Can’t stress enough how busted this card is when combined with things like Amalgam/Poison/Divine shield/Taunt and some other shady combos. Remove it please or at least remove the Divine Shield from it, having Divine Shield and Reborn and a ‘Super’ Taunt is basically like having 3-4 more bodies on the board.
Or a hard counter to mega windfury insanity.
I really like this minion and think it spices up the BGs in a great way.
It wouldn’t be so bad if it didn’t super charge Amalgam and beast builds.
It is kind of broken if you don’t expect it and blow DS on your first few minions.
I had a pretty epic 1v1 with a guy who countered my Elistra with a windfury minion and a Harvest Golem.
Pirates can also take advantage of it, assuming it isn’t buffed enough to one shot the Goliath.
So it’s not like there isn’t counter play, but you kind of need to know it’s there.
I’d say make it a 7/3 would be more reasonable. It isn’t broken but a little bit too powerful. It just gives you headaches on how to position your board against it until you get use to it.
I was playing a highroll double nomi elemental build and someone used it to counter me… ended up putting a weak minion to pop her bubble and then my golden fire elemental cleave guy to abuse it for ease of killing the minion next to it. There’s counter plays, just can surprise you the first time around.
The health if it isn’t the issue, it could have 1 health and still perform just as well. It’s the combination of Divine Shield AND Reborn (and the fact that Reborn revives it with Divine Shield) it either needs to lose Reborn or Divine Shield OR straight up removal.
Nah I love the card design and how it increased the build possibilities. Also nerfs broken builds like poison divine shield. It doesn’t take much away as in make existing builds unuseable and doesn’t cause any random toxic outcomes.
It improves on builds very nicely and you can play around.
Only reason I think it should be lower health is that it needs to be easier to kill if someone rushes for a 6 drop triple. Also it would be nice to be able to pick up a windfury elemental or something similar to counter it.
I like the design on the card, it’s too early to tell if it’s OP or not, but I can say it’s crazy good in the macaw-goldrinn beast setup
You taunt goldrinn, with elistra on the board, all your important minions are protected for 4 attacks, that’s enough for macaw to buff your board to insanity
The issue is it protects Divine Shields from being popped, Poison from being wasted and its super tanky. BG’s are already stale again while that card is part of it. Pretty much everyone at Tier5/Tier6 has it and when they have it, you generally lose(die) or take a massive chunk of damage because you waste 4 attacks on Elistra, it wouldn’t be so bad if you had some sort of pre-warning that they have it… 4 wasted attacks, thats 4 potential Divine Shields that are still intact for the enemy, 4 Potential Poisons, 4 Potential combo pieces like Baron etc (Yea, people have started Taunting Baron while they have Elistra to protect Baron… such silly logic giving a minion taunt to stop it from taking damage)
It’s just a broken card.
if everyone have it then you should have it aswell, right? people have complained forever about poison being op and how it trades their taunts, and now there is a counter against small poison minions and people still complains…
The mechanic is a good idea. She has lots of stats to deal with if you fight her early. Maybe a 6/6 would be better.
People complain about huge divine shielded poison minions. It was murlocs before, and now it’s the amalgadons. I don’t think anyone was complaining about spores or maexxna. Those are pretty much one use, kill the big taunt minions. This card protects against 4 of them. A little too much value.
why remove,this is a great and skill testing card. Probably the best designed card BG has had thus far and my personal favorit as well.
because a 1/1 killing a 100/300 taunt wasnt value?
It was value, but so are huge taunted minions that can almost kill a board themselves. So is a ghoul taking out all the divine shields on the board.
Counterplay is fine, but a player has to do a whole lot more to work around Elistra than someone putting up a counter to a spore.
huge agree card is broken and unbalanced. it literally blocks 4 attacks and when combined with toxic builds like huge taunt poison amalgadons or goldrynn it makes you want to quit the game
Here’s a litmus test: if you enter into the final 1v1, regardless of which build you or your opponent is going for, and you’re saying to yourself (1) if I can get an Alystra, I win, and (2) if he has an Alystra I’m screwed, then the card is likely problematic. If both players having the card makes the final 1v1 last 4 rounds, the card probably isn’t good for the game. I get that small poisonous minions, Ghoul and, heck, even Zapp can hard counter certain builds and one shot strong opponents, but the difference is that Alystra can be and is used both to support and hard counter almost every single end-game build in the game. I don’t care how “skill-testing” you think it is because you won with it a handful of times, or how cool the design of the card is, Alystra has gotten super old already.