It makes 0 sense to drop frrom your previous rank because ‘there’s a season restart’. In Starcraft 2 the season restart only means you need to do 1 placement at your current MMR and the Grandmaster league is re-calculated. That’s it. You don’t need to ‘grind’ your way up every month.
If the only reason this exists is to ‘make people spend money’ or ‘become active players’ it’s a horrific practice.
I’m not aware of league’s system for the recent years but I remember that at each season change you used to get deranked, then had to do placement games agains which would place you near or a bit lower where you were previously, with potentially a MMR boost for your first games after being ranked again
that’s basically what you have here with the bonus stars
Instead of blindly doing placement games, then hitting roughly where you used to be, you openly turbo climb thanks to bonus stars until you reach your estimated level
Note that you are also comparing systems that are quite differents as how many levels and rewards they give.
league’s system isn’t monthly, it has way bigger steps between each rank, games are longer and (debatable) you’re not rewarded with what fuels your ability to play the game
You clearly haven’t played Starcraft 2 then. You know how many games I have to play in Starcraft 2 after a season restart to be exactly where I left it the day before ? Exactly 1 game.
I can’t believe people are defending having to do a monthly grind and play X number of games to be exactly where you were before. Bonus stars are still part of the grind. You still have to play for days or weeks to get back to your original rank from last season.
Correct assumption based on the fact that I haven’t mentioned starcraft a single time
You are asking why we have a monthly grind and not something similar to league. I point out how league is the same thing if not even grindier, based on my maybe outdated knowledge of league’s system.
No it’s not. Once you reach a level in Starcraft you don’t lose it on a monthly basis like in Hearthstone. Period. It’s not even a question.
Erratum : I didn’t understand that you were talking about Starcraft’S league
I understood that you were talking about Stracraft’s system and League’S system
League in “League of legends”
Quick question though : do you earn anything by being ranked in Starcraft ?
You lose your rank so that you can work your way back to legend and collect the months rewards. They aren’t going to give you that stuff for free. If for some reason you are doing it for actual ranking then you are already treating HS like a job so it shouldn’t be an issue to climb.
Yep, it’s to make it a gacha style grind for “engagement.”
As a serious answer : ranking systems with no reset have 2 obvious problems
What’s the merit of staying high rank if you do nothing worth of it ? Like reach legend, don’t play the game for 5 years, and you’re still legend in a brand new world you know nothing of ?
Using Age of Empire 2 ranking system where MMR is public, there has been a clear inflation problem. I don’t remember the exact numbers but here’s how it goes :
Let’s say all players start with 1000 MMR points. Each time you lose, you transfer some of your points to the other player. The average level players end up at 1200 rating, “bad” players go to 800 and below, top players reach up to 2000.
The more players you add to the game, the more MMR points you add in the pool. Average players take a chunk of the points of the newcomers, they go higher in the ranks and lose against higher rating players. Since they are of a closer rating, they will lose more points against those. High rating players grow in rating and so on.
Because of never resetting the ladder and having new players on a regular basis, your ladder has artificially inflated.
AOE 2 is a good case since there’s no hidden shenanigans about their rating system.
Note that those 2 problems don’t mean thos esystems are bad and shouldn’t be used. But it’s still good to remember that no system is perfect.
Which is why all modern games have MMR decay due to inactivity.
Unless you start at 0, and use both positive and negative numbers. Or have MMR not be zero sum. Or have the MMR change based solely on the difference rather than absolute placement.
There are a lot of assumptions you’re making here, and most of them are wrong.
Which is not what OP is asking for in its given example
Which makes 0 difference
Starting at 1000 with 0 the lowest or starting at 0 with -1000 the lowest makes absolutely no difference
I am making 0 assumption
I am using a factual example of an actual system being in play with public reporting
I am giving ONE example of ONE system
Everyone makes assumptions, to claim you don’t is to admit your argument came from the nethers.
You make 0 sense. You should be able to play at YOUR LEVEL at any given time without having to ‘grind it out’ and spend tons of time to do so. In Starcraft 2 , you play at your level. Always.
Hearthstone has the grind because of ‘rewards’. It’s a dumb concept. It ties rewards (which I couldn’t care less about - since you can get cards, etc. from the 500 different gatcha mechanics it already has in place ) with the actual ranking experience.
Making assumption is the definition of an argument comming from the nether, as an assumption is only based on personal thought. Your sentence is nonsensical.
All I said about age of empire 2 is not an assumption, it’s factual
Describing the reality is not an assumption. At best it’s a mater of how you want to describe it.
And if you ever want one source for AOE2 elo inflation: https://www.youtube.com/watch?v=kx2Z7pnk17M
How do I make 0 sens when all you reply has nothing to do with what I just wrotte ?
you always play against players of your skill level
If you finish a season at diamond, when the season resets your ranking and you are bronze/silver/… you only play against players of your estimated level, not players with the skill associated to the ranks you currently are at
That is your opinion, and a you problem.
A lot of players couldn’t care less about ranking experience and are liking/wanting/needing those rewards
It’s not an ‘opinion’. It’s an objective fact. And it’s not a ‘me problem’ since there’s tons of players that have stated they hate this grind system. The fact you don’t play Starcraft 2 yet you feel entitled to contradict what I’ve stated around the league system in the first place proves you don’t know what you’re talking about. From your first post I knew you were that kinda guy. Classic forum lurk looking to contradict everyone for sport.
You actually do. It’s called your “Hidden MMR”
Read this for the official matching system.
The old system for ladder was a complete grind fest and that’s when your rating might have meant something because of a robust Tournament scene. The current tournament scene is basically non existent. You need to grind for days at the very top of the ladder to have a visible ranking worthy enough to get invited to the few tournaments that exist.
Outside of the top tournament players your visible ranking means literally nothing. Your hidden MMR will keep you playing players of your level.
Calling something dumb is an opinion. Especially when you have not given a single objective point for that.
Your likings are on you. If you want something against what wants the majority, that’s a you problem
And even more players that wouldn’t want their rewards taken away, unlike you who couldn’t care less (your words)
The fact that you don’t understand that I missread your post AND that I presented an erratum for that proves that you only want to rant and not make a suggestion
I did not contradict what you’ve stated about Starcraft’s league system.
I contradicted what I thought you stated about League’s system, because I thought you were comparing Hearthstone’s system to both Starcraft’s AND League’s systems.
The moment I realized I was off-topic I made excuses, which you are supposed to understand mean that what I wrotte before that is null and void
and who are you to speak for the ‘majority’ ? You’re just biased towards what you want. You represent no one.
If you thought I was talking about League’s then that’s ON YOU, as you said.
and exactly the same can be said about you, but you started the “tons of players that have stated they hate this grind system”
When Blizzard change the weekly quests, the community was loud enough to make them change what they implemented to ease the quests, proving that there were enough people asking for it for the dev team to listen more to the people prefering rewards over play experience
Yes, absolutely, and I still don’t understand why you keep talking about an honnest misunderstanding from which what I said is now null and void