Battlegrounds - Remove poison on murlocs

Can you just remove poison for murlocs from battlegrounds? It is just so stupid…
If you are able to find the poison or divine shield adapt buff on you murlocs from the 5 drop cards the game is over…it is just brainless.
Can’t expect more from a blizzard game right?

9 Likes

What we need is better ways to counter venom not to remove it.

Battlegrounds already is quite limited in options removing more is not a good fix to that adding counterplay is. Such as a minion when on the field makes venom not work till he dies and more ways to grant ds which is then countered with cleave.

The troublesome card here is Gentle Megasaur, not the Poisonous mechanic.

Poisonous has to be available outside Maexxna, otherwise there’s a very real risk of Annihilan Battlemaster becomming the next “required” pick. Also, Poisonous is currently the only reliable counter to a runaway Brann Bronzebeard (ie. the minion and not the Hero).

6 Likes

The problem lies 100% with Gentle Megasaur. It doesn’t just give poisonous, it also gives divine shield. Divine Shield and poisonous together is just absolutely brutal. It destroys any and all big minions. With the other buffs to Murlocs, they’re also plenty beefy.

1 Like

I do agree there is too much poison in the game right now.
but there needs to be some to counter some of the large health minions you can get in this game. but it should be more of a niche mechanic like for Maexxna and Toxfin.

Yeah sure, divine shield murloc from drop5, you sure know the game.

“they are using poison to counter my big health minions , this cant be allowed! remove it from the game!”

thats what i read when i see someone asking for the mechanic to be removed…

8 Likes

Maybe they could change poison so it requires the poisonous creature to take damage to make poison work ? So a divine shielded poisonous minion wouldn’t be able to destroy (with poison) another minion before losing its own divine shield ?

2 Likes

Poison really strong but without it murlocs can not compete and I do like the mechanic. Like someone goes all in on 1 huge guy and then you can counter that.
The combination of divine shield and poison is maybe to strong though,if its a problem then they could make it so that poison minions can not be given divine shield and vice versa?
Or when you apply one of them then it will cancel the other if present.

Finally broke 7k rating in 89 hours played yay.
38/151/7044
Now on to 8k.

I would usually agree, HOWEVER, murlocs are now the “big health minions” of the game.

So, the big health minions are now poisonous and very likely divine shield as well. They don’t need any taunts because hitting any of them is a problem.

Murlocs now have entirely too much health.

9 Likes

Yeah, except they’re not “countering” any one thing, they’re destroying everything. These aren’t squishy small poisonous minions. They’re beefy minions, all of whom have divine shield, and poisonous stacked on top.

They destroy Beast, they destroy Mech, and they (as well as most everyone) destroys Demon.

5 Likes

It’s not. Poison is easily countered by Divine Shield or by Poison as well and even by cleave.

It’s far from over.

But if that’s your attitude then maybe Battlegrounds isn’t for you.

1 Like

the issue is poison is needed for when minions get so absurdly huge that no amount of damage will kill them. think annihilan battlemaster. the issue comes from the megasaur giving murlocs windfury and divine shield. basically no team can beat murlocs with poison and ds and if they have windfury, everyone should just concede to save time.

2 Likes

megasaur can give 6 minions poison for 3 gold and 1 single card,there is nothing that comes even close to that efficiency in lategame for other tribes and builds.
Its random and it often fails,but the upside is so huge that it is still worth it to go for (for some players at least) which makes it a bit of an rng thing.
On the other hand mech gets metal tooth since t2,i don’t know. Still megasaur feels like a bit to much.

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Im - 46 rating now because murlocks are so OP

poison is not the problem Megasaur with adapt broken the game every game first play is that build with adapt murloc

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The issue is with the buffs Murloc can easily get to tier 6 to get the Megasuar that pushes them into unbeatable. With the Bagurgle they don’t even need the Megasaur anymore to compete where as before it was Megasaur or bust for late game. Might be time to remove Megasaur as its no longer needed and that is what’s pushing Murlocs over the top.

2 Likes

Kung bagurgle was too much.

Murlocs now have 2 board wide health buffs, in addition to board wide posion and divine shield. King wasn’t needed.

Just remove the poison option from Gentle Megasaur. Problem solved, in large part.

I would rather to have poison for other tribes as it prevents demon dominating the game with their 50/200 minions.

Why doesn’t beast have poison in BG when it has many poisonous option in the main game (where are all those poison spider)? Mech also has minions with poison (every on playing Mech Hunter should know this) plus another deathratle to instant kill minions.

Just add all of them to BG and we are good to go.

1 Like