These are the two most problematic interactions with Brann. Tnt is nearly a win condition by itself.
Can we please remove this junk from standard.
These are the two most problematic interactions with Brann. Tnt is nearly a win condition by itself.
Can we please remove this junk from standard.
No, you shall like the massively broken interactions in the game, and then spend another 100-120 for the next expansion that comes out. After all the current design philosophy is fun at the expense of all else!
Steam cleaner will fix that.
If the game actually goes to turn 10, let alone multiple turns its on you. The hearthstone we have now is built around games ending before turn 8-9
it is very late game interaction but for warrior reaching late game is not an issue. multiple times 28 damage at a single turn is alot even when you have minions on board.
I don’t know why they do this. double battlecry is braindead.
wait till you face the scum using lorethemar in a brann deck. Managing to stall till they can play it. Had some trash play taht BS and drop a 9 mana charge with 60 damage. Is this standard or BG? I can’t tell anymore.
Atalor i’ll give you and it rotates soon. The other interaction is perfectly acceptable. It’s super late game and they need something to win the game with. It’s not even guaranteed unless you have done some serious setup. Warrior needs to play it in a highlander deck and it’s not even guaranteed their opponent won’t be shuffling into their deck and preventing the Brann. It’s also a low tier 3 deck so not something on the radar.
That is absurdly greedy in a meta that is defined by aggro.
I’ve played the new Acolyte Boom Boss Warrior deck many times. It is easily countered by Dirty Rat or other disruptions, also Plague DK completely destroys it, they literally cannot win against it Plagues since it turns off Brann and Reno as well as not letting them draw their decks fast.
Agreed
What does this even mean to you, really? To me it means absolutely nothing. Every single meta is defined by whatever deck is the fastest. There’s ALWAYS an aggro. Even within the context of every single particular game, one is the control and one is the beatdown. Every meta is defined by aggro, even the slower ones.
Like a “hydrocarbon defined by hydrogen.”
All i meant is that this meta has been defined a little more than usual by aggro decks and if you go greedy you will end up on the end of a loss more often than not. Of course aggro exists in every meta i never said it didn’t.
My favorite is:
Brann → Lor´themar → Reno → 36 dmg Trenchstalker to the face
Oh boy, this is so much fun
The Brann astalor is a little annoying, however, the TNT is easy to counter if you have a steam cleaner in your deck.
Except for when it’s been TNT’ed before you had the chance to actually draw it
Yes, but, I mean that can be said about anything really. You can have the card for whatever you are looking to counter in your deck, but if you don’t have it in hand or if it gets countered first, that’s a different story. This happens with a lot of decks.
Double battlecries totally destroys this game.
36? I had one do 60 damage.
even more when im playing priest and copy it with operative !
Today my opponent do this after his Brann active: TNT + coin + that 3cc card that shuffle hand.
Good game.