Battlegrounds Deathrattles Rob Players of their Turns

The deathrattle situation in Battlegrounds is absolutely out of control. The further along in rounds of battle we get, the more deathrattles you force us to watch play out in their entirety, and when it ends up being battles with Undead or Beasts, or anything with multiple deathrattles (now including pirates), by the time the tedium ends, we are thrown back into a tavern where the rope is already burning, and we have fewer than twenty seconds left to make high-tier decisions about who to keep, what to purchase, and in fact we often are unable to do anything at all in the limited amount of time. If you’re going to force us to watch every last one of those painfully slow deathrattles one by one, then you truly owe us more time in the Tavern when we’re finally able to get there.

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They need to get rid of Titus. Deathrattle problem solved, on multiple fronts.

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