Best rainbow mage deck here

Well here we are again.

The new meta and New cards did really force some changes in the way to play rainbow mage and in it’s build but basically it forced to take back the excavate package.

Because t isn’t as fast as we need now but and the reinforcement come in the mini set for rainbow mage really favors cosmic keyboard builds.

People should return to play that variant that was abandon for excavate versions.

As always the Focus of the deck is to be a really versatile one and that is the key here.
The deck is dense in win conditions enough to run chaos creation and the keyboard builds already had a Very high mid game tempo prior to it.

Making the extra tempo of chaos creation very dificult to deal with.

Making the card not only playable but actually good in the deck.

If someone thinks on Sif as the sole Win condition that makes you instaloss If burned then said person has to reconsider what she know about the deck.

Here is my actual list :

Summary

Return of the keyboard god

Class: Mage

Format: Standard

Year of the Wolf

1x (1) Arcane Artificer

2x (1) Arcane Wyrm

2x (1) Discovery of Magic

2x (1) Miracle Salesman

2x (2) Cosmic Keyboard

2x (2) Heat Wave

2x (2) Prismatic Elemental

2x (2) Stargazing

2x (2) Void Scripture

2x (4) Cold Case

2x (5) Inquisitive Creation

2x (5) Wisdom of Norgannon

2x (6) Blastmage Miner

2x (6) Chaos Creation

1x (6) Sif

2x (7) Elemental Inspiration

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1 Like

Thanks for posting this list, and for the descriptions and thoughts.

Why is Chaos Creation in this list, trying to lose faster
?

Sif is overrated.
PERIOD.

People either accept or gonna be stuck with a tier 3 deck.

I don’t know how that answers my question.

1 Like

It answers by saying that the original post already has the answer.

The deck leverages the cards burned by being dense in win conditions and benefits from the high tempo of the card enough to justify.

A 6 mana firelands portal is a okay card on average but when you put in the list of pros the synergy with cosmic keyboard and that it is a fel spell.

It turns into an actually good card to put in the list.

Adds board and health pressure while moving towards your goal of cast many different spell schools.

So again:

While i not necessarily like burning 6 cards. The drawback is overrated and the 1 less cost justify the cards burned.

It is exactly this card the entire reason of cosmic keyboard decks being better than the excavate counterpart right now.

I dont understand the chaos creation, there are far easier ways to get a guaranteed fel spell, such as any of the neutral minions that create sludges, or even the 1mana generate school card. So for the fel tag this spell is defn not worth it.

The 6 card destruction is like playing russian roullete. Good luck not burning key burn spells or Sif.

Soo… how is this card good in mage??

If you want the 6 damage tempo, you can get it for TWO MANA CHEAPER (!) in the form of fireball lol.

Also you take some of the excavate package but not the 2 secret minion payoff??? What?

This deck seems not very well optimized, please try again, or just run the vanilla rainbow mage pre-expansions. The new additions you suggest almost certainly make it worse.

Also, no way 2x star-gazing makes sense, at best you will get one off, even if you get both off thats waaay too much draw for this deck that depends on generating cards from other cards.

Okay let’s go in parts.

  1. Blastmage is just a powerful card overall.
    One of those cards that are at high powerlevel in a vacuum to the point you run it with or without excavates.

Anyone thinking 6 mana 4/4 that deal 6/10 damage and get a tier 1 treasure is weak needs a head check.

Any mage deck with high card generation should run it x2 wanting to excavate more than that or not.

  1. Chaos creation is better than it looks at first.

It creates both board and health pressure at same time while being a fel spell.
And it does that with at a cost where it matters to have minions.

  1. Double stargazing is basically taste.

2 almost guarantees that atleast 1 stargazing will work at the price of 1 almost certain being a dead draw.

At 1 of it will rarely happen and act as some sort of highroll while not making you have the dead draw.

Unless people have something that really makes a heavy difference in the deck to use the slot with 1 or 2 stargazing is really a question of taste.

BTW heatwave x1 is usually incuded for the fire school spell to keep the fire burn spells in hand. Not sure why you need 2, its a subpar card when played not on turn its drawn. Much better is infitize the maxitude.

You probably get good results with this deck vs the slow decks like warrior and druid, because of your cosmic keyboard pressure. But this deck will fall over vs all the aggro out there, or excavate rogues running 2x cultists.

The polarity of the meta is probably masking how bad this list is. You are probably farming the slower matchups by nature of this deck being essentially a variant of treant druid.

Once the meta optimizes this deck will fall flat.

Infinitize really does not fit since titans already.

You have a ton of generation almost everywhere.
And while heatwave is subpar it was added for consistence in a early game heavy meta.

Have to wait till turn 5 to clear the board usually means death.

I had some success with the mech-draw discount hard runnning it. Since the mechs are so important to the deck.

well mage doesnt have tutors or dredge
so chaos creation can be a good idea because you wont draw those 6 cards anyway