Bran still broken card

all need to get battlecry for the rest of the game even late gg.

Beat by warrior, running to the forums!

Is Brann bullying you in Silver or something? That card is dead to anyone who cannot take L’s like 20 something times in a row :rofl:.

It becomes a problem warrior does not run out of cards but keeps just gaining more to mill you with a combo of tnt spells.

D5 to legend i bet right now the secind most played deck is brann warriornaftwr paladin

Highlander Warrior is currently the 3rd best deck at Top1KLegend.
It was the best deck the other day.
In Diamond-Legend it’s still High Tier 2.

I’m guessing you’re playing Warlock which is the bane of Warrior currently.

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Yeah, the meta is still “go fast or die to warrior’s I win” cards.

You can slow down aggro to make them less oppressive. You can’t really slow down I win cards enough to create a meaningful end game. You have to break interactions entirely there.

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One thing to look at is play win rate. Normally, a super high play win rate is on a card that ends the game immediately. Like Sif or Sire Denathrius, etc. Boomboss play win rate is 68-80% depending on bracket. That is absolutely bonkers.

To put that in perspective
Sif has a 87% played win rate and generally ends the game immediately as do these cards:
CNE has 76%
Leeroy is 71%
Alakir has 70%
Zarimi has 69%
and then Boomboss is next at 69%

That’s how insanely impactful that card is.

Now, whether or not that’s the nerf target, if any, to future Brann decks is yet to be seen but I have to think they have their eyes on it.

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I generally am of the opinion that anything breaking a 60% play win rate is too high. Once that gets above that, the deck is just about “did this card get played?” more than “was it an interesting match?”

You’d be surprised what some of the 60% played win rate cards are tbh :rofl:

Lol, yeah… I know, some of them aren’t even considered all that strong anymore because the comparison point are cards like boomboss or sif.

So something like “oh man, this card ONLY summoned 7x 3/4 taunts” looks pretty reasonable.

Youthful Brewmaster. 60% win rate.

Because of mining Warlock :rofl:

But it’s really the 65%+ range that is scary. Especially the 70%

No, I have been playing Rogue in ranked for fun. I hit Legend today and Warriors we’re not played at all at the end. Warlocks, Mages, Hunter, and Paladin though…

Well, fixing the 65+% ones usually naturally drops stuff like brewmaster that is built to use them multiple times.

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Well they’re everywhere right now at Diamond 10-5. 2nd and 3rd most popular deck. You got lucky not facing any as Rogue because Brann Warrior currently mops the floor with every single Rogue deck.

I’m managing to swing a 50/50 win rate with them, but I think that’s more of them drawing badly. I should normally lose to them since I’m playing Highlander Shaman.

Do you think having so many cards with such high win rates when played is good for the game?
It doesn’t seem like it is to me.

If they are game ending cards, yes. You want a handful of them for combo decks. All card games have them. Think of games like Uno. Draw 2 and Draw 4 are probably highest win rate played cards in the game. You have to have them.

The problem is when you get a high play rate win card that ISN’T a game ending card by design.

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That’s not the point. Again, you’re missing the setup/support

Leeroy is a useless card by itself. It’s literally a 5 mana fireball which can’t attack through taunts, as it gets killed by the minions it spawns.

Sif is a 6 mana 4/6, terrible drop.

But the fact you play them when the game is over is to blame for such a play winrate. It doesn’t make the cards broken at all.

Now, here’s the thing: Boomboss IS broken, because you DON’T play it to end the game, you play it to help you end the game, so the fact that it shares the same play winrate as Sif and Leeroy is what makes it broken.

If there are other cards which aren’t finishers (used when the game is already pretty much won) with such a play winrate, they are broken. But finishers don’t count.

It’s actually ridiculous that Sif doesn’t have 100% play winrate. I can’t imagine tempoing it out, but oh well…people play in bronze, too, I guess

TLDR: Let’s not compare apples to oranges.

So, you are saying that a card like Sif is a “win more” card?

It’s just a part of the combo in a combo deck, nothing else. A finisher. A card which requires a ton of set up and you only play it to finish off.

It shouldn’t even be comparable to cards which don’t end the game on the spot, like Boomboss, but oh well…powercreep it is…

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