Buff the Curses (edited)

Reading your feedback, it seems clear the problem lies within myself and not Curse Warlock. I’ll upload some replays shortly for more specific feedback.

Before the expansion-drop, I was elated that we’d be finally receiving an Affliction Warlock. This has been a failure.

The truth is these curses are objectively weak. Now, I’m not going to make any specific suggestions as to how to buff these cards. I’m merely a proponent that these cards require buffs if the deck is meant to be anywhere near competitive. Otherwise, why release an inviable package? It makes zero sense.

Thanks, Kills.

Edit: And please don’t use the feelsbadman argument to justify this package’s weaknesses.

Edit 2: Below you will find my Curse Warlock list. If you see any improvements that can be made, please, entertain me; I MUST get this to work.

Affliction Warlock

Affliction Warlock

Class: Warlock

Format: Standard

Year of the Hydra

2x (1) Mistress of Mixtures

2x (1) Mortal Coil

2x (1) Touch of the Nathrezim

1x (2) Bloodmage Thalnos

2x (2) Doomsayer

2x (2) Drain Soul

1x (3) Brann Bronzebeard

2x (3) Crushclaw Enforcer

2x (3) Full-Blown Evil

2x (3) Sira’kess Cultist

1x (3) Tamsin Roame

1x (3) Zola the Gorgon

2x (4) Dragged Below

1x (5) Queen Azshara

1x (5) Za’qul

2x (6) Abyssal Wave

1x (6) Dreadlich Tamsin

2x (6) Entitled Customer

1x (8) Gigafin

AAECAa35Awjy7QOwkQSXoATbuQTmvQT1xwSW1ASY1AQLgvsDg/sDsZ8E56AE26MEhLIE/rQE3L0E4r0Em9QEndQEAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Remove 2x Doomsayer

Add 2x Spice Bread Baker

Doomsayer is typically only good when you can protect him with freezes and taunts. He’ll be a dead card entirely too often, while Bread can get you health and a body on the board.

Do you have any replays? The deck is actually pretty good, but I’ve seen a LOT of people making really unoptimal plays with it.

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If you use Tasmin, Brann, and Zola correctly it is pretty easy to put out a stupid number of curses. Also yeah use bread maker deck has enough AoE to make Doomsayer overkill.

This is true, though I wonder if there are taunts in standard that could go with doomsayer.

The 1/5 naga with a deathrattle that draws?
Old tar creeper?
The quill boar with DR that heals you?

Not too into warlock so I can’t say much.

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This type of deck is dumb is what makes hearthstone no fun and one-sided I mean what opponents does kill with spells instead of actual play anything worthwhile.

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The same curses that can be jammed into your deck by Braan and give you an OTK?

That curse deck?

You want MORE than an OTK?

You want someone to come to my house and punch my face after you have 8 curses in my hand?

I do not. I’ll quickly run 2-3 matches to give you a better idea of how I’m misplaying. Also, thanks for the Spice Bread Maker suggestion.

I would rather watch the paint dry than face this type of deck.

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I’m down but only if its a little person with brass knuckles wearing Sam Riegel’s pink outfit from one of the critical role live shows.

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Yeah, the problem is seemingly me and not the deck. And so I take back my OP’s suggestion. Allow me to play a few rounds and I’ll upload the replays. Hopefully, doing that can help me learn (from you guys) and increase my general performance.

Edit: In the meantime (before uploading the replays), can some of you give me some general tips and tricks? I’m quite determined to get this to work.

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It’s a combo deck, treat it as such. Your goal is to put a lot of curses in their hand at once, effectively forcing them to skip their turn by playing them out in order to not die.

Let’s say you just get to 9 mana, Brann Cultist Cultist. You’ve now dealt them 1+2+3+4=10 damage immediately, and if they don’t play them out next turn they take 5+6+7+8=26 more. And that’s if you haven’t played any other curse cards before then. To avoid getting outright killed, they then spend 8 mana doing nothing, allowing you to either reload them with curses or completely run away with tempo and draw.

So that’s your killshot. Either a Brann combo or a Tamsin combo will do. The weapon helps enable it, giving cost reductions to your combo pieces.

Thank you for taking the time to explain.

As for the replays I said I’d upload – here’s replay 1 of 3.

http://hsreplay.net/replay/ShTc6dXJ4QDBRxKHjpj7eD

I do love this kind of deck. But Right wins the thread. This was funny.

Turn 7 you didn’t attack with your Naga before playing customer.

Instead of Customer though, I would’ve hit Okani with your Naga then played Tamsin. This would clear the board, very possibly get you Imps on board to contest next turn, guarantee armor and a damage-free hero power and very possibly draw you more healing options while amping up any future Customer plays.

Tamsin on 7 would’ve left you with 15 health and 5 armor instead of the 13 health that died to Smite.

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Here’s a mirror match which I, of course, lost.

http://hsreplay.net/replay/n7ygJKigGUeYjNXWpm4syi

I don’t get the replies here. The deck is cool and fun but it’s bad… it’s a bad deck.

I’d agree, however, more experience players are telling me it’s legend-viable. I mean, the best Curse deck on HSReplay owns an overall winrate of just sbelow 50 (49.5). I must be doing something wrong.

I definitely think the win rates could be suppressed. It’s a deck that’s easy to completely mess up.

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Not to be argumentative, but can’t you use that same reasoning when looking at any deck’s winrate?

Tell me about it! :stuck_out_tongue:

This isn’t how curses work, the damage next turn would still be 1+2+3+4. Damage ramps with each curse generated, not each turn the curse is in hand.

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