Can we please fix Reckless Apprentice?

Wild main here. I play for fun. It is part of the enjoyment to win playing with what I LIKE to play, not with what is over-performing.

Unfortunately, players like myself make up only a small % of the pool of people that play HS (credit where credit is due, I do run into players all the time and I SALUTE YOU if that is you, and I hope you can show support for what I am saying here…)

Once again, I am imploring you to implement a tool into matchmaking that checks if the cards someone is queueing up with falls under the banner of what is over-performing. Do what is right and make these abusers match up against each other more BASED ON HOW MUCH THE DECKS THEY ALL DESCEND UPON are over-performing.

E.g. if the deck is yielding a maddening 60% winrate they have a higher chance of being pitted against each other BUT one that has a modest 52% wr it would be much less.

No I do not have the exact numbers for this- that’s your job that you make $ from whenever I buy a new thing in the store!!!

Before Emerald Dream it was Libram Pally. Before that it was Demon Seed. Always the solution is a lazy, uninspired nerf that serves to just placate the playerbase sick of seeing it… and only makes way for the next big winner the sheep flock to.

Mind you,… it’s absolutely fine that these people enjoy playing this way. They survey what is prevailing pick one they like or have the cards for it and just aim to win, win, win.

The problem is that this stagnates the meta and makes for a very frustrating experience for people like me that want to climb with our beloved decks (in my case it is Thief Rogue. Dont say play casual- they bring the same decks there!!XD)

Please do what is right and set something that even ever so slightly makes people netdecking to have to face each other more as a cost to simply copying the most out of control in the meta.

But if you are just going to do it the usual, lazy way… Reckless Apprentice needs to be changed to say “basic hero power”. It is ridiculous getting flung over 50 damage for 4 mana because I played minions.

7 Likes

this i like
but the rest is meh

i dont see the whole reckless apprentice being op
im not using the deck to gain ranks
i use my big spell mage deck in wild ranked,
that wins games faster than imbue mage

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While waiting for a nerf I suggest switching over to an aggro deck. It’s enjoyable to see them lose when they get so used to winning from their stupid hero power OTK combo.

Another example by the so-called supposedly “intended design” by the Devs. They obviously forgot completely about Wild and its cards would do to new cards. You will never convince me they wanted a mage to do 7X minions X5 damage X 2.

I mean, reckless apprentice is working as intended regarding how it interacts with the hero power.

They obviously didn’t intend for it to work with this particular scaling hero power (it was built for the dawngrasp hero) when it was made.

But most of the draw and purpose for wild IS to use these broken combinations of cards that were not built to be together at the same time. That’s why good balance was never a goal of the format. The brokenness is the point.

That said, Blizz should, and does step in when something like demon seed breaks the format in its entirety. I don’t play wild because that power level really doesn’t interest me in the slightest.

3 Likes

I think the devs 100% knew about the interaction, but they just didnt care because of how slow it is

I really don’t think so. The company is basically filled with Artists and very few computer scientists. They should hire some good people to build some Simulation and Formulation tools so they predict - roughly - the future metas instead of chasing behind their tail whenever they botch it at testing and players whine on live.

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I honestly doubt the developers think about wild much at all when developing new cards. There’s no real reason to.

They just step in when something completely takes over or ruins the format.

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Still waiting for them to step in. They are definitely taking their sweet time.

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I’m not sure they are going to in this case. Meta snapshot on HSGuru has imbue mage at like 5% of the D-L meta and not dominating for win rates.

They usually don’t nerf things in wild unless they take over the format, which this deck doesn’t seem to be doing by any measure.

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this is what i want to see

can you post a link to the evidence please?

Sure thing

https://www.hsguru.com/meta?format=1

This is where I looked.

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thats great, well looks like a ok deck, but not OP

This is why my idea is needed. It isn’t hard to implement. There are now 1000’s of cards in Wild, many of which do over-the-top effects.

It would be easier to instill a moniter that simply makes an oversight deck face itself more than comb through every card interaction each expansion.

Whenever I post this idea people seem to catastrophize it into, “he is saying the best decks will only q into eqch other?”. No. If it has 100% wr then yes. If it’s only a 55% wr it just increases them matching together an appropriate amount.

It is the easiest way to settle the problem for good. People can still play these decks but at the cost of facing each other more. Players who don’t want to be forced to play whatever is busted (cant beat em join em) will run into them less by a % depending on how much those decks beat up on everything else.

Only if we unnerf Sorcerer’s Apprentice. That imbecilic nerf was a step waaaayyyy too far.

1 Like

Do you really think people are dumb enough to not filter the data of mirror matches?

And even If they were the popularity would have to be insane and really easy to pick on If It was the case.

And i not even talking about 10/20% like popular decks usually do.
I talking about 40% playrate to start to consider that possibility and ideally atleast 50%.

This is the mathematical aberration that is suggesting that mirror matches are affecting winrate numbers and there is just one deck that i remember to even reach that playrate.

Anything that has game breaking combo’s will be nerfed. If cataclysm got nerfed than so will reckless apprentice. Just a matter of time.

Reckless apprentice isn’t exactly game breaking.

They have to play several imbue / hero power boosting cards, then you need a full board, then it deals a lot of damage, which is largely soaked by your large board.

When the thing launched it basically was used to ramp dawngrasp’s hero power to pyroblast levels in an instant, and it wasn’t game breaking then either.

It’s strong, sure, but it isn’t even close to breaking the game. It looks like priest and paladin have that on lockdown.

The threshold for game breaking in wild is like, turn 4/5 OTKs. This is slow enough that it will probably never be adjusted.

2 Likes

Keep telling yourself that.

Cataclysm wasn’t a game breaking card either, until soul barrage came out and made it game breaking.

Having Wild not being trash is a good reason. The problem is that they just don’t have a good way to predict a meta so they halfarse the Standard balancing based on “feel” and they totally botch the balancing of Wild so they wait for player feedback and post-live stats.

As I said they need to hire some good software engineers and build some simulation/formulation tools and - roughly - predict broken combinations of cards.

This isn’t an easy task for 1 person, but it’s unacceptable to not be at least planned by a 100 billion $ corporation running a game for more than 10 years.