You know the ones I am talking about. The minions that do gain additional stats though do not gain an additional, more powerful effect. Stuff like Annoy o tron, Foe Reaper, Blade Collector, and Iron Groundskeeper.
Well I have been working behind the scenes on how to give these cards the proper bonus effects, and because my ideas are so great, I know Blizzard will want these live ASAP.
Annoy-o-tron:
Currently when tripled, you get a slightly bigger minion, with no bonus effect. My solution is that when tripled, a random and depressing country music song is played for both players during next combat.
Foe Reaper 4000:
Upgrading this minion does not enhance the very weak cleave effect, therefore I present a new triple version.
Damages adjacent minions as normal, but now cleaves all cards out of your opponents hand.
Blade Collector:
Much like the Foe Reaper, this is such a waste of board space when tripled, and so I took the liberty of enhancing the triple version to damages adjacent minions, AND during the next combat, cleaves all cards out of your own hand. Brilliant .
Iron Groundskeeper:
Currently gives or takes away taunt, but the triple needs an upgrade. So going forward, the minion now randomly taunts 2 minions in the tavern for the rest of the game .
Finally, we have Annoy o module:
I think the upgraded and superior version should be a new ability called unmagnetize. This will destroy all minions that have been magnetized to your mechs thus far, therefore undoing most of your board progress.
So folks, because these ideas are so super duper, we should look forward to seeing some of these, probably maybe and definitely never in the near future!