Writing a post here after playing very frequently and climbing in the last 1-2 months. There are some outlying problems with different comps
I will focus on WEAKNESSES, because most people just talk about what is overpowered, and I feel like that is easier to balance out than actually making things more viable
Tribe: Undead
Comp: Attack scaling (butchering / anub arak)
Problem: Gets heavily outscaled by most tribes in the game in lategame
So basically if you’re playing Attack undead with Striker, Butcher, lategame you guarantee lose to any comp with higher health, especially in the 5 digits.
Attack undead always loses to a semi-built Demon comp, Pirate comp, Murloc comp, Dragon comp and most of the time Mechs as well.
Solution: Buff Noisul’s numbers, reduce the avenge trigger for Butcher to 3 (as it keeps getting sniped even with reborn and taunts on other minions), and potentially make Butcherings scale 2x the tier of the minion butchered
Tribe: Dragons
Comp: Battlecry Kalecgos
Problem: Dragons have multiple TERRIBLE high tier cards for some reason, Kalecgos is the worst tier 6 “buffer” card in the game. 1/2 stats is a joke for a temporary stat boost (without Poet) and isn’t even remotely good enough in any scenario. Even if you have a golden Brann, golden Greenskeeper, the board buffing is just terrible
As a bonus note, Gatherer (the dragon that buffs board hp by 2 when it gains stats) is also a joke and is a tier 5 card…
These numbers are abyssmal and make playing Dragons very annoying, you sacrificed hp to level faster for no scaling reward at all, and if you don’t get a Fireforged Evoker + the tier 5 naga dragon + a Felfire Conjurer, you’re screwed scaling wise
Solution: Buff the high tier Dragon cards nobody likes, the one that gives you a battlecry dragon that buffs attack by a bit is also useless, Dragons have really bad tier 5 cards + Kalecgos on tier 6
Tribe: Beasts
Comp: Beetle scaling
Problem: Beetles are the most one-directional comp in the entire game, and the big problem is, that Moth is the only “good” stat buffer card for Beetles in the entire tribe. The 5 cost avenge guy is infinitely worse than Moth, and most of the time players stop playing Beasts altogether because Beetles rely solely on getting a Shimmering Moth.
And then you have the outscale problem. You got your Moth too late, and now enemy boards are infinitely larger than your beetles. And even if you didn’t, a lot of comps still heavily outscale you, including Demons, Murlocs, Pirates, Elementals and oftentimes Dragons too.
It just feels like a 4th - 2nd place comp no matter how good you built, especially if you got moth late.
Even if you got everything you needed + Beetle band trinket ( which basically is the only thing keeping beetles on life support ) you can still easily have no chance against another comp with better design
Solution: Add Moth to the greater trinket pool, or buff the tier 5 avenge beetle buffer. It’s way too imbalanced that a tier 5 buffer gives beetles like 10-20 stat scaling per turn, while moth can give 100.
For some other comps I will simply list specific cards which feel really bad and are supposed to be cards that you create your board around (either early or late game), but are too weak to do the job
- Charging Czarina - stat boost is too negligible and often gets skipped
- Kalecgos (already mentioned above)
- Wrath Weaver - one of the worst tier 1 cards in the game, bad stats, requires Rewinder
- Eternal Knight - scaling is too weak still, basically impossible to build around this with wanting more than a top 4, oftentimes getting lower
- Elegist - too weak even for a tier 2 card
- Party elemental - too weak, Elementals are very slow compared to other tribes
- Tortolla (or whatever it’s called, the tier 2 turtle that gets hp when beats die) - Should also gain attack, such as 1 attack 2 health instead of only 2 health, this card is complete garbage
- Fireworks Fanatic - too weak to stabilize boards, not worth as a tier 4 card
- The Tier 7 dinosaur for Beasts (forgot name) - too weak to compete even remotely with any other T7 card in value, and boards literally have no space for it if they’re playing beasts
I am sure there are many more but this is what I thought up now, feel free to add more