Can we please nerf renewing flame?

Every single game, It IS a paladin with Ursol, Renewing flame, x2, why does it do 5 damage TWICE with LIFESTEAL and BEING TURNED INTO AN AURA EVERY GAME?? The base card should be either 6 damage ONCE or split among minions NOT FACE?

It is, yeah, I played 4 games on NA, all 4 were pally so I had to go to sleep

It’s just not it

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Crying about Paladin when DH, Rogue, Mage and Druid make them literally unplayable.
Typical, totally non-biased HS Board.

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And why Colossus still doing 2x damage? Why does DK, Warrior, DH get tons of HP and armor, over value everything by Kil’Jaeden and Hydra? And why is OTK spreading again? I have no more questions…

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Don’t worry, Hydration Station and all the tourists are leaving standard when LCoU launches

I can’t speak on the armor stuff but as someone who has used mage, for colossus to work it takes like 10-12 turns before it gets the sort of dmg needed to be useable. All paladin has to do is go to turn 8 (usually turn 7 since they always seem to magically have the coin when I play against them) and all of a sudden they are doing 10 dmg and 10 points of recovery for 3 freaking turns. That makes no sense.

no they’re not, not til next year (2026).

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