Best Cards of Scholomance Academy

Here’s my picks for the best cards of the new expansion. Let me know what you think.

Demon Hunter
Glide - 4 mana draw 4 for an aggressive deck. That it can sometimes mess up your opponent is just icing.

Dual card: Ace Hunter Kreen - If you’re ahead on board, this thing can really shutdown an opponent’s ability to fight back. It also works well on defense by potentially preserving a lot of life if you were to attack with a Trueaim Crescent or Warglaives of Azzinoth.

Druid
Druid is tough because they got several powerful cards. But my initial pick is:

Gibberling - a 1 mana minion that can snowball an early game out of control in just a few turns.

Dual Card: Lightning Bloom - It was really tough between this and Speaker Gidra, but Lightning Bloom is more universally useful to a variety of archetypes and at all stages of the game. We know what a world with un-nerfed Innervate looked like and a lot of cards have since come out that were designed in a post-nerf Innervate world. Prepare to get blown out by early Gibberling-Lightning Bloom boards as well as Turn 4 Innervate/Coin - Lightning Bloom - Kael’thas into Survival of the Fittest.

Hunter
Wolpertinger - Alleycat 2.0, with potential upside. Alleycat saw play from its debut in MSOG til it rotated.

Bloated Python deserves an honorable mention because it just might hit the threshold for enough worthwhile deathrattles that Deathrattle Hunter could see a comeback. While we don’t have quite as many activators as we did back in the Year of the Mammoth days, there are things like Xixor, Nine Lives, Teron Gorefiend and Mok’Nathal Lion as pay-offs for this kind of deck.

Dual Card: Teacher’s Pet. This reminds me of Piloted Shredder. For 1 more mana, you get +2 health, beast tag, taunt, and a better outcome from the deathrattle. There’s 17 three cost beasts and only 2 of them, Desert Hare and Ironbeak Owl are low rolls. Even if this spits out a Silverback Patriarch, that’s essentially a significantly better Sludge Belcher. It’s also another option for the deathrattle hunter deck.

Mage
Firebrand - I see this thing similar to Dyn-o-matic. You can frostbolt to kill one minion and likely clear the rest of the board at that stage of the game while leaving you with a 3/4.

Honorable mention to Lab Partner because a Dire Mole with upside has to be at least ok.

Dual Card: Devolving Missiles - Just seems like a solid card and with the focus on buffs this expansion, this thing could be really frustrating to play against. And as a 1 mana card, it synergizes well with other things mages want to do, whether that’s fuel for Mana Cyclone, Magic Trick, controlling the board in highlander and another cheap spell for the quest.

Paladin
First Day of School - 0 cost cards are spooky and have often been strong. Even the meme Totemic Might now sees play. This thing is gas for an aggro deck and an easy way to activate any spellburst minions. Intrepid Initiate (neutral 1/2 spellburst - gain +2 attack) with FDoS is a turn 1 3/2 with follow up for turn 2.

Dual Card: Devout Pupil - Sunwalker is ok but just a bit too expensive. A Sunwalker that can cost even just 2 mana less is already pretty good and this thing can be even cheaper than that!

Priest
Cabal Acolyte - I had a hard time deciding for priest. In the end, I think Cabal Acolyte is the most consistently decent card. If you’re against hyper aggro, you can just throw it down as a 2/6 taunt for 4 mana. It comes down faster than Cabal Shadowpriest (at a cost). And while Convincing Infiltrator is a better rez target, if you rez this, you’re not that unhappy.

Dual Card: Raise Dead - 0 mana ‘draw’ 2 pretty good minions (Convincing Infiltrators, cough cough). The 3 damage to your face is pretty irrelevant in priest, especially if the minions being returned have defensive properties that will let you heal back up. It’s also another 0 mana spell for triggering spell burst. What sort of priest deck doesn’t want this effect?

Illucia is a wildcard. On the one hand, the fact that it exists can make some combo decks obsolete, or at least very risky. But it’s a card you’re gonna want to play later in the game and by then it’s just a 1/3, so you’ll need to have survived long enough to play it. And priest often has large hand sizes so do you really want to run it in a control type deck? I could see her in an aggro/tempo priest that uses her sort of like an Azalina to just refill your hand with some options to play after you’ve dumped your hand.

Rogue
Secret Passage - 4 mana draw 4 wasn’t crazy enough, there’s 1 mana draw 5. Sort of. In an aggressive deck, this is sort of like Myra’s Unstable Element but it doesn’t put you on the clock by destroying the rest of your deck.

Honorable mention to Self-Sharpening Sword. 3 mana deal 10 (over 4 turns) is pretty efficient. A single Deadly Poison makes it 4 mana deal 18.

Dual Card: Coerce - Rogue doesn’t have much hard removal and this seems very good, especially given how many cheap activators Rogues typically have.

Shaman
Instructor Fireheart - This just seems like a strong card, especially when you look at the pool of 1 mana spells for Shaman: Devolving Missiles, Earth Shock, Forked Lightning, Frost Shock, Lightning Bolt, Primordial Studies, Storm’s Wrath.

I could see Fireheart going into various different archetypes because it’s a self-contained value tool that scales well.

Dual Card: Lightning Bloom (again). That card’s nuts. Shaman also can benefit from the overload to some degree with cards like Vessina. That much mana can let you pull off Bloodlust combos quicker.

Warlock
School Spirits - I’m a little sketchy on the Soul Fragments concept, but this is definitely a decent activator for the synergies and it’s an aoe that doesn’t hit the warlock’s face, unlike Hellfire and Crazed Netherwing.

Dual Card: Brittlebone Destroyer. Warlock can pretty easily meet the condition of the card, making this a bit like a Kelidan that you can run multiple copies of.

Warrior
Troublemaker - Similar to Ragnaros or Priestess of Fury, but can potentially leave minions behind. Also has pretty beefy stats so it threatens to close games out quickly and is difficult to deal with outside of hard removal.

Dual Card: Lord Barov - Coerce was a strong candidate, but I think warrior getting access to another potential board clear, especially while Risky Skipper exists, is pretty nuts. Dr. Krastinov also makes a strong case in that he’s like Captain Greenskin but with Rush and potentially repeatable. Very strong for Livewire Lance/Ancharr decks.

Since there’s so many neutrals, I’ll break down by rarity:
Common - Intrepid Initiate: this thing looks pretty gnarly for a number of different aggro decks.

Rare - Voracious Reader: 2 mana 1/3 that can draw up to 3 cards is very strong. Jeeves saw play and this is significantly better, being both half the cost and only affecting you. Quite possibly one of the strongest cards of the set.

Epic - Transfer Student. It’s already found its way into decks so this is cheating a bit.

Legendary - Sphere of Sapience. Kind of a risk on this, but the ability to smooth out your curve, draw combo pieces you need, and shuffle away cards you don’t need is not an effect we’ve really had in hearthstone. This is a card that should test the skill of the player to determine whether to keep or not.

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Glide is overrated here, too, I see.

It’s nowhere near as good as people try and make it sound. Hardly DH’s best card.

Devolving Missiles - good, but again overrated.

Kreen might not see play this expansion cycle. I see potential in an upcoming deathrattle hunter, though.

Rogue’s Cutting Class was surprisingly good-looking, and might be better than Secret Passage.

I’m not quite as over the fence about Glide as seems to be the norm. I just think it’s the best stand-alone card for DH. I’m not sold yet on the soul fragment plan, which cuts out a lot of their cards. Magehunter is probably one of the runners-up for best DH class card.

Of the Mage dual class cards, I think Devolving Missiles is followed closely by Brain Freeze. One of the issues with Polymorph is how expensive it is. Being able to squeeze in a transform effect for extremely cheap has some value and the fact that it can scale with board size is also a unique benefit.

I watched Orange for 4 hours the day they were testing new decks. Glide was good, but not the best. It takes very specific deck building to take full advantage of.

For Priest, I would probably pick out PW: Feast as the best single-class card. If some sort of tempo or aggro Priest can come together, that seems like it would be one of the core cards in the deck.

For Druid, I agree that Gibberling is one of the most likely candidates. But the whole 5-mana beast package with Twilight Runner and the rest that they are getting seems like it could be really strong too. But that’s not exactly a single card; it’s more like a combination of several really strong cards that look like they should fit together well.

Agreed, it’s very strong if you get to stick a minion and then slap that on and value trade. My concern is that we’ll see a similar issue that we do every expansion that priest gets some card that looks like it’d be great for tempo priest: if they aren’t ahead on board, the buff is less relevant. If you aren’t running the buffed minion into something the turn you play this, then it’s just 2 mana +2/+2, which is meh.

Yeah, Twilight Runner was definitely…in the running. :sunglasses: (YEAAAAHHHH)

It might even be strong enough to just slot into druid decks that aren’t trying to do the 7 mana spell. The fact that it has stealth makes it really hard to interact with so you’re likely getting the draw off. Like, maybe you just run this in an Embiggen-Ramp deck with Ysera Unleashed. With Ysera’s portals in deck, this thing could create a huge board with its effect.

I picked Gibberling because I suspect that card will single-handedly crush a lot of people day 1.

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Since the cost of cards changing in deck doesn’t actually register until drawn, can’t you use embiggen with the 7 mana spell to cheat out two massive beasts?

I’m pretty sure that Embiggen (and Frizz) work differently from mana reduction mechanics like giants or Shirvallah. The mana cost does change while still in deck with Embiggen and similar effects because it is an effect applied to the card itself, not the product of an on-card ability that doesn’t register until it is in hand like giants, etc.

I’d need to track down a source for that though.

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Reddit says the embiggened minions change cost in deck:

https://www.reddit.com/r/hearthstone/comments/i0yse8/guardian_animals_and_embiggen_interaction

I’m not entirely sure about the Guardian Animals strategy. You’d want a certain density of 5 costs beasts in deck so that by the time you can play Guardian Animals it’s not drawing blanks. I guess I could see a Kael’thas deck that runs Guardian Animals and Survival of the Fittest as your pay-offs. With Lightning Bloom, Druid has a lot of potential ways to even trigger KT twice, which would be pretty flashy.

Maybe something like this:
2x Lightning Bloom
2x Strength in Numbers
2x Ironbark
2x Bogbeam
2x Wild Growth
2x Overgrowth
2x Swipe
2x Lake Thresher
2x Teacher’s Pet
2x Twilight Runner
2x Guardian Animals
1x Kael’thas Sunstrider
2x Overflow
2x WInged Guardian
1x Ysera, Unleashed
2x Survival of the Fittest

Ramp early, if you draw the beasts mid game you have something to play. KT can then go off with either Overflow, Guardian Animals or Survival of the Fittest. Looks kinda fun, anyway.

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Embiggen changes the mana cost in deck. You could verify with the 3 mana 2/2 that summons a 1 drop from your deck.

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We already have past precedent with Bwonsamdi pulling discounted minions from the Spirit of the Dead.

Therefore if it’s consistent, Guardians will register the mana cost applied by Embiggen.

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Peeps sleeping on Gibberling! :joy:

Power word: Feast and Devoted Pupil are huge for Priest I think as well as their legendary

Druids are going to go Gibberling, Lightning Bloom, Power of the Wild on turn 1 and just cheese games.

Amazing, every word of what you just said was wrong.

Gibberling would only be OP if it attached the stats of the original card it was copied off of. But it doesn’t.

If you really think a 1/1 that is duplicated over the course of a couple turns is a problem, you just need to play better.

Many classes have a 3 mana board clear, most decks can remove a 1/1 as an opener, and Wild Pyro clears it and other tokens.

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Druid is capable of degenerate Turn 1s with Gibberling, Lightning Bloom, and a buff spell like Power of the Wild.

RDU got a huge board on Turn 1 when he went 2nd because of the Coin.

How consistent is it? “A big turn one board” is mostly meaningless if it happens one out of 5 games and the rest of the time you get a 1/1 on 1.

I was just saying that Gibberling isn’t always just a 1 mana 1/1 on 1 like ThinIce was implying. It’s not too consistent a combo, but it’s quite good.

That combo nets a 1 mana 3/3, a 1/1, and an empty hand. Tank a few hits and Priest hard removes it. Perfect opener likely followed with perfect answer.

Well if you want to always assume opponent’s have the perfect answer to combos, sure it’s complete garbage then.