Can we be done with Hero Cards?

I’m fine with the quest ones because there’s a build-up and you have to earn them, but the ones that are just cards, that you can just bust, are really annoying. Win or lose I feel like I’ve just run a marathon after playing against them. I’m exhausted.

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Yeah, I think Hero cards, while a really neat idea, wound up being just a bit too much in more cases than they needed to be.

I don’t hate them necessarily, but I don’t think they’ll be easy enough to design in a manner that doesn’t eventually become flat-out bonkers.

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I hope they all rotate out on the 6th

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Couldn’t agree more - that’s also why I hate those new quests. Legendary heroes are awesome on paper but aweful when it comes to their execution. Their tempo-swings are often way too high and the changes they provide for their mana are absurd in most cases.

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why u didnt just post in other 10+ topics about this? xD

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The issue with some Hero cards right now, though especially in the past (Jaina, Rexxar, Gul’Daniel), is that they are often auto-includes, decide games on their own or cause certain archetypes to become overtuned.
Or at the very least, shoe-horn classes into archetypes.
HoF-ing them would be nice (mostly because I want that sweet, sweet dust), but it is probably a bit too late for that.

It would also leave a blank legendary-slot for the current classes.

Once again, not a particularly glorious moment of our dev-lords.

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I don’t think it’s too late, good way to send a message that they are done.

Regardless of the overall deck strength these cards created, it’s just too much power in a single card. If the devs want to release stuff with this much power anyway, it shouldn’t be limited to only a few classes

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Or if they insist on creating hero cards then they should have different mana costs depending on the power level. They don’t all have to remain 2 (or 1) mana.

I think Hero Cards can be done right.

DK Valeera comes to mind.

Very expensive and not simple to use, but has game-winning payoffs if everything is lined up properly before deploying the hero.

Hero cards are fine.

They just cannot be the cornerstone of decks.

Zuljin is fine
DK Thrall and Garrosh was fine.
Hagatha is probably the line of how powerful a Hero card should be.

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i like hero cards. and it’s not like you get the neat hero power for free, you pay a lot of mana for it. problem is when some classes have hero cards while others dont, like in this meta. dr boom which is propably the most opresive card of the meta wasnt that much of a problem when deathknights were out.

I think it is easier to “have 4 turn with any unspent mana” than play a 9-mana do-nothing like FLJ, so I don’t get what do you mean by saying the quest hero powers needs to be earned. Also quest is drawn in the beginning of the game, hero card can be the last card in your deck. Stupid thread.

Hero cards are a great idea, the only problem is they are designed in a way that forces you to build a specific deck, e.g. DK Gul’Dan: okay, then add demons, then there’s nothing better than skull or manari, etc, etc, it’s like Zayle’s Cloak. This is the problem. The good design is DK Anduin or Malffurion, they should be an example

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Some classes have weapons, others do not.

Some classes have great board clears, others do not.

Mage and Rogue have been great in RoS and neither has a hero card. It’s not the problem with the RoS meta. The problem was the super busted KFT and K&C sets for some classes made it very difficult to give them great cards for the Year of the Raven. It’s a problem that will take until rotation to resolve.

The second problem that still haunts the meta is Baku and Genn, particularly for Paladin, where any great tempo cards would fit into either of them. It severely restricted their design for RoS and SoU because they work 3 expansions ahead.

And in any case Hero cards are about to get competition for late game win conditions in the Quests. Get ready to start complaining about them August 6th!

i don’t know man, i get your point but i feel the diferense between having hero cards and not having them is too big to be compared with having or not having weapons.
I mean sure hero cards ain’t nesesery to make a strong deck but the options they enable are too many to be compared with the lack of anything else.

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Warrior: Dr Boom MAd Genius…your move.
Classes with no hero card: I Concede Well played good warrior sir.

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They just need to go, I absolutely destroyed a murloc shaman by controlling board and chipping damage for 90% of the game, only for him to play hagatha and not only clear board with the battlecry but pull an answer to every board I built by rng clown fiesta her power.

No point mentioning dr broken as its universally agreed upon that its the most anti-fun e-aids every put in to a video game.

It is worth noting that the hunter beginner class doesnt even need its hero card since it can win by turn 5 using mechs that cost 2 mana, this gives you some idea of the power of hunter cards right now.

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Hero cards are fine…

they just need to balance them better. i think like not adding armor would go along way… or maxing out your health at 15-20

jaraxxus is an example of a balanced hero card.

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Ones like Zul’jin are fine. Nobody would have noticed if he were a minion that did the same thing.

Dr Boom would have been fine without Delivery Drone.

Jaraxxus was the perfect example. Extremely strong hero power plus a weapon. You just had to work to use it.

See, the problem with Jaraxxus is that he was a fair card that has actual weaknesses and drawbacks, appropriate for his power level. And everyone knows we can’t have that in Hearthstone.

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