Even with Bronzebeard, I don’t understand how this is possible, especially since the player would have to free up board space, which would have made it impossible for all 7 minions to have nearly 300 attack/health each. BTW, my own board was pretty beefy, so his undamaged minions had around 300+ health extra.
.ibb.co/mFNmD1B
This board won’t let me post hyperlinks, so remove the period at the beginning to access the image.
Also, LOL at the “random” game giving him 6 triple worth of minions that do not share a tribe but loosely share a battlecry abuse. The hero power doesn’t even search for these things.
Lastly, I faced him around the 4th or 5th round and he had none of these minions.
It’s not luck when he gets 6 golden minions, 2 of which are Tier 6 minions. The only way that it is possible for him to have gotten these picks is if the game literally gave him all of these minions with no refreshes. Keep in mind that this hero power doesn’t search for minions.
And the stats on his board are not possible considering that the earliest that he feasibly started building it was 4 turns before the entire game ended.
I cant even make a single minion obtain those kind of broken stats. and that hero is easily abuseable if you keep getting 4s and 6s with its power. and its buddy gives you a discover a spell of the tier matching the dice you roll each turn (2x for golden buddy) so the t6 spell that lets you discover a t6 minion. so if they kept getting good rolls on their spells rolls each turn, I can see them gathering the high tier minions long before they reached that tier.
The right taunt buff minion was probably the final addition to the build. 8 x 2 x 3 x 3 is 144 stats per turn, so he would only need it for 2 turns. He probably had a core of brann, end of turn, and murloc with some battlecry that generated a ton of gold to essentially let them buy whatever they want.
So in other words, he got the perfect rolls with his hero powers, perfect rolls/discovers with his buddy, perfect tavern picks (3X Bronzebeard and 6X of the taunt enabler), and got perfect tier 6 drops 6 times without any tribal search.
And he wasn’t holding onto anything. The game made me play against him 2 turns prior and he didn’t have those exact minions; he still had his buddy and didn’t have all those taunts, which means that he got some of those cards and buffed them to insane stats in merely 2 turns, which again is not possible.
Yeah…that is not possible or feasible. Its far more likely that he cheated in some capacity, because this type of “luck” is akin to getting hit by lightning three times in a span of 2 seconds.
And I thought that there were only 7 tier 6 in the lobby. For about 3 turns I had 2 copies of the tier 6 dragon that steals 10/10 from the highest health enemy, and he ended up having 6 tier 6. That makes 8 tier 6 in the lobby.
No it is, its just so ungodly levels of good RNG and luck of the dice rolls. I cant even get more than 1 or 2 goldens in a match with my rng/luck lol. but i lose to people with full boards of goldens like that all the time. I just dont encounter those insane stats often much. sometimes, but not often at all.
I thought that there were only 7 tier 6 in the lobby. For about 3 turns I had 2 copies of the tier 6 dragon that steals 10/10 from the highest health enemy, and he ended up having 6 tier 6. That makes 8 tier 6 in the lobby.
I have seen unbreakable boards too, but it usually involves full murloc, demons, elementals etc. and usually the hero power enables that particular tribal. What this person had was insane amounts of coordination and synergy that it is far more likely that this was scripted, especially considering that he got at least the taunt enablers a couple of turns ago, so the question remains how on earth did he get the other minions to those high stats. Bear in mind that he was losing all game too, so for him to pull a miracle like this…well its an absolute miracle.
they have the center golden Murloc that triggers battlecries on both sides of itself twice at the end of every turn. working outwards they have the taunt givers that give a friendly minion taunt and +4/+4 to all their taunt minions… and they have two of these minions doing that, with the Golden Brann cranking all battlecries to trigger 3 times, as well as the minion next to Brann being a Golden Drakkari Enchanter, that makes End of Turn events happen 2 additional times. Combined with the t6 Dragon that buffs all their dragons when a battlecry is triggered, and the minion next to it being ALL tribes gets that buff too as well as it was given taunt eventually so all the other battlecries being multiplied and repeated at the end of every turn… Im terrible at math so I have no clue how to figure out how many times that chain reaction of end of turn buffs is going off. But i can assure you its a much higher number of times than you would think is possible lol.
You can tell from the taunt enablers that they were played several turns after Brann, and the 2 dragons. This means that the dragons and Brann already had triple digits (or close to it) stats before they got the taunt enabler spam, which by itself suggests that he somehow got incredibly lucky in getting battlecries that buffed Brann (who has no minion type) somehow.
I must stress that he had 12 life, so it wasn’t like he had all of these pieces all along; he managed to get all of them in a short span of time, which means that the game gave it to him with minimal to no refreshes, and every discover must have also been perfect.
No…getting all of the drops/draws with perfect battclecry synergy in a span of 4 turns is extremely unlikely, to the point of being nothing short of a miracle assuming that it is random.
brann doesnt need a type to be affected by the taunt givers that perpetually buff all taunt minions. All it needed was to be given taunt once by them. since its random targets on those end of turn cycles that get repeated multiple times. its gonna get taunt. and every time they proc at the end of each turn so very very very many times, they are gonna scale fast.
Can someone good at maths resolve how many times that player is firing off those end of turn battlecries? I know I dont know the wording on them to be able to know how to start to figure it out.
This is the math for the amount of stats gained from taunt minions so every minion was gaining 144/144 and it only would have taken 2 turns to get those stats. To get the total amount of battlecries you would replace 8 with 2, so it would be 36 battlecries triggered
I meant that before he played the taunt enablers, Brann already had stats that were close to triple digits. This is very difficult to achieve for creatures that don’t have a minion type and abilities that buff themselves.
As I stated before, 2 turns prior I fought against the player and did not see so many taunts; in fact he still had his buddy out which had a bunch of health/attack too. You can see this for yourself as the taunt enablers have about 100 less health/attack than Brann indicating that they were played last. Honestly, I knew that I lost 2 turns ago because his board had multiple minions with triple digits health/attack, but he somehow managed to nearly triple the stats on his boards in 2 turns, which is not possible in such a short amount of time.
The user below me did the math, and it explains pretty well how that lowest stat taunt enabler had those stats. However, it does not explain how those minions managed to get all of those stats prior to the taunt enablers. Afterall, he lost most of his matches prior so clearly he didn’t “grow” his board organically.
I wish that this game has replay…hell, this game SHOULD have replay by now.
I just tried for this build and it isnt an easy one. I was able to get the golden brann for the very last combat turn. I was able to get ahold of one singular taunt giving buffer on the last combat round. lol. as well as the end of turn doubler. But I could not locate a t6 murloc that triggered battlecries on end of turn ever. and i did have the t6 dragon for a bit there but it wasnt scaling as well as my demons were so eventually i had to drop it. But the only goldens i got were the demon that consumes a minion from tavern at end of turn (twice for its golden) and Brann. Never came close to getting any other golden options… and battlecry minions are just so few and far between.
they got the top tier rng for the one they pulled off.
what are those values coming from? I think i know one of those 3s is Brann, and the other might be the end of turn modifier, am only guessing here but the 2 comes from the murloc starting the end of turn combo off. but what is the 8 from? also dont forget the dragon procs off each battlecry trigger too.