BG internal mmr should adjust faster to keep the visable mmr fair.
At some point you are put into a certain bracket which makes it very difficult to climb unless you pay 24/7.
When you are in a lobby where the average visable mmr is 3k higher then yours and you gain 25 points for getting 4th and lose 20 points for getting 5th then it takes forever to make up that 3k difference. It would take 600 games to get there while you play on the same level as those other people.
Its not fair at all and discourages you from playing because at one point its very difficult to make progress. Visable mmr should be closer to your real mmr and adjust faster to get to the same levl as your real mmr in a more or less reasonable time.
It shouldnt take 600 games to make up a 3k deficit in visable mmr when you play on a similar internal mmr level.
I’m starting to notice something similar. I just started playing battlegrounds this month. I got to around 2900 right now. When I got first place up until about 2500 I was getting +300. Now that I’m around 2900, my last win only got me +113. I’ve heard of players with 9000 rating, which is very far from me if I’m only getting +113 for first place. Wonder what they’re doing to get to 9000.
113 is actually really high once you’re around you actual internal MMR. I never get more than 103 for first at 8k.
Being significantly better at the mode than you are. No offense, 2900 is really, really low.
Visible MMR is just a number. It’s literally meaningless.
Fixed that for you.
It doesn’t if you are winning top two. If you are milling about in 3-6th you’re in the correct bracket and that will take a while to climb by design.
All rating in BG is fairly useless. BG has far less skill involved than even constructed and that has very little to begin with. Not sure why people keep whining about a rating that doesn’t even reward anything much less is just a statement of “rng swings in my favor” if anything.
I just play BG for fun, since there are no rewards at all (fun is my reward).
I don’t have the pass and I don’t know which heroes are top tier and honestly, I don’t care (I take the ones that I consider good/fun).
I am around 4K MMR but I couldn’t care less about these points.
So my suggestion is: if you like the mode, play it for fun
I don’t understand what’s the purpose of those resets whatsoever. The matchmaking is still by the same internal mmr, so why do I have to play 10k mmr games (well I’m glad that at least that one was not reset) yet stare at a number lower than that for 100-150 games, without the slightest of an idea how my actual matchmaking rating is changing. And if I don’t even play that much in a “season”, I will never again see my true mmr at all… There’s no rewards or anything for a season, so what exactly is the purpose of the reset other than to just make ppl frustrated about not knowing what actual level games they’re playing?
P.S. I ended last season at 10k (and the one before too). I’m 40 games into this season, and I’m still only sitting on 4k mmr (and still getting 300 for wins ofc and only losing a little for 8th places). At least last season every 4+ finish gave 300, so I got back to 10k fast enough, now even that was slowed down…
That’s what mega said he was right about… the other kid said he would not agree with that statement only because of who made it, and that is trolling.
So someone who is playing at 2900 can keep doing exactly what they are doing and they will reach 9k or do they need to work on making better plays and choices to get there?
Because someone asked why some players had 9k and others had 2900 and if you think the answer is pure rng then you should uninstall the game or something.
My guess (and it is a speculative guess) is that the mode is going to get a reward structure at some point and they are refining this reset process towards having seasons like ranked constructed.
While not as high as you last season, I had the same experience of slowing down sooner than expected.
I suspect they want to narrow the bands and mix them to see where people are in skill rating.
Before the first reset, I was pretty stuck but I was also late to the BGs. I think there may have been some bubbles in the rankings, and the reset mixed players back together because I immediately went more than 3k past my highest previous ranking.
This time, I have stabilized a bit below where I was.
Many peoples try to say the blizzard make them stay at the rating, but the blizzard no care what the rating the player. The player make the rating with the playing.
I guess this is entirely dependent on what you think makes that wall.
Some people assert their play is unrelated to the wall, that blizzard has assigned some people low MMR through bad rng. Many of those same people complain that streamer get preferred RNG, and that if they had as good RNG they would be 10k rating.
Other people say that making good choices and playing smart cause rating gains over time, which would be skill more than RNG.
If the wall is skill, then I agree that it should be there. If you think the wall is RNG/Blizzard then the wall doesn’t exist, imo.
No where would I agree with this statement.
I would, however, suggest that people take note of advice from people who might have better insight or experience in a given mode.
First one that is pretty easy = time. Lets take 2 players. First one is playing 3 games a day with overall score of lets say 40 points per game. Second player is playing 10 games a day with equal overall points 20 per game.
Player 1 could increase its rating by 3600 in a month while second player could increase his rating by 6000 in a month.
So even when performance of 2nd player is halved compared to 1st player, he can almost double the points gain compared to 1st player. Just by playing way more games.
Another one is hidden rating. Based on what I have seen, the game is…wait for it…rigged But the intentions are “honorable” (if its true the game tries to keep you at bracket close to your “skill” or rather average performance) even when it means the competitive side is removed by this change. What am I talking about? Well it seems there is some hidden rating. While nobody on these forums knows how it works exactly, it seems to boost your points when below the hidden rating and reduce it when above the hidden rating.
So yes - there is indeed a chance player in low bracket can play exactly the same and still reach higher ranks with enough time spent
As the rating of either player increases, the reward for each winning place is reduced until they receive the exact same amount for each finish at the same level. The mitigating factor is the internal MMR that you alluded to.
As your internal and external converge, you receive no additional bonus points and thus you MUST win to get a higher ranking because your losses will drag you down faster than your wins will raise you up.
To stay stable at a given rating above the rating floor limit at 6k, (which are supposed to stop at 6k, but may not even be in the game at all because of a previous bug - would have to double check if they are back) you have to have a win rate near 50%. That doesn’t mean 1st place as many times as you don’t finish top four, it means you are in the top four as much as you are out of it.
That’s not an rng based situation, and time alone doesn’t allow you to climb because the more you win the better your competition. To continue to improve your ranking you would have to improve because the reward shrinks and the penalty increases.
They don’t want rating to go on forever, but if you were the best player on the planet your rating is only capped by how much you play.
For the rest of us mere mortals, we find a competition cap before we find infinite rating points.
Have I said all the players in low bracket can reach high bracket? Nope. Because I do not know the reason for their low rating.
Nor do you. I have said its possible because you have no idea how many games are they playing for example.
Regarding your opinion on how the internal rating works. It really is interesting opinion. I give you that. Posts like these kinda makes me sad we do not know how the game actually works (I am very curious person so anything kept hidden with no way how to test it irritates me a bit )
This is another assumption.
Though I am doing these all the time too.
Lets try one of mine. - For some reason I have seen great builds at 4k brackets, I have seen horrible boards at 8k (or at 10k + watching streamers). Nothing I have seen (even on streams) made me believe some 14k player is playing on higher level than average one (not talking about people who do not have the average knowledge - builds, minions, counters, position, hero strengths etc.). Thus I presume there is very little difference between average bracket and top bracket = you would face equally strong opponents despite the rating.
And rating shouldnt be infinite at all. I havent said I am against it. While I do not really like it that much, I admit I have no better idea on my own. I was thinking more in terms of “football rating” = same ammount of points for everyone, keep reseting it with maybe some cosmetic rewards at the end of the season based on your bracket. (Again - I really do not think it would be better at all.) But I have seen people are talking its more like “chess rating” so fine by me.
They have literally explained that it works exactly as I described. Go find the developer posts that explain it.
But it is when we are talking about the op’s complaint and a discussion that you jumped in the middle of and maybe missed a couple of points.
This is literally how the game works and has been explained to us by the devs.
Then you’ve not got a clue and I can’t help you.
you’re talking out your behind here. Clearly you have no idea how much faster the game is at high rankings and have glossed over many of the small points that are the difference between good and great.
And this is the better example.
But I don’t think rating is or should be infinite because at some point people lose. But like chess rating, when the top rated player loses, he is penalized more than when another player loses to that top rated player.
Again, you should go read what the devs have said about rating and how it works. There are a couple of blogs about the topic floating around.
Sorry - this was my bad. From my post it isnt clear at all what I was meaning - how the internal rating works - how wins and loses affect it, how exactly (by what ammount), what is the exact correlation with rating, internal rating and points awarded etc.etc.
I havent seen anywhere he has mentioned he is playing 24/7 and still cannot improve his rating.
No objections from me. I have already mentioned I do not have anything better in my mind.
I guess we can agree we disagree on this one. Because I was about to respond to you with exact same sentence.
ya, no idea but not sure I care so much in BGs. I honestly play for giggles and memes most of the time now.
The idea that one is “put in a bucket” unless one plays 24/7, the op position, is false is the point. The second comment mused “I’ve heard of players with 9000 rating, which is very far from me if I’m only getting +113 for first place. Wonder what they’re doing to get to 9000.” Time played is only part of the equation when the posters indicate they aren’t still getting large bonus for winning games.
If you get better you move up faster than others. It’s honestly that simple. If you consistently place higher than everyone else you climb rather quickly until you reach a skill cap where you hover in 3rd - 6th more often than anything else.
At 2900 I was still get 200 pts for losing.
If you honestly don’t think higher rating lobby is different than 2900 you haven’t actually played in one. I am sure someone with rating higher than mine can also discuss the differences. The biggest one is the speed of games - 8k+ lobby is brutal fast and some builds are out purely because they take too long to scale or put together.