Battlegrounds recruitment times are variable?

I’ve noticed that the recruitment times are variable and dependant on the time of combats. This seems to put people at a disadvantage who require recruitment time for upgrading their minions. This is especially true for pirates and quill bears. How can we suggest that there is a fixed and consistent recruitment time for late phase battle?

There is a fixed amount of time, it just begins to count down the moment combat begins, not when the combat is over and the next recruitment phase starts. If you are against a player with a very long battle phase such as beasts or pirates or undead, or you yourself are playing such, the most common workaround is to close the game (alt-f4) and reopen the game as quickly as possible. Im unsure when people generally begin the process whether or not they do so at start of combat, just before combat, etc. But since battle animations are only displayed on your end, if you DC and rejoin, it will put you back into the game on your next turn’s recruitment phase even if enough time hasnt elepsed for your board’s combat to have finished. This is the only method to circumvent the lost time due to deathrattle/reborn/summons/etc extensive builds tend to take. They do it this way to maintain a consistent amount of time between combat phases beginning for all players and to allow for people to reconnect from any disconnection issues. Your suggestion would add time to these regular intervals based on other player’s decisions.

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Would you agree this current method puts some people at a disadvantage?

Eh, perhaps. I think its a short sighted situation from the devs to allow such long combinations of deathrattles and reborns and summons that can possibly eat into the next turn so far. But as stated there is a known workaround to bypass it all and even give you more time than you’d normally get if you can reconnect sooner than even when animations would be done. By Either player involved, (against such builds or using them).

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I honestly cannot wait for the leapers to go in the next patch. Not because it’s a busted build but it’s causing lag and they basically have no idea how to fix it. That is the unacceptable part to leapers. IE: The lag is causing even more time delay on your player turns.

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The workaround is ridiculous. What other game on earth requires you to close out of it then jump back into it just so you can effectively play the game?

It’s not really a game so much as an app, but have you ever tried having a long DM conversation on X (formerly Twitter)? Similar problem, same solution.

I’m not saying that it isn’t stupid, I’m just the Buzz Lightyear meme saying stupid everywhere.

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Life?

Twenty characters

That’s an unnecessarily convoluted way to think about it. It’s just that the animations of the replay(games are decided on the server and we see a replay) may take too long.

It’s just that we sometimes enter too late because the animations took too long.

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By lag I guess you mean choppy graphics or more technically momentary hangs of rendering (lag usually refers to network delays in computer science).

One of my devices has almost the fastest CPU for gaming and I never see issues; I play on a phone and a tablet too; the cheap tablet practically can’t BG.

So this is almost certainly either a CPU or a GPU issue; it might not be bugged but their art might be too complex; hard for Blizzard to cut off Art.

Two things on this topic.

  1. The Leaper animation early in the season went really fast. After patch 2 the animation slowed down to a crawl. It wasn’t some graphic issue from players but something on their end that just made the leapers not process fast enough to be reasonable.

  2. Couple that with Beast trinket effects that processed off of multiple triggers happening simultaneously and yes it caused issues for players without the greatest GPU. Then again Blizzard built their whole company on making games that can run off of anything.

All of that together caused major problem for the game plus the fact that at low rating leaper builds tend to be more powerful as inexperienced and new players don’t know the counters to such a build.

Perhaps “lag” isn’t the right term to use in this case but something was going on at their end along with players GPU getting swamped by multiple trigger animations on some systems and mobile devices. If i was guessing it was old generation mobile devices most effected by this.

Not that it’s too important, but it’s unclear to me if it’s CPU or GPU related or even RAM speed related, but it’s definitely not an issue on a fast PC with at least fast CPU and fast RAM.

the only dip in performance I see with the leapfrog is if someone has the tier 1 wolf beast involved, either by choice or by the random summons of deathrattle beasts from later tiered beasts. That one in particular seems to nearly hang up the process so slowly and yet all other deathrattles can pop off so very quickly… but if that minion is present when it pops its as if the game needs a walker to assist itself to do anything related to them. No other performance issues with any other combinations of deahtrattles and summons and animations anywhere else it seems.

For me on a (relatively beefy build to play this game,) AMD Ryzen 5 2600 6 core processor 3.4Ghz, 8GB RAM, Radeon RX 580 series GPU, that one deathrattle seems to hang everything up performance speed-wise.

This is one of the cases that Blizzard as a company culture in whole exposes its weakness at software engineering. They were never great at producing and tweaking graphics engines; I knew that well from their World of Warcraft work which is even heavily funded; as a ludicrous example: more than 10 years after the game’s release they were admitting at a Blizzcon that they never upgraded the bags code because “they were scared it would break”.

They need to get some top notch graphics programmer in this thing; they have the funding to do it for cheap for just 1 person; this can obviously get optimization at replays or at least a dynamic lowering of detail since they supposedly support it on phones and tablets and only the most expensive ones can even play it.

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Yep, total lack of optimisation and testing with regard to animation times and recruitment times.

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