Brann solution?

Instead of making it 8 mana, Non-legendary battlecries trigger twice for the rest of the game.

They had the solution when they decided OG brann should go to hell and not come back. But blizzard had a brain fart. As they usually do.

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Should have been 6 mana battlecry your excavates trigger twice and your excavate rewards trigger twice.

No highlander requirement.

5 Likes

I know this is a hot take, but I don’t think Brann is a problem at all. Warrior isn’t even tier 1 currently, tho meta-warping it is. Remove Boomboss from the equation and tone down the dumb levels of armor gain and this deck is vulnerable to both aggro and to late-game inevitability. Everything warrior does with double battlecries other than Boomboss is slow and doesn´t really pack that much of a punch anyway. It hasn’t been very relevant at all until widespread nerfs for a reason.

With the nerf, Brann is an 8 mana 2/4. This has to be the most do-nothing turn 8 play ever lol.

3 Likes

I was thinking stuff like:

“your next X number of battlecries trigger twice”

“for the next X turns your battlecries trigger twice”

etc. something to limit the infinite effect. Like someone said, the mana nerf helps to go under Bran but still almost impossible to go same/slower than him.

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Remember, the higher play rate a deck has, the closer it gets to bottom of Tier 2. So if a deck has 30% popularity, it will struggle to maintain Tier 1 because mirror matches drive it to 50% win rate.

This is why Masquerade Rogue wasn’t Tier 1 back in the day and had a near 50% play rate but was absolutely broken. Broken to the point that a Tier 4 deck, the only deck that countered it, was a Tier 1 deck temporarily.

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You could make Brann a 1/1 that costs 11 and warriors would still play it.

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Yes, but this is not what is happening with this deck. The amount of Very red matchups this deck has is actually impressive for a deck with this playrate and success in ladder. The thing is, people are just not playing the counters much for the most part. Understandably, because the counters are boring as hell.

It has an even WR vs Handbuff pala
44.9% WR vs Zarimi Priest
39.2% vs Insanity Warlock
40.1% vs Sludgelock
37.9% vs Aggro token hunter

This is archetype MU data for Legend in HSreplay. Also checked MU data for the most popular HL list and some of these are even worse there. It is a combination of control players absolutely spamming this deck and generally players being less interested in the alternatives. Excavate rogue, for instance, was very popular even before warlock increased in play; even tho it was awful against warrior. People are just not caring at this point. Just reflects how much the meta sucks atm if you ask me.

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Yes, but what do all of those counter decks have in common? They’re all high aggro/damage decks. It’s the only thing that really beats it. That’s because it is so polarizing to any deck trying to play a mid-late game. It has to be nerfed or else the only thing in this meta that works is high aggro.

People don’t want to just play aggro over and over and over.

2 Likes

oh yeah I agree with nerfing the deck. I just don’t think brann is the issue. I’d destroy Boomboss and tone down some of the armor cards and call it a day. Boomboss single-handedly ends the late-game on the spot. It’s absurd and toxic.

2 Likes

People calling this a nerf is sad I’d rather then just revert the highlander thing so we atleast hurt them with plagues again.
Right now DK auto loses to warrior but can beat the aggro decks.

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People saying pushing brann to 8 still isn’t enough and you think he isn’t the issue? My friend, with that immense mental gymnastics strength you should apply to work for this dev team. Clearly you’d fit right in.

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You can build DK to beat Warrior: with two Dirty Rats supported by Horseman and Fizzle you get a decent shot at ruining Warrior’s day even if they play Boomboss. The problem is with DK as a class.

It’s actually 3 classes and none of them have a complete set of cards. Unholy fares best but it can’t hold a candle to Flood Paladin or Beast Hunter. Frost is the worst and Blood has no win condition tho it has best board clears to run against those pesky aggro decks. Highlander sacrifices too much consistency just to run Reno and Rainbow is the epitome of “jack of all trades, master of none”.

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Highlander sacrifices nothing same as how broken it was back in the day too.

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It’s 100% Brann.

If you are running a slower deck and you Dirty Rat Boomboss, you’ll still lose.

You can’t outvalue the double battlecry Zilliax, the double battlecry quadruple zilliax + attack summon, the quadruple Dirty Rat, the 4 summon Excavate Reward and the double/quadruple Ignis weapon with double battlecry damages.

On top of trying to survive all that, you also have to survive all the board clears.

It’s just not happening and all of that is fueled by Brann.

4 Likes

Final straw for ignis too I think he can be rotated early

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Is that really a bad thing? Some deck are good against very slow decks. Without Boomboss, combo decks with strong late game inevitability would be a lot more effective against it. Even simple value decks like excavate rogue would be much better off in the matchup. Just check how high the playedWR of Boomboss is. That card just ends it regardless of what the game has been like. So more vulnerable to aggro and less oppressive lategame and you have a highlander deck with a very strong payoff that can outgrind slow decks, but folds to a variety of things. Clearly a lot of players like Brann. I´d say let them have it and focus on the more toxic play-patterns than a triple zilly/ double Bull/ quadrupled Boom. All that can be outplayed. Destroying your hand and deck cannot.

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Yeah but Brann will be a problem for 2 years. Every Battlecry minion will have to be made around it.

Objection!

Masquerade Rogue was nerfed on January 25, 2022.

This is a link to the VS Report prior to that, covering 1/5/2022-1/18/2022. On the VS site they deleted the charts.
https://web.archive.org/web/20220131000916/https://www.vicioussyndicate.com/vs-data-reaper-report-219/

Thief Rogue was a Tier 1 deck prior to nerf with a 53.77% overall winrate and 31.78% popularity in top 1000 Legend. (Rogue as a class was over 50% popularity, but that included Poison Rogue.) That means that it’s nonmirror winrate was
.3178 * .5 + x * .6822 = .5377
x * .6822 = .5377 - .1589
x = .3788 á .6822
x ≈ 55.53%

In D4-1 it had 12.21% popularity and a 53.60% overall winrate, for a nonmirror winrate of 54.1%.

An absolute monster.

Let’s compare that to Reno Warrior in the most recent VS Report.
T1KL: 22.10% popularity, 51.16% overall WR, 51.49% nonmirror WR
D4-1: 23.86% popularity, 50.58% overall WR, 50.76% nonmirror WR

Reno Warrior is in no way comparable to Masquerade Rogue. Masquerade Rogue wasn’t Tier 2 prior to nerf, while Reno Warrior absolutely is Tier 2 even by its nonmirror winrate as of last report. You are greatly exaggerating the effect of mirror matches on winrate and you’re just straight up making stuff up about the past.

Reno Warrior clearly has you on tilt and you’re not thinking rationally on the topic.

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