In the recent devs post, they said they were constantly reading the forums for feedback, so I decided to some of my ideas here, perhaps it can give them some inspiration:
- Toki, time tinker (2) - Discover a minion from the past (yep boat)
- Magnetron (passive) - all mechs in Bob’s tavern have magnetic
- Chess king - start with a 1/1 rook. Rook( no tribe): start of combat: swap places with an enemy minion it opposes.
- Nefarian (1) - Start of combat. Deal (1) damage to all enemy minions. Damage is permanently increased every time you win a battle.
- Prophet Velen (passive) - Avenge (3). Your minions restore their full health
- Juggernaut (passive) - Your hero and your minions receive 1 less damage from all sources
- Slave trader (passive) - Your minions that died in the previous combat sell for 2 gold
- Jaina Proudmoore - choose a spell. Start of combat: cast in on enemy minions:
- Arcane Missiles (0) - cast 3 missiles that deal 1 damage
- Frost Nova (1) - freeze all enemy minions
- Sheep (2) - transform a random enemy minion into a 1/1 sheep
What do you think of those?