So, why does Blizzard keep making new cards that allow the denial of the necessary fatigue mechanic?
I’ve seen multiple decks using fizzle to generate infinite hand duplication to stave off fatigue while also regenerating powerful key cards.
Fizzle+zola combos, Fizzle+Triangulation combos, Kil’Jaeden. Why? This is truly insufferable and un-fun.
Maybe don’t categorize powerful mechanics like this as a spell. Maybe don’t allow the infinite duplication of powerful cards that also infinitely stave off fatigue.
losing to decks aiming at fatigue by stacking armor/ removal only decks was so unfun ( played vs sooooooooooo many armor warriors stockpiling armor for the entire game and clearing the board )
blizard decided to start ading cards to let us stop them from winning
i loved that they saved us from those "do nothing " decks !
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Fizzle is rotated out in less than 50 days. But I don’t find it necessarily bad since those decks have a high skill cap compared to others.
That’s a loaded statement (why is it necessary exactly?).
Who says it is Necessary?
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Deck stacking 1000000000 armor and waiting until fatigue finishes the game is the unfunest thing the ever allowed in the game. It’s good Blizzard has an aversion to such decks existing.
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never had a warlock destroy his deck play kj get a portal than jus hold you off for 5 rds by cycling the armor ship stuff? had a lock do this gained up to 50 armor and jus held me off total bs almost as bad as the warlock quest deck that killed the opponent on turn 5
You must have never had a Warrior just sit there and hit Hero Power holding you off for 40 turns by just pushing Hero Power because minion sucked that much back then total bs almost as bad as Freeze Mage with infinite board freeze and 1000000 ice blocks.
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Because outside of a couple of super nerds, everyone hates it.
It’s the most boring possible way to play and going away from that sort of deck dramatically improved the game.
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