Can someone explain Secret Rogue to me?

General idea of the deck.

Win Condition.

Etc?

Looking at the decklist now as I’m going to play some "high"legend games and I’m struggling to understand what makes it a T1 deck at top legend in EU.

In standard I have no idea but in wild essentially you cycle the same secrets locking your opponent out of the game.

Somewhat countering druid by disrupting them with Gravedigger and secrets and applying some constant pressure to whittle them down in the end. That’s pretty much the only reason it’s seeing play at high legend.

The short answer is that druid continues to warp the meta hard and this is most noticeable at high legend.

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It is the paper in a rock-paper-scissors meta.

The deck is completely stomped by any aggro but win against all controls when you start the critical turn with the legendary.

No control deck can deal with many secrets all the time and you having two options to protect the legendary putting back in the game next turn for 0 mana, the back to hand from rogue and the hunter one who back the minion one turn after.

It is a meta call deck.

When blood DK first appears and are all over the place this deck have almost 100% winrate against it.

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Funny thing is (correct me if I’m wrong), most lists at high legend aren’t even running Hannar. They’re focusing on gravedigger and some extra value cards to chip damage such as Crabbatoa and Queen Azshara. It’s tailored specifically to counter druids. And it’s only moderately successful at that anyway.

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At top 1000 Legend EU, pretty sure Rogue only has a 47% WR against Ramp Druid.

It beats Rainbow Mage though and Plague DK.

You’re correct about the decklist too.

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Someone played it against me with this when I was Control Priest. No idea what they planned on doing to win honestly. Secrets are some of the easiest things to counter in game. Many of them you just don’t attack until you’re ready and they get no benefit aside from the new hunter secret.

Way too easy to counter. Once they figured out I wasn’t going to attack they just conceded. I don’t know how the deck is supposed to win.

I just felt like the goal of the deck was to be as annoying as possible. Jokes on you, I play control priest, master of annoyance.

Then I ran into the deck in wild as I was playing even warrior. I don’t know what their plan was, but pretty sure they had 0 chance to win. They also conceded. Even my spectator didn’t understand the purpose of the deck.

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I like to play the greed version where ya play for hannar and tess. It gives control priewt a much harder time.

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Hannar version is the ultimate nightmare of any control.

The problem is the deck being extremely vulnerable to early agression.

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