Lately had a Bonerender matchup with tier 7 anomaly against me, where the Bonerender spawns 4x Morgl 2500/2500 with divine shield through tavern spell. He had a Bassgill deathrattle that spawns the Morgl from hand, which got tripled by golden Bonerender and buff itself through handlock effect which was especially good vs. 400/400 tyrant with taunt up to turn 18 game. So is it intended that Bonerender double/triple spawns from hand? Probably the same mechanic when Bonerender with Striker.
Similiar combos that seems to don’t work like Bonerender with Catacomb Crasher where copies that don’t fit on your board doesn’t count as bonus stats. (I’m not 100% sure if that really don’t work feals more logically than doubling hand cards).
You can’t double deathrattle Striker with Titus cause you only have 1x copy each on hand. Similarly you can’t have 1x Murloc on Hand with 2x Bassgill that spawns your copy twice.
Bonerender feals really wired for me i understand the idea of copying tokens but from hand where the hand card got locked so you can’t spawn them in succession (but still doubled in between) feals like a loophole.
On the other hand Blizzard really want him in the game and adapt the other mechanics he can abuse with patches. For me Bonerender centers around stay afk and win if you have the pieces together, so mostly boring and with a big lock in gamble.
It’s a card that will copy any SUMMONED card. It’s not just looking for tokens in undead but any card you summon. Making it not an exclusively undead card but one for any build that is bringing minions into the playfield during the battle phase.
So yes it is absolutely intended to bring all those extra copies from the Bassgill into play. Keep in mind that the scaling the Morgul’s are giving on each kill is being applied in hand but not to the versions on board unless they haven’t been brough on board yet.
It doesn’t work with the Catacomb Crasher because it’s effect doesn’t trigger unless the minion is actually spawned. Unlike a card like Cadaver Caretaker or a reborn effect.
The Caretaker/Reborn effect is actually forcing the minions to be summoned but they have no space. Different wording from the
If you want to see this combo taken to the extreme add in a
Thanks for the reply!
For me it’s just a confusing mindset it seams, that spawns from hand are locked but on paper it looks somewhat fine cause you spawn 1 card that got doubled during spawning.
Yes i saw Salvager killing and respawning Morgl, which got doubled by Bonerender for more poison and buffing future hands. Still in Undead Lobby there isn’t that big stats to hunt so it’s centered more around more poison, which wasn’t that useful against tokens. But handbuffing itself while Bassgill spawns the strongest one, that got tripled with Divine Shield on top was really a nightmare and if i think about the combo it wasn’t that hard to score: You need a taunted Bassgill, Morgl on hand and Bonerender, which isn’t that difficult with 43 Armor (in Duos). If you have George the divine shield is easier to place and if you play Greybough reborn San’layn with Bonerender is a nightmare and you only need tier 4 for it. But Morgl is broken against tier 7 beast and late game Quillboar cause you get huge stats and have poison on top and at worse a scam build.
Any combos with Bonerender with tokens like Beetles, Skeletons with Undead Army or Pirates doesn’t feal anything that strong and is at best good for the moment in early to fill your board.
Was the summoned minion Bonerender? Was it during combat?
If both are yes, then it will summon an exact copy.
It doesn’t matter if it’s from hand or from a spawn from a DR, if it’s brought out during combat it’s copied. That’s why the banned the spell… it was spawning dozens of venomous minions that attacked immediately.
The absolute best use i have found with Bonerender is in the Mech lobbies. If you can get a solid automaton build going it can snowball out of control really fast. I had a game with nearly 300/300 Automatons. Which seems small but when they are spawning back 8-10 times on board after all the reborns it gets ugly fast.
Ah i totally forgot about that spell, but how did it work and can you counter it? E.g. can be a deathrattle cast in between so you have 3 spaces open and spawn 3x probably all at once than the first attack immediately and after it kill Tunnel Blaster what happened? Did the blaster deathrattle cast that kill the other spawns or has it to wait until all attack cause the “immediately”?
Did you play with multiple taunts and not only on the Automaton, so you have a full board still or did you leave some spaces open and center mostly around the respawn? Could be countered still with Whitemane compared to Bonerender who is below tier 5. Or maybe you put some tier 5 in between to lower this risk? Still a counter with Sin’dorei remains, what doesn’t really work against hand spawns and delete any more value through Wandering Wight as well.
I hope they’ll bring back the pirate that attack the minion opposite from him at the start of combat, so you have Bonerender in pirate lobby at least with a good counter (in Undead only it’s missing again)
There’s a counter to most builds. That doesn’t mean every player has exactly those cards in hand exactly when they need them. My point is that it really helps Automaton builds which were very weak up to this point especially since Akazamzarak is banned in Mech lobbies now.
Getting a late game taunt is how they have balanced it out. You need to take them early in order to be sure you have them when you need them later. Assistant guard removed from the pool and scarab no longer having the ability to give taunt hurts. That leaves fewer ways to hit a taunt late in the game when you need them more.
Do you remember the pirates that spawn and attack imediately? You didn’t need room to repeat the deathrattle because they are discreet spawn events… so you could get a dozen of them off one pirate.
It works like that. It spawns one, it attacks, it spawns another, it attacks. It didn’t matter what you did it was going to bring out stacks of them because that action completely resolves before the other effects because it’s “start of combat” on the card.
A major reason why Flagbearer was changed on it’s spawning and moved up a tier. To make the token build less OP. It was a needed overall change to BG’s to cut down on the token builds power.
I’m going to leave these here to let everyone know why this minion is just a more annoying Khadgar. They might need to adjust it to Tier 5 to make it more difficult to triple.
So if you had a golden bonerender before the patch with this tavern spell - you only need 1 board space and he spawns 3x poisonous minions in succession that attack, die repeat up to 3x cause golden Bonerender? I expected the first spawn got tripled (you need 3x board space open) and than they attack immediately and maybe any deathrattle are postponed until all attack.