How was this guy even allowed to be put in Battlegrounds? It’s by far the most overpowered character ability I’ve ever seen.
For one, it’s free. Second it can trigger multiple times in one round. During the last fight with him I saw the ability go off atleast 4 or 5 times. It would zap all my creatures for one damage 6 times in a row. Then buff one of his creatures about 7 times in a row to where it was well over 200/200. Then it did the same thing again later in the match, zapped all my creatures multiple times and buffed another creature.
No other ability comes anywhere close to what this guy can do. On top of that the creature he gets from his creature power thingy only adds to how overpowered he is. When the raptor dies, it triggers the character ability again. Like what were they thinking when making this dude?
I only lost one match during my Battlegrounds matches until I fought him later in the rounds. Once he had built up his power to where it would trigger several times, he was unstoppable. One creature was that dragon that gets absurd attack power but no hp. Well his power compensated for that. Went from 200/20 ish to a 400/200 with taunt. That one dragon wiped out all my creatures.
The only counter I see is poison. Even with divine shield it wouldn’t matter. You can’t get a massive 200/200 creature with divine shield.
I mean you could do a dragon build with Taregosca. All you need is divine shield for it and endlessly gain stats from prized promo-drakes or demon build.
Your ability to judge the power level of heroes in Battlegrounds is worse than random.
In reality, when you actually look at how often heroes finish in which places, the power hierarchy looks like this: https://hsreplay.net/battlegrounds/heroes/
Bru’kan is Tier 4. That’s the worst tier. He’s extremely underpowered.
That list doesn’t make any sense. It just shows how often people are winning with that hero. It has very little to do with how good the hero is on its own.
It could just be that the player got lucky or had a really good setup with their creatures.
Like getting 2 bananas isn’t even that good of a hero power. Or Death wing, with +2 attack for all creatures? That’s useless.
The statistics on that page are based off 2.4 million games of Battlegrounds. Luck is completely annihilated by raw number of attempts.
Like I said, your evaluations are laughable. Deathwing is better than Bru’kan, empirically. We have the proof.
“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
— Sherlock Holmes
Uh no? I fail to see how you can validate hero ranking based entirely on RNG.
That page is essentially just how often people are winning. You can’t throw out luck considering Battlegrounds is easily 50% or more RNG and just pure luck. If you could control what creatures you had, then yes that list would be 100% accurate on which heroes are the best.
Deathwing and Muklah both are very strong in the midgame, making it very common for them to place in the top 4. That’s why they are rated so highly. If you want to gain rank, they are very good picks.
Deathwing in particular can just run some deathrattles and it’s almost impossible to do better than tie him on turns 5-7, meaning he also can power level in some lobbies.
ALL minions have +2 Attack. Meaning you just gave everyone the same advantage. It essentially doesn’t even give your hero an advantage. You just buffed everyone, leveling the playing field.
If it was your minions only, then yeah it’d be useful. But all? Nah that’s pretty useless.
I don’t play BG much, but Brukhan is only good at the start, he falls off horribly.
200/200 isn’t that impressive either vs demons, elementals or quilboars.
I think you always want several creatures with high hp not one with very high hp, because you become too exposed to poison in the late game.
That’s true. You wouldn’t want to focus on making one guy huge. But in my game session Murlocs weren’t in the game. So you didn’t really have to worry about poison.
With our available creatures he was pretty much unstoppable.
Deathwing gets to just buy a couple token-spawning deathrattles and divine shields to maximize value from his hero power every fight, while everyone else has to worry about all those fights where they don’t have his hero power. His Buddy is also very fast to get and gives him a massive +3 to attack that only he gets, which is very strong for early/mid combat. Do you really just not realize what makes his power good? It’s been known how that power is valuable since the moment he was released, even before his very good Buddy was added. You can literally see in the stats how he averages a higher finish than almost every other hero in the game!
Which is why you don’t take him unless both mechs and beasts are in the lobby.
You take anything that spawns more things and it will carry you through to top four and you can win hard if you roll up into a proper mech endgame.
It doesn’t matter that it buffs the opponent too if they play elementals and you have three rats that equal death by a thousand cuts.
It’s not the hero, it’s you’re doing it wrong.
It’s like people who think Daryl sucks and I laugh because he’s guaranteed to make top four if you play him properly. Like daryl seriously can’t lose unless you’re a moron.
Bru’kan is actually pretty bad. Sure, the hero power is free, but it’s only good until everyone is at around tier 4. Let’s evaluate all the innvocations.
Lightning Innvocation: Bad, even in the early game. Once everyone is on tier 3 or even just 2, 1 damage is barely anything. This innvocation is terrible, except for removing divine shield.
Fire Innvocation: Also pretty bad. Doubling a minion’s attack does help it kill more of your enemy’s minions, but as long as your left-most minion has low health, it will only be able to kill 1 or 2 minions.
Earth Innvocation: The worst one by far. Four 1/1s will only be able to do a total of 4 damage, and this is easily countered by big taunts. Not much to say here.
Water Innvocation: The best one, since you can force enemies to waste damage on your big stuff. This one can also be used to counter poisonous enemies. However, the health buff is only good early on like the other innvocations. Plus, this one will have no effect once your right-most minion is dead.
So, what’s so overpowered about Bru’kan? The only way to copy the raptor’s deathrattle is Monstrous Macaw, and even then it won’t do much.
Edit: Sorry for the typos, I typed this on mobile. I will now fix them.
If you made this post like the day he was released, you’d have a point.
But you’re months behind.
He isn’t good now compared to what else is out there, and judging by how you think some of the best heroes are bad, you really don’t know the power of what else is out there.
Get some more experience in BGs and it will become clearer. Maybe a newer player might think brukan is op, but they’ll quickly change that thought as they move up the rankings.
Mans really said “you can’t throw out luck” without even considering the fact that Bru’kan safely buffing a Tarecgosa to 200/200 requires considerable luck to not die early-mid game. You had 1 single bad experience with the hero and immediately ruled it out as OP.
Is this a real post or a troll? I want to say troll and hope it’s not serious, but the post history and replies scream real lol.