The DK tourist is just atrocious. 5 mana 5/5 draw a spell of each school.
That would seem ok, except for the fact DK only has Frost and Shadow spells and the Shaman gives access to 1 fire and 1 nature spell, both of which suck pretty bad. So, at best, with having no option for a 3rd spell school in their own class, this is a 5 mana 5/5 draw 2 spells. And this is a Class Legendary.
If you compare that with stuff like Hagatha or Magatha it’s atrociously bad for a class legendary.
This either needs a buff or more DK spells need to have other spell schools. There really should be a 3rd spell school for DK. Some of the stuff should be Fel spells. Or, perhaps the shaman spells need a buff.
It’s one of the worse new tourist cards, and surely they want more people to play tourist cards…not a single DK meta deck from Tier 1 to Tier 4 is using it, so the entire class is missing out on doing the tourist bit.
I’ve been trying to get it to work but it’s essentially a dead card and I only run it to get the frost spell from Shaman. It would be nice if it wasn’t just a dead card or if some of the other Shaman cards that aren’t seeing play get buffed.
Shaman cards that could use a buff to help would be Natural Talent to 1 mana (seriously, why is this a 3 mana card?) Malted Magma to 2 damage or 1 mana, or Siren Song as a Nature Spell.
I wouldn’t say atrocious. It’s certainly not Zilliax, but it does its job well enough. The battlecry is fine, but really it’s the tourist package it allows Death Knights to borrow which is bonkers.
That, I agree 100%. Having a total of 5 spell schools in the deck would be optimal. More than that and I’d be scared to overdraw.
Oh, I have… I have no idea where my homebrew deck is landing on the tier list, but it’s somewhere below unkilliax warrior and above aggro DH/paladin. Let me get my decklist…
I’ve said it in another thread, but Razzle-Dazzler is really the MVP of this deck. Its battlecry is so strong that it totally justifies running 2xMalted Magma and 2xNatural Talent. The way I see it is you get 3 Climatic Necrotic Explosions’ worth of board-filling shenanigans. Maybe even a 4th one if you draw your Tidepool Pupil around the time you are ready to cast CNE.
Plus, you’d be surprised at the amount of decks these days that swarm the deck with either 1-health minions, divine shields, reborn or just anything that gets blown up by 1 damage board clears. Late game, Bloodmage Thalnos and the Primus can turn this dinky little board clear into a full clear.
I think Natural Talent is fine because of the 1-mana discount it gives on the two cards it gives you but, to each its own. Friendly reminder that you could pull an extra copy of Razzle-Dazzler out of it.
Rogue cant afford to skip turn six most kf the time to play the card just for the chance to get some tempo swinging hero card, and most of those swing hero cards coat eight or more so it cant be played the next turn anyways
Maestra should be a two mana 3/2 or three mana 4/3 with the dame battlecry, then it would see play
Buttons will still be bad because the shaman set is bad… I mean a 5 mana spell magatha isn’t a bad idea in theory its just tutoring nothing you’d want… and I dont think a change to the natural elements card or whatever it is will change that unless it somehow is being changed to discover a naga/spell and they both cost 0.
I dont know if youve played around with the shaman nature spell… but the outcomes are uh shall we say usually next to useless. Mabye if they change it to discover rather than randomly generate with a cost reduction that could change. Razzle dazzler is a fun card but runs afoul of the boards are really easy to remove issue that the game currently has. But its one of the few times you’re happy to randomly generate the A.F.K. legendary.
I’d love for the spell shaman thing to work… but its too fair and DK just doesnt have enough supporting cards within its own sets to really make it work. Hopefully a year down the line with a few more card releases we can revisit it though. Although my guess would be buttons will become a tutor card for some OTK deck in the future before some spell deck with a razzle dazzle finisher.
I would personally like the nature spell to be 1 mana. I’d run it then. 3 mana is unplayable, 2 mana is likely the buff though so now it’s just going to be “fair”.
I only run Frosty Decor in DK with Buttons.
Frosty Decor with Deathgrowl and Tidepool Pupil is just way too strong against aggro and some of the Lamplighter decks and can make it hard for even Combo Druid to kill you. You can gain tons of armor. The spell is really good and if you Deathgrowl it you can get 16 armor out of that spell.
Ideally you would want the nature spell to be 2 mana… then buttons 3 mana… then the naga reduction card 4 mana.
That sort of thing fits into the current mana cheat design philosophy. We’ll see how much thought they put into it tomorrow though I guess but at 4 mana buttons becomes awkward with the naga card (but still better than 5 mana)
Buttons at 3 would just be bonkers. At 5, it’s currently sitting at like a 45% win rate. 4 mana 4/4 would kick that up to about 50% where they want it. For it to get a 2 mana buff, it would need to be performing at like a 30-35% win rate similar to something like Ryecleaver.
I don’t particularly like the Naga reduction card for DK because DK only has a few spells for spell schools and it doesn’t have a great impact. What DK really needs is that Nature spell to be 2 or lower to make it playable. The naga and spell pool are so big that even at 2 mana for 2 cards reduced by 1 is just mediocre because you can hit some really bad cards that it doesn’t matter if they are reduced or not.
I don’t think the naga minion was particularly meant for DK, but instead was meant more for Nature Shaman combos. For you to get use out of the naga, you need at least 3 spell schools AND be holding them in hand at the time. You would be forced to run either the fire spell in shaman and the nature spell in shaman just to get use out of it, and both of those cards are pretty bad, even if buffed.
The only spells that are fairly good for DK are all Frost and Shadow spells and nothing else, so the naga is somewhat useless.
Well I was thinking in terms of a razzle dazzle payoff… Get a bunch of spell schools reduced on 4… play them on 5 and if razzle is buffed to a 6 drop theres your curve out.
The only use I did find for the naga reduction card (in the current game) and the spell shaman set was actually in shaman and that was to setup a conductivity steal attack power windfury OTK
I dont deny that the whole package is pretty useless in DK but if they change buttons to 3 mana then perhaps it has a curvestone razzle dazzle finish as layed out above. Hopefully they add some more useful spells in the miniset as the spell shaman thing does play a lot like a ‘fair’ excavate rogue which can be fun.