Can you do something about the poor interaction of ‘your minions need to attack X times’ mission and vsing ghosts of players whom either quit or dc’d before playing a card.
7 people left in my match, one is a ghost, i vs’d the ghost 3 times before turn 8. But i couldnt complete my mission because my cards had nothing to attack, so everyone else in the lobby completed their’s and gained huge power spikes, rendering me weaker than superman wrapped in kryptonite.
Lost not because of players playing better. Lost because of a flaw in the design of the game.
Ok sure, but then what actual bug are you reporting ?
Dead players keep the board they had. So everything works as designed.
If we really wanted to talk about design, would you want the game to put you against a 9th player with a made up board that could win against you rather than a guaranteed win ?
I’m nost saying that it’s not annoying to face an empty board when you relied on the fight to scale up, happened to me numerous time. But how would you solve it without creating more problems in other situations ?