I understand it is a Rogue fantasy and such, but this card is absolutely breaking Rogue at the moment. Turn three 10/10 Edwin with a full hand should not be possible, but it is thanks to double Prep double Raiding Party. Just lost a game to Blink Fox taking Power of Creation, and turn 4 (with Coin) double Reckless Rocketeer to my face.
It just creates unfair board states far too early. I know its a -1 in card advantage, but in the early game its tempo is just feeling too strong. Playing Tempo Rogue I feel I win alot more games when I pop off early with Prep rather then using it later.
Is anyone looking into it at the moment? Also really sick of Dr Boom Mad Genius. It was fine when Hero Cards were rampant, but now it feels super unfair.
Realized this is a whinge thread because I lost a game due to RNG, but I think those two are actual problem cards right now and I hope Blizzard are looking into them. Even if they just take away Booms rush effect and make Prep -2 Mana, thatyd feel a hell of alot more fair.
The clear offender is raiding party. Without a doubt. Raiding party is what allows rogues to have a big hand after a big edwin. Cheap draw has always come in the form of auctioneer turns for rogue, now it’s just 0 Mana draw/tutor 3 cards.
No one complained about prep until this expansion… you have to think of the long term effects of nerfing classic cards.
Until blizzard introduces a “core set” that rotates the classic cards, they should try and preserve classic cards.
If that’s your only gripe with Preparation then what I would do is NOT touch Preparation but increase the mana cost of Raiding Party by 1 to 4. Problem solved.
RegisKillbin offered some reasonable nerf suggestions (something what people around here seem to be incapable to do) and one of them that I liked the best was that his Rush aura was reworked to: “The first Mech you Play have Rush.”
Still has the same idea as the current one but makes you think about what Mech you want to give Rush and thus encourages more meaningful decision making.
False. Preps been complained about since the game launched. It’s the enabler of so many rogue issues, and as such is the most likely nerf target based on recent history. I don’t necessarily agree with it, but it’s true.
Raiding Party is fine without Prep, Prep breaks Raiding Party.
So you provide an example of a time when you lost your Edwin and that nullifies his point? For every time you have lost your turn 3 Edwin there are probably two games where that signaled the end for your opponent. I have to wait to turn 4 for hex or polymorph, or turn five for BGH. Then there are classes with little or not single targer removal but it’s ok because “class identity”.
Sadly, rogue right now is a huge issue. It has so many options to insure a full hand. That full hand bring with it some of the most efficient removal in the game and the best tempo in the game.
I know there’s just no options to counter a turn 3 Edwin. If only there was some kind of 3 mana neutral that could deal with him… maybe a beast of some kind idk…
So thankful you guys build your deck with strictly Edwin early game counters and get them every opening hand.
I mean I should consider playing a zero cost tempo loss card and a 3 cost tempo lostminion against the fastest, most tempo building class in the game.
It is clear that you got the overarching point. That Edwin turn three is not the only issue. It’s the start of a snowball made capable by the massive tempo generation that rogue has from cards let me preparation shadow step and raiding party.
Since you want to be sarcastic let’s talk for a second about how the only class with a 0 cost silence is priest. Let’s talk about how playing a 3 cost 2/1 silence beast on Edwin won’t prevent the kind of return to hand and cheap tempo turn on four that made it a threat on three. The problem is now you have to have a second removal tool to waste on him. All you did was demonstrate that you waste a turn three play to silence a minion so that on turn four they can return the minion restock their hand or play their weapon and a 3/3 taunt which will allow the return of Edwin.
I get tempo is what rogues do, but this isn’t tempo this is perpetual snowball.
And for mirror matches there is a 2 mana Sap. Had a mirror match yesterday where they played every card in their hand and ended with a 14/14 Edwin. Sap made sure they had just spent both all of those card (including 2 Preps) in vain.
Actually every class has ways to deal with a single big minion at the first turns.
Some can just remove,others loss some tempo but every class has decent answers.
Actually there are even neutral answers.
With that said you have atleast the double of the chance of have a answer to edwin than your opponent has to do a big edwin at the early game.
Paladin would have a word.
Also, owl is probably one of the least played cards right due to the most sh*tty 3 mana stats. Even if it silences the edwin, there’s still a body on board that the rogue have have back.
I don’t get how you can defend a turn 2-3 8/8 or 10/10 body on board with all the way rogues have to fill their hand.
The 2 major problems right now are Evil Miscreant for 3 mana (should be 4) and Prep reducing for 3 mana every spell (should be 2). Raiding party is fine on its own, but it should never be played for free.
Prep is and has always been the most broken rogue card in every meta. And dev “tried” to not print too many OP cheap rogue spells with insine value so far. But they just failed with this expansion.
Can you list some of these “issues”? I think you’re exaggerating.
In most Metas , even if you had an opportunity to get a giant Edwin on turn 3, it was a mistake in many match-ups, because it was a win or lose play…
Raiding party is such an anomaly for rogues. It gives rogues a spell that you want to be playing in almost any situation. All other rogue spells are reactionary.
Now with raiding party you get Tempo → card advantage → more Tempo → more value, all because of raiding party, as apposed to JUST a tempo play that leaves you entirely screwed if it’s dealt with .
The only competitive deck right now is as follows.
2 Saronite Taskmaster
2 Hungry Crab
2 Mind Control Tech
1 Harrison Jones
2 Ooze
2 Ironbeak Owl
2 Spellbreaker
2 Chief Inspector
2 Mossy Horror
2 Hecklebot
You then fill in the rest of the slots with any other anti-meta your class has, such as Silence or Demonic Project. If you don’t do this every loss is 110% your fault. Simply having the counters in your deck will instantly guarantee the win against those match-ups. Due to this fact, there is no such thing as a broken or op card.
There are far worse offenders than preparation currently in standard starting off with the hero cards that only 3 classes are allowed to have for example.
You must think Leeroy is a fair card, what about cards that enable vomitorium decks to refill the board AND the hand during the same turn?
While I agree that Prep and Raiding Party are the two strongest cards Rogue has (basically enabling everything else). Waggle Pick is the most likely candidate for a nerf as it will lower power level without killing the deck. Waggle Pick to 5 mana or 3 attack is my guess. Both options slow down Rogue by 1 turn, which will probably be enough.