Battlegrounds comp problems

Writing a post here after playing very frequently and climbing in the last 1-2 months. There are some outlying problems with different comps

I will focus on WEAKNESSES, because most people just talk about what is overpowered, and I feel like that is easier to balance out than actually making things more viable

Tribe: Undead
Comp: Attack scaling (butchering / anub arak)
Problem: Gets heavily outscaled by most tribes in the game in lategame

So basically if you’re playing Attack undead with Striker, Butcher, lategame you guarantee lose to any comp with higher health, especially in the 5 digits.

Attack undead always loses to a semi-built Demon comp, Pirate comp, Murloc comp, Dragon comp and most of the time Mechs as well.

Solution: Buff Noisul’s numbers, reduce the avenge trigger for Butcher to 3 (as it keeps getting sniped even with reborn and taunts on other minions), and potentially make Butcherings scale 2x the tier of the minion butchered

Tribe: Dragons
Comp: Battlecry Kalecgos
Problem: Dragons have multiple TERRIBLE high tier cards for some reason, Kalecgos is the worst tier 6 “buffer” card in the game. 1/2 stats is a joke for a temporary stat boost (without Poet) and isn’t even remotely good enough in any scenario. Even if you have a golden Brann, golden Greenskeeper, the board buffing is just terrible

As a bonus note, Gatherer (the dragon that buffs board hp by 2 when it gains stats) is also a joke and is a tier 5 card…

These numbers are abyssmal and make playing Dragons very annoying, you sacrificed hp to level faster for no scaling reward at all, and if you don’t get a Fireforged Evoker + the tier 5 naga dragon + a Felfire Conjurer, you’re screwed scaling wise

Solution: Buff the high tier Dragon cards nobody likes, the one that gives you a battlecry dragon that buffs attack by a bit is also useless, Dragons have really bad tier 5 cards + Kalecgos on tier 6

Tribe: Beasts
Comp: Beetle scaling
Problem: Beetles are the most one-directional comp in the entire game, and the big problem is, that Moth is the only “good” stat buffer card for Beetles in the entire tribe. The 5 cost avenge guy is infinitely worse than Moth, and most of the time players stop playing Beasts altogether because Beetles rely solely on getting a Shimmering Moth.

And then you have the outscale problem. You got your Moth too late, and now enemy boards are infinitely larger than your beetles. And even if you didn’t, a lot of comps still heavily outscale you, including Demons, Murlocs, Pirates, Elementals and oftentimes Dragons too.

It just feels like a 4th - 2nd place comp no matter how good you built, especially if you got moth late.

Even if you got everything you needed + Beetle band trinket ( which basically is the only thing keeping beetles on life support ) you can still easily have no chance against another comp with better design

Solution: Add Moth to the greater trinket pool, or buff the tier 5 avenge beetle buffer. It’s way too imbalanced that a tier 5 buffer gives beetles like 10-20 stat scaling per turn, while moth can give 100.

For some other comps I will simply list specific cards which feel really bad and are supposed to be cards that you create your board around (either early or late game), but are too weak to do the job

  • Charging Czarina - stat boost is too negligible and often gets skipped
  • Kalecgos (already mentioned above)
  • Wrath Weaver - one of the worst tier 1 cards in the game, bad stats, requires Rewinder
  • Eternal Knight - scaling is too weak still, basically impossible to build around this with wanting more than a top 4, oftentimes getting lower
  • Elegist - too weak even for a tier 2 card
  • Party elemental - too weak, Elementals are very slow compared to other tribes
  • Tortolla (or whatever it’s called, the tier 2 turtle that gets hp when beats die) - Should also gain attack, such as 1 attack 2 health instead of only 2 health, this card is complete garbage
  • Fireworks Fanatic - too weak to stabilize boards, not worth as a tier 4 card
  • The Tier 7 dinosaur for Beasts (forgot name) - too weak to compete even remotely with any other T7 card in value, and boards literally have no space for it if they’re playing beasts

I am sure there are many more but this is what I thought up now, feel free to add more

Add me and come play with me

Congratulations, you’re wrong. That guy is actually the star of the show in good beast comps. That’s why you can’t make tribes work: you don’t know how to play them.

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No he really isnt good it scales way and way to slow. You need the moth but other then that you dont really need anything. (besides some scaling for the moth which can be basicly anything).
Beetles is pretty good in combination with the new t5 beast that buffs beasts. Not the biggest but still top tier imo.

I do agree on dragon and undeath with op. Specially dragon are in very bad state. They havent gotten any new mechanic to scale for a while either.

Then you say:

Repeat: you call it bad, then call it top tier. Which is it? Also:

That beast is, in my opinion, pretty crucial to making early game beast builds that don’t result in you losing 4 combats in a row. I get that his attack doesn’t buff itself, but that’s fine considering how you can just tavern spell buff the attack with like, a pointy arrow or whatever.

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If you want a beast comp that might get you to a top 1 or 2 you need to be playing something that involves this minion.

It’s the only way to get your minions to 1.5-2K stats in order to beat the top end game comps.

Beetles are just flat out bad and there’s a very big reason for it. You need more space to make a beetle comp to work correctly. Combine that with their slow scaling it’s just something that needs to be removed from BG’s. It’s complete bait for inexperienced players.

There is one way to make them actually work to a degree but you need 2 x this trinket, which is not guaranteed.

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The burrower is good. The beetle avenge at t5 is really bad. I thought that was the one you where talking about.

@above:you can play the moth in a burrower build. You get to like 200-300 beetles on top of your burrower build with things like baron chicken macaw.
I won 2 games with burrow/beetle. Arguably not at the highest lvl but not at 6k bottom anymore either. it really is pretty good as you can spawn a lot of 200-300 beetles with the spell and giving reborn.

2k with burrower is possible in theory but i have never seen it in a game not even on stream. Its definitely not the norm.

In low rating BG’s yes beetles work but once you get higher they don’t. 300+ Beetles cannot even compete with boards that have minion that are 3K+ in stats. Beetles would be fine 2-3 seasons ago but in this current game they have no hope to keep up. Not to mention you first need to get that tier 6 minion while i can start on tier 4 in certain lobbies and have a several hundred stat minion before you even find your first Moth.

Oddly enough it’s also why Undead are quite bad in this current season. Removing this minion doomed undead to crap scaling.

It’s not the easiest build for sure but it is doable and it’s really the only way to win a lobby where the opponent has multiple minions in the several thousands with DS on them or a board that has 12+ scam minions. It’s a high roll to get that high for sure but several hundreds is very doable. The key is getting enough time to let the Burrowers build up. If the lobby is too fast yeah it just won’t ever work no matter how hard you try.

Okay i got a lobby today that was PERFECT for a high stat beetle comp. Start with a golden scout so on 6 i can hunt for a Moth and i got two. Had two Birdy buddy so i can maximize the buffs to the moths for the majority of the game. I tripled it at the end to make room for more Beetles. I had 2x first DR trinket and the Avenge 2 add +4/+4 to the board trinket. So i was absolutely maximizing my beetles. On the last round which was 13 my beetles were 651/484. I played a Boon of beetles so 2 more taunt ones.

To show you how inadequate a 600+ attack beetles is. My opponent whom i had not fought for 7 rounds popped up with a Murloc/Undead board. His Blanchey’s were all over 5K health and attack and he had 3 of them along with a Murkbrine with 3K stats.

Screenshot-26

Ironically in the same lobby someone cashed in their scouts on 5 and started a burrower build. They came in third.

If they reigned in the Demon builds and the broken Seafood Stew and Fellfire Conjurer spell combo builds then beetles might be more competitive.

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I think they are competitive enough. Like, they’re generally not a 1st place kind of build, but you can hit top 4 consistently enough with them. However…

I wonder why he brings up Kalecgos. Like okay, its not the spell build, its the battlecry build, but like…
There are trinkets and minions and stuff to make that build work. Certainly not a 1st place high roll kind of thing, but you can top 4 with that just fine.

In fact, you can top 4 with just about anything really.

You need two things to even try that build. A golden Brann to start and then Kalecgos asap. If you can hit that and have a good support trinket it’s a doable build. Spell is just so much easier i find.