Battlegrounds ranking points

How do points are calculated for each win? I keep watching streamers getting +50 for wins all the time and I only get +29, +30 for a win. I’m 5700 rating if that matters.

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I’m in the same range and also wonder why. An answer anyone?

There is a guy streaming right now and he is close to 7k points. I just saw him win ~28 points and 30 points for finishing rank 1 two times.

Mh ok. Also so how is it possible for Kripp to be 6k5 with 15 top 1 and 29 top 4? Supposing he started from 4k, that’s 2k5 points for 14 top 1 29 top 4 and that does not account for the points loss when he finishes from 5 to 8. That’s not clear at all.

That’s the ELO system, here are a few rules to help you understand how it works :

  • Everyone has a ranking, which is the one you see, in your case, between 5k5 and 6K. And what we call a MMR (Matchmaking ranking) that is a kind of hidden rank. The MMR is used to calculate against whom you will play and how your ranking will fluctuate.
  • Your MMR will go up or down considering the global level of the lobby (if you are higher than everyone you will earn less points and lose more for example) and your overall performance (if you go top1 without any possible contest, your MMR will skyrocket, if you just go top3, it my go up but just a little bit, works in reverse if you lose). And MMR is highly sensitive to streaks, if you win a lot, your MMR will go high quicker and quicker.
  • The MMR takes in account all your games in the past, but if it’s a long ago, it counts less than if it’s the previous one.
  • If your MMR is higher than your rank, you will earn lots of points in case of win and lose a few i case of defeat. The opposite works also.

If I have to sum it up : you have a hidden rank that estimates your true level that is made to avoid winning or losing to many points when it’s not deserved and to let you more chance to stay at the level you deserve.
The bad effect is that it’s a bit hard to rank up once the MMR made its mind, but it’s designed not to make it too harsh, so if you improve your play level, you will rank up.

I hope I made myself clear, if you got any question, feel free to ask.

Thanks for your reply, that makes sense now :slight_smile:

When i get #1 i get 0 points.
#2-#5 i get +Points.

Are you sure there is an mmr that is different then the elo?
Because in the end they are calculated the same way. If there is a hidden mmr that moves slower then your elo,but is the same otherwise. And then if the hidden mmr calculates your win based on what you “deserve” (wtf?) then I can understand all the complaints.

The hidden mmr estimates your “true level” ? how does it do that when it has the exact same data available as the elo does,namely the games you played.
How can mmr judge you to be a different level then your elo rating,what is that based on?
I am curious about the answer.

more chance to stay at the level you deserve.
The level you deserve? Is that the lvl the mmr determines you to be after the first 10 games? What it even means,the level you deserve.

If it works like you said then all the complaints about the elo are valid and make perfect sense. What you are describing will lead to exactly that type of elo behavior that people complain about (and rightfully so if true).

“The bad effect is that it’s a bit hard to rank up once the MMR made its mind”

But what is the good effect,i don’t see it. That a person can stay high elo while performing much worse? This system leaves a bad taste.

@gosu meanwhile I have 27 wins and 53 top 4s with definitely less 5-8th than kripp and never made it above 5700

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I’m sure of nothing, I’m not in the head of the developpers, but everytime I encountered a system like this one, it was working like I explained.
Of course it can be a bit different or maybe it’s a complete different system, I don’t think anyone but the guys that made the system can confirm.

But I’m pretty confident what I explained is close to the reality.

The MMR exists to help the progression and to avoid unforgiveful bad streaks, let me explain :
As I said the MMR does not changes exactly the same way as your rank, there’s more “inertia”.
Let’s make an example : you are around a rank and you don’t lose or win much, your MMR is fixed. If you have a bad day and you start losing a lot, your MMR will start dropping, but very slowly because it’s not your usual behaviour, so you won’t lose that much points, just an average amount.
If your rank and your MMR are more or less equivalent, you’ll just earn as much as you lose.
On the contrary if you have a lucky streak, the game will make you rank up slowly as well, so you don’t end up in ranks you don’t deserve and don’t get frustrated by games where you don’t belong.

But if you improve, you’ll start win more and more and your MMR will raise and start growing more that your rank, so you will rank up quick until you reach the level you deserve, until you improve even more.

The good effect is that the system is designed to make you find fair games where the level is not too low or too high for you. If the system goes to easy on everyone, everyone will go high in rank and it would be a total mess.

The system is designed to let you rank up just in case you trully improve to deserve it, overwise you will just stay where you are.

People usually complaining about the ELO system are people thinking they are better than they actually are.
If you think the system is not rewarding enough, you need to :

  • Play more : because the game will reward you only if you played a fair amount of games.
  • Play better : the system is designed to only let you rank up if you deserve it. If you don’t, you won’t.

ELO system is one of the most (if not the most) accurate ranking systems in the history, and since it’s creation, mathematicians failed to find a better way to rank players. If you are really interested in the subject, I’m pretty sure there’s a lot of very good articles about the subject on the internet, if you want, I can find some for you.

But if you think you have a better way to rank people in a fair way, please feel free to show it to Blizzard, I’m pretty sure they would pay a fair price for it. And you would make the whole community happy (even if lots of people would just say that it’s unfair and bad I guess)

That works both ways,you also wont get rewarded for good streaks. The inertia in the system I can clearly see and did mention it in my post as well.
Which makes the first ever mmr you will get (I guess after 10 games?) way to important for the rest of your season,the mmr is holding back people who make progress in their skills and it is helping people who start well but who do not learn much after that.
Instead of doing what you say it does,making it nicer for the players,it actually makes it harder for everyone learning the game and easier for the people who have a head start. It is a very demoralizing system.

Other “sports” who use elo they don’t use a secondary system to “keep people in their place” so to say.
The best players should have the highest elo and people should not be protected by the system to avoid falling lower nor should people be harmed by the system when they want to climb. The system as is protects people who do not improve at the cost of everyone who does improve.

Some people on stream with 6k+ elo, I can not understand how they ever got there and stay there but now makes sense. I hope this mmr will be changed because the game itself is kinda good lol.
Maybe after everyone done promoting the game we can go back to real elo.

My way to rank people would be the standard elo system without any adjustments. Yes the rating will fluctuate much more then with chess,because of the rng involved.
But why is that a bad thing? if you lose 8 times in a row your elo will drop much lower (240 points) and you will meet easier opponents allowing you to climb again. How often do these bad streaks even happen,i have never seen tides lose 8 times in a row,those streaks are pretty rare and when they occur you can recover because you see players who are less good. About elo I actually know quiet a bit,having a background in competitive chess.

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That’s a basic of the ELO system.
Read that : https://en.wikipedia.org/wiki/Elo_rating_system

I know exactly what elo is,i have played chess at competitive level for a long time.
In chess there is no secondary elo rating (mmr) which smooths out your prime elo rating. (there is something called tpr in chess,tournament performance rating,but that is something different. its basicly your elo calculated by taking into account only the games at a certain tournament).
If you win 10 times against a much higher rated opponent you get rewarded according to that. You wont gain less points because you somehow “didn’t deserve to win”.
But that is what the system in BG does. If you win that amount of times against people who are much better,you wont get the apropiate amount of points because the system think you “don’t deserve it”
You have to win 8 games 8 times,before the hidden mmr deems you worthy of the elo gain (to give an example,i don’t know how extreme this actually is in the game).
It is a very demoralizing system.

I can see why to some extend,because in BG there is rng and its easier to beat someone who is 700 points higher then it is in chess (where 700 points difference would equall zero percent chance). But the system as is makes it harder for people who are learning the game,it will take them way more games to end up at the level they belong. (and is equally rewarding for people who have a good start).

I also still fail to see how the mmr can judge my “true level that I deserve” accurately after only so little games.

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I find it funny. I finished #5 twice and got +1pts … Shouldn’t I have lost point instead?

Either the lobby was too high in rank for you or you overall MMR is very high compared to your current rank.

New update:

Ranking System

We’ve made adjustments to the number of points given for first place. In the original system, you got 240 points for a first place on your first game, and 24 pts for a first place on your 150th (or later) game. Now, you will get 190 pts for a first place on your first game and 95 pts for a first place on your 150th (or later) game.

I knew there was something wrong before!!! Hopefully now it’s good!