Bro, why is this expansion printing charge cards?

Gonna keep it one hunnid. How did Blizzard go from “Oh, charge cards are kinda broken. Let’s not use them very often, and rotate out ones that exist now.” to “YOOOOO charge? Dope. Sick. Amazing. Fun. Lets put more in.”

Apply the same idea to spell damage. And pirates. Every meta game with pirates in it has been horrific. The second you see pirates in a set, you know it’s cooked.

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I had the same thought this morning.

I was also wondering what effect charge pirates has on wild, lol.

The alternative to people not aggroing/charging/nuking you fast is they pull off degenerate late game combos that you cannot play around.

Anything from HL warrior doing Brann things to druid ramping to pallies reaching absurd handbuffs or DKs reaching their late game (pit boss, plagues, hero, handbuffs, CNE, etc)

I even had a rogue go marin, discover legendary, discover that 5/5 pirate that summons more pirates that attack, and that’s like 45 damage in a turn (with 2 of them spawned via the treasure, they basically fill the rest of the board with pirates that immediately attack, then they play the one from hand) cuz I was a slow deck myself and let them do it.

This is the bed you the community laid for yourselves. If it isn’t degenerate aggro it’s degenerate control or degenerate combo. Almost any time a new card is seen as “weak” or not enable some utterly insane degen BS, what does the community do? They cry and throw shade at how that card’s class is shafted.

(but when Bliz prints strong cards, you get the cries about how Bliz is printing OP cards to sell packs… they can’t win)

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How is it the communities fault for using the cards being printed? It sounds like the cards blizzard prints just aren’t fun by your assessment. How can the community be at fault when the only way they can do these “degenerate” strategies are by using the cards given to them?

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Blizzard really don’t help with this.

People will always optimize their cards but blizzard has the function of design in a way that punishes people for going all in into something.

Nowadays that does not happen and blizzard should learn to ignore some complaints around disruption we had during the years.

The game does not need to turn into disruptstone but when the excess is punished enough people play decks more balanced between curving and comboing.

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I feel like it’s time to unnerf Unleash the Hounds to 2 mana

People that like / love / want Charge cards must’ve been afk on Mr. Smite meta some expansions ago … this meta is not as bad as that was but still pretty bad.
Mr. Smite got nerfed 3 times and was still OTK ing out of nowhere.
However … this meta supposedly wants to balance the powercreeping with charge cards … now whos bright idea was that ?

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I’m wondering how fast the turn over rate is at team 5. They keep making the same mistakes over and over again. Either that or they’re lazy and don’t care, just pushing whatever will sell packs to to make deadlines.

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It is still the community’s fault. Bliz may be printing the cards, but they putting a gun to your head to make you play with those cards, or play the game at all. The community is ultimately the one who choose to play them, and possibly spent money to buy the packs for them.

The people who blame the devs for everything often say that you should vote with your wallet to show Bliz. And you know what? They’re correct! Bliz isn’t a charity. While I’m sure individual devs love their job and love the art of making games, the owners and shareholders see Bliz as a business.

Thing is, seeing as how Bliz seems to have not change their direction much, the community apparently haven’t voted with their wallets enough.

And don’t look at me as one who has spent money. I’m F2P. My contribution is the bare minimum being fodder for whales or to pad the login/active player numbers.

Bro I’m just the messenger. You the one who started this thread complaining about something. I’m just pointing out that the alternative to this one thing you have a problem with, is these other things that are broken in their own way.

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Every argument you make is terrible. Have you ever thought about why people do things that they complain about in a game? You have no concept of game design. Asking people to just not play what’s good is wildly ignorant. You should read up on how psychology works when it comes to video games.

You fundamentally misunderstand the argument I have laid out above. Their design philosophy has changed. Going into 2019~ they cropped out nearly every charge minion. They are introducing them again, indicating a change in design philosophy. Same for Spell Damage.

Your argument is “Well other archetypes get complained about too, so obviously the community is the problem. Just don’t pay money.” I don’t. I do vote with my wallet. You haven’t actually said anything about my concerns, just deflected to another issue entirely. Perhaps, you should seriously look at the concerns I’m raising, instead of fighting me over things people who aren’t me have said.

You’re a messenger for a different thread than mine, as nothing you have said is relevant to my original post.

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Smite was never an otk. It took additional cards already on the board, like getting lucky with Nellie or getting lucky out of the juggernaut.

Pirate warrior was an ultrafast deck, but it wasn’t a true otk.

That said, charge was and is a problem. They specifically made rush to move out of charge having outsized effect only to roll on back to the well and double dip on it this year.

As an aside, though. spell casters better not say one word about charge minions because it’s no different than fireball or any other direct damage spell.

I’m less concerned about charge than I am by all the multi-keyword cards around. Like why does it get taunt, lifesteal, and elusive? Why does it have lifesteal, taunt, and a DR that helps? I think this is the real powercreep in the game… making cards do too much and then you don’t have to think about what you put in a deck because there are too many “swiss army knife” cards.

I didn’t realize we could design and print out own cards for the game. That must be where all the charge and double battlecry came from - player created content?

The community isn’t the issue and never has been. The designers need to make the game and live with the consequences instead of bending over to every whim of VS and high ranking players. They should honestly balance it around jank and move on.

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Blizz should just go all in on the agro and tempo design at this point.

Its the easiest to design,probably the cheapest as well. And they can still nerf the best cards every 2 weeks to cycle through the whole set.

Have a deck for combo and control as well is just to far above the skill level of the design team.

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Because it’s not the same people making the game now and power creep. Now charge is no longer broken compared to the nonsense the game power crept into in the eyes of the new people in charge.

Bro this is the best expansion in many many years. Please just get good and just be quiet. Honestly blizzard fixes like 80% of the problems with this game (warrior is that 20%) and you gotta complain about a few 1 cost charge minions?

Smite was always a win, OTK was just one of the ways to kill you, random discovers / summon / evolve / devolve was the issue, Smite was almost in every game, and it was a neutral, and used by all the classes due to charge.
Unkilliax is one of the problems, but its not the only one. Lamp Lighter / Warlock are by far worse. Sadly warlock decks are so boring to play that you can see them only before legend and only on rare ocasions after, due to players bringing the warlock to Masters Tour.
Charge minions and fireball cant be compared, its like apples and oranges.

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Charge and Direct Dmg (ie: fireball) are comparable exactly in the same way you have compared apples and oranges…

Charge you can face, or attack any minion, unless taunt is up, including elusive.
Direct Damage you can face, or attack any minion, despite taunt, excluding elusive.

Apples and oranges are both round fruits of primary colours.

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Since you must be young and dont know the meaning of the expression, ill help ya …
dictionary.cambridge. org/dictionary/english/to-compare-apples-and-with-oranges

Immediate damage to face from hand can always be compared as immediate damage to face from hand. When you get another turn, we can discuss the impact of bodies on the board - but when they end games it doesn’t matter charge or spell because they do the same thing.

It is not apples to oranges unless you’re being obtuse in a effort to spare your favorite no minion mage deck.

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You can’t prevent a spell hitting your face, but you can prevent a minion hitting you face, with a taunt

I’d say you’re dead wrong on this one.

I expect as much from you with your penchant for ignoring the obvious for the sake of argument.

Can you make arguments about why they are different? Of course.

But, my dear obtuse friend, that’s not what the point is here. If you’re printing fireballs, then there’s nothing wrong with charge. It’s likely even more fair than fireballs specifically because of the fact that it can be stopped.