Need a card like “Patches – The Buccaneer, Secret Agent”. 5 mana, 7/7 with charge.
When your opponent plays a secret, summon him from the deck.
Need a card like “Patches – The Buccaneer, Secret Agent”. 5 mana, 7/7 with charge.
When your opponent plays a secret, summon him from the deck.
I agree. Objection! and Coutnerspell can be dealt with by hanging onto low cost minions/spells. They are frustrating but I feel it is my fault in most cases if I didn’t plan for them.
The “play-around gap” is farrr larger for Theotar/Jailer/Denathrius - hence the larger number of complaints.
So you play more than just one? Am I missing something here? Counterspell has been around for forever, having a Counter Minion variant is just the “same room with different lighting” as seen in Rocky Horror Picture Show. If they can counter spell and counter minion, then its a trap. What do you do when you think your opponent has set a trap? You set it off! Intentionally!
I remember laddering with OG Big Spell Mage (Dragoncaller Alanna list with Flamestrike, Meteor, Blizzard, Dragon’s Breath and Polymorph as the only spells). Tempo Mage was quite popular and if I wasn’t on the coin I pretty much lost the game to Counterspell. This is the thing though, if you build a deck that can’t trigger a secret without scuppering your whole game plan, that’s not the secret’s fault, it is a weakness in the deck you’re playing (this doesn’t mean it needs to be fixed, all strategies have their weaknesses).
Beating Objection is as simple as playing a low-cost minion. The Mage has to give up tempo to get the secret down in the first place (at least in standard where there’s no Kabal Lackey or Kirin’tor Mage), so you’re just winning if you can trade their 3 mana secret for a 0-2 mana minion. Counterspell is the same. Trade it for a low-cost spell or the coin and you’re laughing. If your deck isn’t capable of doing this and can’t be reasonably adapted for it, you just need to accept the bad matchup and move on.
He’s not wrong, you should know.
There are people who prefer to play in tribes, that is, cards with minion-type synergies, adding a minion that will only harm the deck does not help much.
if it harms the deck then the deck has no need to counter secrets
I mean Counterspell has always been kind of a crap design. Either you play around it and it does nothing, or it stops some high impact play COLD because you don’t have a coin or something to bait it. Ice Trap is similar but at least Ice Trap doesn’t really impact your hand.
Like hearthstone isn’t really a game where your hand is full of all these diverse options and losing tempo is just mildly punishing. Losing tempo is hugely punishing. Losing cards out of your hand is hugely punishing.
Plus with Objection… Mage already had a counter minion type card in core. Explosive Runes. Clears up to most 6 drops for 3 mana. And if you try to be cheeky and play around it, it punches you in the face. Like I kinda thought that was good enough for an anti-minion secret.
Negating minions completely is just generally stronger than negating spells completely, and that’s not really reflected.
But there’s not really anything they can do about it now, Objection isn’t overtuned, it’s just kinda bad for the game (IMO obviously). Plus it’s hard to nerf, it has to cost 3 mana. It’s effect isn’t integer based. They could make it “shuffle it in your opponent’s deck” or something, but that’s a pretty huge nerf if it doesn’t stop battlecries, and is too minor a nerf if it does.
But Objection counters tech cards against it, and that’s just silly – and the idea that you should just “well play another one!” as if that’s a good strategic option… really if objection is countering your anti-secret cards, those cards cease to be good tech options. You spent 3 mana against 3 mana.
I’m not too worried about secrets but a weapon capable of destroying them would be nice.
All right cool I’ll play a 2/1 to bait out objection and oh look, that was actually explosive runes and now the Mage has lethal, cool stuff!
If you ask me, this is what comes from printing expansion after expansion of OP cards like Colossals and Denathrius etc.
If mage did not have ways to counter those cards, it would not be playable at all.
So dislike the card yeah, but the card is absolutely necessary to make Mage competitive at all in a world where you can die on turn 3, or get one shotted by a game ending card.
… are you acting like Mage also doesn’t get access to Denathrius and Colossal’s?
… and why are you even crying about Colossal’s?! Like, two, maybe three have ever gotten serious play, especially after Pirate Warrior was kneecapped so hard.
No we don’t get answers the same time there are relevant. The secret counter will come right after secrets rotate and the answer is no longer needed.
It’s possible to see 18/18’s on turn 3 now. I know firsthand.
This card prevents what would be a turn 4 win.
Objection does very little to stop Colossals and even less to stop Denathrius.
Also Mage was the top class even before Objection was printed. It is not “necessary”. That’s such absurd logic. You like the card, you like Secret Mage, fine. There is nothing special about this card that it contributes to Mage or to the game at large that makes it essential.
Are we talking in Wild or in Standard? Because Wild isn’t even really monitored for balance at all.
I think that’s a problem with Priest Cards more then Colossal really.
Add back Eater of Secrets and make it so objection cannot trigger, because Eater of Secrets should be the one to trigger first. Making it highly viable deck against Secret stuff. Everyone knows mage secrets are the most triggering ones. Since they have Ice Barrier, Objection, Counterspell, Ice Block (Wild), Potion of Polymorph (Wild). But it is kind of glad to have these secrets against annoying decks that usually ends with filling priest resurrect pool with sheep, or sniping possibly the good spells.
if menions get their effect before being countered
then all spells should be able to trigger beforee counterspell
No. Because Eater is a card, and guess what? Objection can be played around. I do it every day in mirror matches.
is really easy to play around just use one of your deck 1 or 2 mana drops