Can we do away with internal mmr for battlegrounds?

This sounds like a classic “I just lost a bunch of games, so I’m going to complain here.”

If this is true (I don’t believe it is), why are you in here complaining about getting back up to those ranks??? You’re logic and anger are way off. Your maturity level, well, I think it’s bad they allow five year olds here, but I don’t control these forums, I guess.

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By your logic, everyone’s MMR should reset to 0 when a new expansion launches.

You don’t suddenly become garbage because it’s a new meta.

If a supposedly 13k player (which I don’t think you are) gets reset to 0, then that’s the opposite of an even playing field.

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If the visible rating is simply cosmetic, then what’s the point in resetting it? It seems like nobody wants to address this. :laughing:

There’s a reason most games don’t implement two separate systems for measuring skill - it’s not necessary or helpful.

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i gotta forgive the necro on this one cuz you right. Seems OP probly had a higher rating n just wanted to pick on some newbies for a bit lol

Because there’s a competition each season for the top spot on the ladder. Resetting the external rankings gives everyone a chance to catch Jeef or whoever is high rolling the game at this time.

If you didn’t periodically reset the rankings, you wouldn’t be able to effectively catch the top of the ladder.

If you didn’t periodically reset the rankings, you wouldn’t be able to effectively catch the top of the ladder.

How would resetting a cosmetic rating assist in “catching the top of the ladder” when it doesn’t impact matchmaking? You’re facing the same opponents as last season.

It only affords you an opportunity in the sense that top players might quit playing altogether. But if that’s the goal, there are simpler solutions that don’t involve concealing important information from the player. For example, Blizzard could filter the leaderboards by players who are only active in the current year and/or apply an annual rating decay.

It has to do with how the rating work as you approach your internal mmr.

You get less points for each place and lose more, too.

The distribution develops tails at both ends, outliers that are very much above the rest of the pack.

If you look at the current NA leaderboard, first place is 1600 or so rating points ahead of fourth place. That’s a huge gap to overcome.

But the gap between #1 and #100 is almost 6k rating.

The skill gap may not be that large, but the ranking is nearly insurmountable as the season progresses.

The gaps above are just since the last reset. It would be just comical if they never reset the rankings.

@NeonGhost, You make an interesting point as far as the rating gap between player #1 and player #100, and the impracticality of closing it.

Here’s how I see it:

In general, the top players are very active. Their ratings are calculated from a large sample size. Who’s to say the skill gap isn’t very wide between these outliers in the playerbase?

Taking again someone like Jeef, it’s not unusual to tune into his stream and see that he placed 1st a dozen games in a row.

This suggests one of two things:

  1. The MMR system is doing its job, and there are a handful of players who understand Battlegrounds better than anybody else. Why shouldn’t they retain their positions at the very top of the leaderboard? To be honest, I lean toward this being the case!

  2. The MMR system is not doing its job as far as outliers are concerned, such that it is possible to “go infinite” in rating when you reach a certain level of skill. If this is the case, then the algorithm needs work or Blizzard could implement the other solutions I mentioned before - hidden MMR still isn’t necessary.

Incidentally, I was in a lobby with Jeef right now as I was writing this post, for the first time ever. :laughing: For reference, I’m a ~9k player and came in 4th. I got my usual 20 or 30 points, while Jeef was knocked out in 3rd and lost 4 points. So for him to go infinite, he has to consistently place 1st or 2nd. Vanishingly few people are able to do this, so it’s no surprise that the gap is hard to close.

Because the illusion of progression sells microtransactions.

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Bingo. I think this is the only logical explanation, unfortunately.

The fact that the MMR is putting you in their lobbies says the MMR gap isn’t as large as you think it is.

WHich is why their scores go up so high from repeated games. But what happens when your skill catches up to theirs, but you’re 10k rating points behind them playing in their lobbies for none of the glory? Well, the reset gives everyone a fighting chance.

In a way they do as they don’t reset internal MMR. It’s not like I’ll suddenly be in a top five lobby just because ranking was reset.

Ranking and MMR have different purposes and are not interchangeable.

Idk what it is with people around here, but altair has this same notion in constructed.

You have a ranking versus your peers in a given set known as a season and you have a value that ranks your skill to find you matches. The two numbers are different, have different calculations, and have different purposes.

They are not the same and shouldn’t be.

For reference, the top 100 starts around 10k and 9.5k is top 200… mmr wise you’re in the same band as those top 10 players for the purpose of making matches… and your finish shows that.

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Okay, let’s do some thinky replies.

Um, those are the same thing. The way the matchmaking by skill system works is that it starts by assuming that you’re average, typical, median. If that’s true, then you’re already pretty much at the correct MMR and it doesn’t need a lot of adjustment. If it’s not true, because you’re an overperforming or underperforming freak, then it adjusts your MMR slightly, pairs you against slightly stronger or weaker opposition, then proceeds from there.

The MMR system is openly designed with the full knowledge that the more of an outlier you are, the longer it will take to determine the MMR that you actually deserve. But MMR is HIDDEN, it is NOT the same as BGs ranking, and if you think jeef is getting matched against brand new players at the beginning of a season then you are mistaken because new seasons do NOT reset MMR.

It’s important to understand that BGs rating is NOT evenly distributed. Out of players who have the HSReplay Deck Tracker installed (to predict the fight win percentages), 30% of those players are between 5000 and 6200 rating, while players with a rating of 9900 or higher are in the top 1%. So from 50th to 80th percentile, percentiles average a span of about 40 points, while the final percentile spans more than 6000 points. That’s 150 times the points range per percentile.

You are almost certainly in the 99th percentile of BGs players. (Again, BGs rating and MMR are different things, but 9k rating is still quite good.) Yes, you’re going to be matched with jeef because they’re not going to create a full hundred lobbies every 60 seconds to only put the top 1% in the 100th lobby while putting you in the 99th. If the number of lobbies simultaneously being filled is 50 or lower, you’re in the best one. You are close enough, welcome to the final table.

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Oh hey, I found a version of explaining MMR vs BGs rating for people who hate reading.

You can stop listening when he tiers to Tier 4.

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The overall ranking of the lobby also effects placement points. That’s why the other BG addon shows the players in the lobby and their current Rating. It gives the top players an idea of how strong the lobby is, who is in the lobby and how badly placing not 1st will be.

ATM it’s just a measuring stick for the very top players to see how far they can push their rating in a given season. It actually had another functional purpose not that long ago. There used to be a tournament circuit for BG’s called Lobby Legends and your rating got you into the events.

I generally agree because it’s too obvious; but at the same time whenever I think of that fact I can’t help but wonder if it’s not enough to just ignore a PARTICIPATORY ranking (the way it’s done now) instead of only having a true MMR displayed; maybe participation ranking has a place that is legitimate.

Take constructed for example; even with some MMR decay then bottom legend might get all the rewards of the next month WITHOUT EVEN PLAYING much; so there would be absolutely no motivation to play other than purely enjoying the current match with no progression on card collection in mind.

It’s probably subjective and unanswerable clearly no matter what; e.g. one could claim “but playing only for the MMR is good”; but at the same time “why even have rewards then if you would get them anyway if your MMR doesn’t drop?” so it clashes with even having rewards to begin with.

If they ever figure out how to monetize BG’s like TFT does they will make a mint.

There is no evidence that MMR decay exists.

You do realize that BGs rating and MMR are NOT the same right? Your BGs MMR is hidden

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I never told you there that BGs MMR is known (we were discussing that recently (I told you it would be dumb to be that way because it would stay stable at rank bottoms (and then I saw a patch notes officially saying it’s different)).

MMR decay may not exist indeed; they say they may sometimes adjust the MMR using the gaussian distribution of MMRs which can under certain conditions decay certain players or boost others; but it should be negligible.

My point in that post was unrelated to the MMR details; I just said that a “pure MMR” game without other rankings may have no reason to have rewards; it’s a way to make a CCG and it might be an interesting experiment.