For the love of god, I am so tired of teammates who think they’re “helping” but they keep filling my hand up with GARBAGE, literally preventing me from playing my turn out how I want and NEED to.
A full hand deletes non-spellcraft cards that would otherwise be added to your hand at the start of the shop phase.
Constantly being passed cards literally interferes with my own game inputs.
Being passed triples when I haven’t had the chance to play the first or second copies of something with a Battlecry effect is infuriating due to the raw volume of board power and/or economy makes me want to pluck out my duo’s eyeballs since they’re CLEARLY not using them anyway!
Let players close the portal so that these problems have at least SOME kind of workaround.
Since I’m on the subject, I would also like to express my sincere HATRED for the two-mana spell that sends your duo a RANDOM card of their most common tribe.
It is easily the worst offender for passing useless cards and disabling this card’s function in the late-game on top of all the other needless passing scenarios would do wonders for keeping myself from wishing I could defy reality to reach through my screen and slapping them silly.
When they send garbage I send it right back at my my detriment. So they might actually learn there is a consequence to their poor choices, now Im falling behind because Im wasting gold sending their trash back. Its worked a couple of times to curb someone of their prolific passing everything habit. its like… I picked the best stat minion on turn one. Why are you passing me another minion of that tribe on turn two instead of tiering up?
Only trick Ive got so far to deduce where each of us is going tribe wise when our boards are menagerie still, I hit the ? on each tribe they have to see if they give a check on any one of them. and I’ll check mark the tribe i intend on going once Ive got one or two of them.
Personally I dont send until after Ive signaled with the portal icon then the ? icon quickly. same for freezing to save something i intend on sending if they signal to go ahead and follow thru. otherwise I dont freeze on things for them til its late game key minion stuff.
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Same, but then I get the people who are mad I didn’t pass it. I will sometimes freeze if I think it’s an obvious pass and they didn’t have time to get it.
The card is fine in early and mid game, but
agree it can be pretty useless in late game. However, there are times when it’s the only thing you can buy and it’s technically more efficient.
For the hand filling issue, they really need to implement selling from hand. There’s no real reason you should have to play the card to sell it.
They could also increase the cards in hand allowed, since 10 is just a carryover from standard and was put in place before Naga and quillboar entered the game.
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In fact, there are big differences between the players’ playing levels.
Sometimes you come across very good players who only pass you good cards (without using emotes because it’s so obvious) or who can see that you are missing 1 piece and that you have room to sell and t send one of their “trash” hands to help you.
Some give you very useful advice (when you understand the why and how).
Sometimes it’s average players who ask if you want cards that are a little moldy too often but don’t insist if you say no.
And most often, we have the clearly very bad player who multiplies the horrors: tavern increased too late, purchase of completely useless cards which do not go together and which have no connection with his hero (mecha + beast + murloc +. …!!!) when there were better choices to make in their tavern and what’s more, he constantly asks you for cards as soon as he sees a second card identical to one of his on your board and he insists when you put the cross!
- People who make any purchases
- Who sell what to keep
- Who keep making emotes for anything and everything
- Who send you anything
- Who place their servants anyhow
- People who put the third card on their board that you were missing even though it is useless for them (haaaa!!!)
…
Non-exhaustive list
There are plenty !
The portal is the duo’s only salt, they are not going to close it because there are toxic players because they are so bad (or very beginners)…