I would hazzard a guess that Quills are running a 80-90% winrate in Battlegrounds.
How useless do you have to be at game design to release something so obviously broken and imbalanced?
I would hazzard a guess that Quills are running a 80-90% winrate in Battlegrounds.
How useless do you have to be at game design to release something so obviously broken and imbalanced?
I’m pretty sure the Blizzard motto on the wall is:
“Better to release something powerful and broken and make money right away than to make it weak and attempt to recoup money later”
I mean, that’s what happens when you playtest among your own. They do the same with decks. The problem isn’t Quilboars; the problem is that the other tribes are all lower in power and have been for some time. Also, Quilboars seem to be much more prevalent right now since they’re new. Due to this, everyone runs Quilboars and it’s a race to get synergy fastest. Blizzard likes to nerf more than buff sometimes, so they try to release more overpowered cards then nerf them down to a reasonable level. Take your time and wait until tomorrow and hopefully they will have fixed the problem (at least, mostly) in that patch.
Ah yes all the people dropping fat stacks on Quillboar cards because of BGs.
I don’t like the release powerful things to nerf later ideology, but this is kind of a silly take for BGs.
I never said the motto specifically targeted BGs.
And whether you want to admit it or not, the more you get people to play the game, whether it be free or not, the more likely they are to spend money on said game. That’s a factually proven statistic.
League of Legends is 100% free to play, and yet generates more revenue than most games could ever dream of. BGs is free to play…and yet you’re claiming doesn’t generate Blizzard any money?
I never claimed that so I guess we’re done since you’ve defaulted to making stuff up.
Average placement for quilboar builds would seem to be an even 4.5.
After all, it can’t be anything else when all eight players play quilboar builds.
How bad do you have to be at common sense not to realize that is 100% intended ?
Imagine thinking game designers get perfect balance every time… we’d still see Shaman players in Ranked above bronze!
EDIT: Sorry if it was unclear, but this was sarcasm.
There is a big difference between “perfect” and what bloody quillboars are lol
So the tribe that is in every match has a high win rate…are you sure you double checked your numbers
I remember reading threads on another forum about how Quillboars would be useless and not change the BG meta at all before the patch.
How many pro hearthstone players rate cards/classes for every new expansion? They still manage to get many of the most impactful cards completely wrong though.
BG mode is still in Beta btw. I’m not an expert in game design, but I hardly see the point of adding a new tribe that can’t compete in Beta. May as well swing for the fences.
I rarely play BGs and even I could tell the Quillboars were ridiculous when they were announced. I can’t imagine any serious BG player thinking otherwise.
Not everyone gets the boars,sometimes you are forced to try something different.
so, after spending sometime in bgs i have to admit that they are OP. without question. im sure blizz was aware of this but, this could be a different take on balance.
hear me out
everyone is going to go for quilboars because they are the strongest tribe but there is obviously a limited number of the good ones in the pool. the smart player realizes all of this and opts to go for a solid mech or pirate build and easily takes 2-4th and maybe even first if they dealt enough damage to all those who went full tunnel vision. Balance.
yes? :):)?
(im aware that a boar nerf is coming but, this is just 1 perspective on how Bliz might balance BG’s)
Whooooooooooooosh…
Doesnt work like that,the other tribes somehow got much more difficult to assemble.
There is 17 boar cards in the game and the other tribes have around 14 tribe cards each (with murlocs only 11 according to the wiki).
Boars have more synergys then the other tribes and the synergys are also easier to get because they have 17 good minions. Not a single boar minion is bad for its tier.
On the important tiers 4 and 5 boars have 3 cards while most of the other tribes have 2 cards. Thats 50% more likely to find the strong cards on 4 and 5 to set up for the endgame then with other tribes.
I really like the boars and i think its a great update but maybe they are to much.
I hope they will simply remove 2 boar minions so that the cards are again evenly devided over all the classes and so that boars dont push out other builds naturally just by beeing more numerous in the tavern.
The early game for boars is fine and i think their very late game cards are also fine.
The problem i think is at tier 4 specifically,bonkers i would probably remove completely and i would nerf down the taunt while leaving groundshaker as is.
pft. it does work like that, went from 0 mmr to 5300 in the last few days because everyone is gung ho about the boars. test my theory, youll be pleasantly surprised.
just play the strong cards that are available to you and work off that. dont tunnel the boars. actually, go for a menagerie build if you can since it is the strongest. if all else fails and you survived into the late game, grab those poison minions.
its also important to understand that knowing when to tier up is the challenge in bg’s (aside from minion placement, and of course, playing to your outs!).
They are not as powerful as many would believe, and a couple of very specific nerfs will make them very much in line with other builds.
They fall prey to the same weaknesses as elementals - most early-late builds are a big minion and a big taunt. Poison the tuant and you usually win. Now, there are highroll exceptions for sure, but the major difference is the giant quilboar taunt takes 1/1 when you buff other minions and elemental taunt takes 0/1 when you play a minion. This is the major broken part of this process.
especially when you have a t6 minion that gives everyone a gem, thereby buffing that taunt to the extreme. My record was in the 350/350 range one time last week. Nuts.
Well off course,you play what you get. And you get more boar cards then cards from other tribes so that is what you will be playing the most. And not only do you get more boar cards,those cards will also all be top quality.
Its incredibly difficult to get something like mech reset going,its virtually impossible i would even say. And the main reason for that is that you need 2 very specific cards (the micro bots and the deflecto bot) to get from tier 3. And after that you need 1-2 very specific buff cards that you can get on t2 and then on t4 you need to get 1 specific card to shield your taunt and if you dont all that then you have mech reset.
But this very rare happens in the games,its impossible because the odds to get those specific cards are to rare.
Same for the beast build,you need 1 specific tier 3,1 specific tier 4 (hydra) 1/2 specific tier 5 (barron and mama) and then again only 1 specific card on 6 to make the dr beast build.
Its incredibly rare and i got a full beast build only once since the patch.
Beast you can also build slightly different but that build you see even less often.
First get a specific tier 5 (mama) and then get triples from any of the lower tiers.
This makes it so that you have to triple and while the first beast card isnt specific,once you have picked one the other 2 to triple and finally make a decent (20-ish) seize minion are very specific
Boars dont really need any specific card from any tier,not only do they not need specific cards because there are many ways to build them (while there is basicly only 1 mech build now that the dr build has fallen completely out of fashion). The cards are also more numberous on top of that.
I did play quiet a bit since the patch (after having a break from BG for a few months) and i did climb a lot as well on both my accounts. I know what i talk about when it comes to BG and before the patch i had 11k-12k mmr with playing maybe 2-3 games average a day.