Window shopper to 7 mana
RC Rampage to 5 mana
Wheel of death to 9 mana
What is reason behind the developers not doing propper balance changes? We had a questionaire about what we would like to have, and more frequent balance changes, was the single thing I wanted most, one balance patch per month that nerfs one essential card in the top meta decks.
It’s not even rocket science to know which cards are problematic or how to nerf them. And yet hearthstone is nothing but suffering as I constantly encounter the same decks over and over. No matter how bad their draw is and how good mine is, they win with ease. And everyone is only spamming these decks now.
Standard is going to become the new wild if this keeps up, with no deck creativity and 90% of the cards in the expansion not being worth crafting or playing.
With that in mind, why are the developers even bothing with designing so many cards, if 90% of them won’t see any play? Why not reduce expansions to 5 overpowered cards for each class, because that’s what the meta is going to look like anyway.
Changing wheel to 9 wouldn’t change much. The shopper isn’t the problem and RC Rampage is the only good aggro power play hunter has. Not really that OP.
Hint, the meta being toxic is absolutely how this game makes money, everyone buys the packs and crafts the cards and when they get nerfed, does the same thing all over again.
You get the dust for the specific nerfed cards. Not the whole deck.
They nerfed an epic weapon yesterday, right? But you need the rest of the deck, and if you dont play an ungodly amount of this game like i do, a player may not have the gold and dust to jump into the new meta deck, especially if that deck requires multiple legendaries.
If you don’t spend money, good for you. But not everyone has the time to grind the gold.
So they have two options, yell on the forums to get it unnerfed…or buy packs to get the cards or dust they need to get the next deck.
There’s one correct interpretation in the context of every such card that counts a timeframe in turns, and that’s the card indeed destroys the opponent in 4 turns, and not 5.
It’s like when people say “my truth”. No, I apologize, but the truth is the truth. There is one. Like there’s logic, not different logics.
If there is, then yours isn’t it. The game ends on the FIFTH trigger that occurs at the end of the Warlock’s turn. This is made clear by the animation that occurs at end of turn. It is five turns.
That said, I acknowledge that your technically incorrect perspective is extremely common, to the extent that a card change is warranted.
You’re relying on queues you interpret to indicate the conclusion you’ve arrived at. That’s fine, but let’s not pretend the card’s not grammatically incorrect as it’s inconsistent from other cards, with similar timeframe wording, that have come before. That’s my issue, and not what the devs intended but couldn’t put into a sentence.
This is more important than card text in a digital card game. We’re talking about the exact same expansion that has cards with texts of “Battlecry: Equip a 0/6 Wisdomball that casts helpful Mage spells!” and “You start the game with one of Whizbang’s Experimental Decks!” The rules do not need to be explicitly defined on cards because of the digital medium.