I come to play, not just say what teamate say to me by pinging or just spamming me with cards while he has nothing and I dont need that cards, he just lose his gold. But its ok, if he wanna lose gold. And yes when he dont spam with ping advicing what card I should play - I can leave the game, cause I have own opinion and can decide by my own if I need something. I dont come to someone sais me what to do. But one thing when teammates dont understand each other and leave the game and another thing - make teammate lose the game intentionly.
I didbt want use cards teammate was sending, and he sold all his minions and was waiting untill I loseâŠ
He didnt leave, he was just watching sitting without any card on tavern 6.
Sure it was top 4.
I sont care about rating at all, I play for joy. But also I dont like when some jerks make me lose my points, cause anyway I was getting them with time, and they are mine. I dont like when just someo0ne cause being angry steal them from me intentionly.
Teammate can play bad round or game, but he is nice person untill he make you lose that you were gaining with your time.
And I cant report this player, not block him to never play, thanks Bliz.
I would avoid taking seriously for ranking any team game if the team is unknown randoms on the internet; this is not a Hearthstone advice; itâs a general advice about all online team games ever at all times and of all genres.
We often get fooled it will be alright because when we first rank itâs easy. But if things start getting hard then the raging starts; the trolling starts; sometimes the griefing starts sooner before even the losses.
One of my favorite terms in design, to include game design, is an affordance. An affordance is a design feature that tells the user what to do. In real life, if you see a knob on a door, you know just by looking at it that youâre supposed to grab it, turn it and pull; a different affordance on the door, and youâre supposed to push instead.
A good game design example is the very first enemy in the very first level of the first Super Mario Brothers. A first time player might not even realize that itâs an enemy, but they die if they just walk into it. Itâs a tutorial affordance, meaning that the player needs to learn that the jump button makes Mario jump before they can progress.
Now, thereâs no law that will send you to prison if you never ever press the jump button. If you think that the animation of Mario dying is hilarious and you get joy from making it happen over and over again, you can choose to never learn the jump button and just keep running Mario into a mushroomy death, over and over again. But the clear design intent, of the game designer of Super Mario Bros, was for you to NOT do that, and learn to jump instead. Death is bad, progress is good. Thatâs game design communicating with you.
So the thing that you need to understand is that when you donât care about rating at all, it indicates a disagreement. Rating is an affordance. It is the game designer pointing in one direction and saying âhey player, I put the joy that youâre looking for that way!â So if you donât care about that and you think the joy is in some other direction, then there is a dissonance between the design and your goals. You are the player who keeps running Mario into the goomba because you think itâs funny. And if you canât understand how thatâs frustrating to your random teammates in a cooperative game, you need to learn some empathy.
Itâs not about taking it seriously. Why even bother playing it if anyone can ruin anyone else game? Just get rid of this mode and bring back solo, or at the very least let us pick which mode to play.
Iâm going to vote with my wallet and not buy the next pass if we are still stuck with duo. f it.
Its already been posted but you have always been able to pick between the two modes. try moving your cursor over things to see that they light up when you do, if on mobile, just start tapping or long pressing things to see if they light up. (I say long press because if its a mistaken press and release you may have negative consequences on mobile devices, at least with long press you can normally move your pressed digit away from the thing you pressed on and then release without actually having pressed the thing, but still learning what you pressed on to begin with is interactable).
Blizzard products aim to kill any sense of needing to converse with other players so much that they made a game mode that requires comms to effectively climb in, but then make the worst forms of communication because they know their own player base canât actually handle real conversations with people.
Players are so cruel that some gaming companies do not wish to set up the necessary moderation/filtering precautions it takes to ensure itâs a safe environment for all.
Itâs the âI want to talk to a human!â concept.
They simply want someone to verbally abuse but theyâve taken away that option/ability and now they donât have the opportunity to lash out so they lash out elsewhere.
Blizzard isnât the reason we canât have nice things - gamers are the reasons we canât have nice things.
I had a teammate once like this, he sold all his minions and starting spamming emotes. I found his irl profile (used his ign for everything) and he was a really ugly person, just goes to show if you are ugly IRL you are an ugly person inside as well. Just ignore and move on.