 SPD for incredible and glorious Opu 30hp OTK or smth.

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No, its really not. Rush beats stealth any day of the week, in this day and age! Especially on a 6 cost card!
Same reason the Ninjas are bad.

By the time they’re active, they dont actually do anything to impact the board when played/summoned.

I will all but guarantee Opu doesnt see any play in 2 weeks time, along with the Quest ninjas.

Stealth on 3 and 4 health targets, in the mid game, is trash tier in a world without cards that buff stealthed minions.

So, useless. If you need to randomly generate a card for it to be “good”, its bad in a constructed deck.

Rush, reborn, even taunt, all would have been far better effects to add to Opu than stealth.

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Yeah right try like being 3-2 or even 4-3

Blizzard doesn’t balance the power of a card based on rarity.

I don’t remember the exact words but rarity is only supposed to represent complexity not power. Or something like that.

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Interesting

And how are rush minions supposed to hit a stealthed minion?

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They don’t play the card. If you actually put the card in a deck, you better have a good reason for it and the deck probably is built around it.

Because Opu has battlecry, combo and stealth, they have an increased likelihood of being discovered from Smoke Bomb. Thematically even better to throw a single Smoke Bomb and get your Opu. I also have a deck that runs Opu. There are only four minions in this deck: two Eredar Skulker, Nightmare Lord Xavius and Opu The Unseen.

In the wild (not in wild) you will get Opu with Dark Gifts. A 6-mana minion—cost can be reduced—with stealth that draws you three cards will do three damage AOE with potential for an extra damage and draw and can have lifesteal, elusive or reborn?

The entire requirement of this minion being good hinged on it having stealth. If it could be targeted in any way, it would be a bad minion. The opponent needs to use a cataclysmic removal to get rid of it. Even then, if it has Persisting Horror, it will come back.

I had a game where I discovered Opu with lifesteal (+3). I then discovered Dissolving Ooze off Creature of Madness. Later when I played Opu I buffed it by +4/3 from the pirate the ooze ate.

My stealth lifestealing Opu was 13/7 with some draw and a bit of board control. I hit my opponent’s face with it. The game didn’t last much longer. They were a Paladin. They were not happy. I was ecstatic.

Since the Fan of Knive spells being cast are not Opu’s actual abilities they do not gain lifesteal.

Please ignore this unshelled primordial muck puddle. They don’t know what they’re talking about.

The only thing sweeter than ignoring it, is to walk all over it

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I’ll go get my stomping boots!

:high_heel::high_heel: :eyes:

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I wish you would be right