So… I have decided to give BGs a go. It wasnt so bad because I was OK with so huge amount of RNG in that mode, its possible to score 8th as easily as 1st.
My MMR was steadily increasing though once I hit 8.2k I have noticed I get waaay less points (constantly). For example +3 points for being 4th (no other player eliminated that round) but lose way more points. Like -24 for being 5th.
When I was at 8k I used to get like +15 for 4th place and -15 for 5th place. Now the positive “rating” got butchered while the negative one is pushed further.
So I am asking - wtf? Not that I am complaining - I cannot care less for ranks in HS at all though I am pretty curious person so I was wondering why its happening.
EDIT - also there is some decrease in 1st place. It used to get like 98 or 99 but now I got 82 and 87 in a row for 1st place.
It’s gained based on what your placement was in the match and in relation to the other players’ ratings in the lobby.
That’s why sometimes you see big gains, other times it’s possible to actually lose rating for placing 4th.
There also seems to be a hidden MMR that operates behind your BGs rating number, much like how constructed Legend is a number, but is not your actual MMR. It’s unknown how much this actual MMR may or may not play into rating gains/losses.
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Yeah. I know its possible to lose points for being 4th etc. I wouldnt bother asking about that.
What made me curious was that constant decrease in positive gains and further boosted negative gains once I hit 8.2 k.
Its an observance of several days where I was 8.2k, got below, get to 8.2k, get down, get up …
Once I got to below that rating I was experiencing increased +gain and less “severe” negative gain. But once I breached that 8.2k “barrier” it was still +3 for 4th on a regular basis.
That “barrier” was what made me curious 
When you start ranking up too high, you might be placed agaisn’t people who have lower MMR than you, so you gain less MMR if you aren’t facinh people at your level
Also, notice that there are 14 possible placements in a lobby, each one awards different MMR gains
8th
7th and a half
7th
6th and a half
6th
5th and a half
5th
4th and a half
4th
3rd and a half
3rd
2nd and a half
2nd
1st
there is also the difference between your visible and hidden mmr. if your hidden mmr is much higher than your visible then you will get way more for your top 4 placements while if your hidden and visible is about the same you are getting much less
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I was wondering if it isnt somehow similar to ranked and its bonus stars.
If you have scored certain “rank”, you would get these bonus “stars” in BG that would multiply your positive gain and ease your negative gain.
And once you reach certain rank, these stars would fade out, leaving you with “normal” points gain.
I am not sure what rank I used to have because I havent played for some time. I guess somewhere around 8-9k if I remember correctly.
What leads me to that? That change that happens exactly at the same time = 8.2k for me.
Basically, the short version: the MMR you see now as opposed to the MMR that was shown before the first MMR reset, is just a fake arbitrary number with fake arbitrary increases.
I’m around the same most mr, and I am actually wondering what the population distribution is for mmr because it takes a long time for me to get matches sometimes. Do you experience the same?
This is important because in any matchmaking system the longer you wait, the looser the restrictions on your opponents skill level. We may be seeing a situation where we get matched with enough equal or higher skill players to make top 4 a challenge BUT enough low skilled players to make the points gained/loss more punishing towards us.
That’s just a theory, something similar happened in HotS when I used to play it. Matching mmr for team or large lobby games is a lot more of a clown fiesta than 1 on 1. Take for example two teams with these mmrs:
Team 1:
150
150
100
Team 2:
300
50
50
Sometimes, team 2 can get carried by their 300 team member, other times there is nothing that team member can do. And sadly, whether they win or lose the game is just gonna suck. BUT they have equal ‘team’ mmr. So maybe something similar is happening in bgs, and the way mmr is calculated in such a lobby is predicted you should be favored when those higher mmr players are able to carry themselves much more than the system currently takes into account.
there’s no first and half ?
I think he meant when multiple players get eliminated on same turn. For example when there is top 4 and 2 players get eliminated they would both get points similar to rank 3.5 = less than 3rd place, more than 4th place.
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Nope, there is no way the last 2 players die at the same time, because they are fighting each other
This is wrong. When players are eliminated in the same round, all players are given the average of what would have been awarded, then their personal bonus is applied. This is explained in a dev insight post I won’t go find for you.
And to add, if you are higher than the others left in your lobby you can often lose more as well.
It will push your rank gains, but also punish you harder for losing to “lesser” competition.
When the two numbers, internal and external, approach convergence, you lose any benefit of bonus and if you are matched with lower players you can be penalized. Your smaller gains are likely related to the other players in your lobby being of “lesser” skill. This can be an artifact of available match making or intentional behavior as the AI works to fine tune your rating.
The MMR rating has to work that way. It’s always giving you a gain based on the ratings of the other players you are playing with have. Otherwise, the rating itself, and I mean the integrity of the rating, would be tremendously horrible. In chess, nobody would care about Magnus Carlsen’s rating if every time he won his rating increased by 20, even already being at the top. Even the best chess computers top out at 3300-3400. There has to be a max for the rating, otherwise the scale of the rating gets larger, which means the rating itself gets inflated. Not only that, the worth of each rating will change as the scale of the rating gets larger, meaning everyone else’s rating becomes less worthy as the rating scale increases. So they have to reduce the amount of rating gain once a player reaches the top of the scale. Otherwise you could raise your rating to infinity and that’s worthless when trying to compare to other players in a rating pool. You should be glad you aren’t winning that many points for top 4, that means you’re close to the top of the heap. If you want to be the best, it’s not going to be easy.
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Don’t worry about the MMR, just have fun with the mode. The ranking doesn’t mean anything anyways. This whole hidden and visible MMR number is kinda crap, I still don’t really know why they have two numbers for us. Just let me me know what my real rank is . . . jeez.
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One thing that i can tell you (based on many games i have played) is that the points you get are also based on the turn you die, the more you survive the more points you get.
pay attention to the fact that most of the 4th places where you lose points are games where you die really early with other players aswell. Instead a 4th place where you die on turn 14/15 can give you 40 points or more.
Look this is how MMR is calculated
You take the base number then it adds your finishing number based on the number bracket you started that game on
Then the game throws that number into a septic tank as male strippers do a sexy dance while stomping your number into the crap
Then Keith Richards does some nasty things to your numbers before letting the whole of floor 38 of the hotel take turns on your number
Rehab and many counselling sessions later your number comes out
That’s how MMR works
It’s obvious
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I just think it’s annoying then that you can’t see their MMR… ya know? If I’m gonna play a game against low MMR pools for no gain, I’m just going to concede… it’s really just a way of keeping secret a rating pool that you have no chance against, or you’ll over perform on. At least in ranked you can see the other person’s standing so you know what you’re up against… this is my biggest and kind of only complaint on BG’s… is the lack of transparency and “RNG”